--- /dev/null
+package com.badlogic.gdx.tests;\r
+\r
+import com.badlogic.gdx.Gdx;\r
+import com.badlogic.gdx.graphics.GL10;\r
+import com.badlogic.gdx.graphics.Texture;\r
+import com.badlogic.gdx.graphics.g2d.SpriteBatch;\r
+import com.badlogic.gdx.tests.utils.GdxTest;\r
+\r
+public class RotationTest extends GdxTest {\r
+\r
+ @Override public boolean needsGL20 () {\r
+ return false;\r
+ }\r
+ \r
+ Texture texture;\r
+ SpriteBatch batch;\r
+ \r
+ \r
+ @Override public void create() {\r
+ texture = new Texture(Gdx.files.internal("data/black_marked_0.png"));\r
+ batch = new SpriteBatch();\r
+ }\r
+ \r
+ @Override public void render() {\r
+ Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);\r
+ batch.begin();\r
+ batch.draw(texture, 100.5f, 100.5f);\r
+ batch.end();\r
+ }\r
+}\r
import com.badlogic.gdx.tests.PixmapBlendingTest;\r
import com.badlogic.gdx.tests.PixmapTest;\r
import com.badlogic.gdx.tests.Pong;\r
+import com.badlogic.gdx.tests.RotationTest;\r
import com.badlogic.gdx.tests.ShaderMultitextureTest;\r
import com.badlogic.gdx.tests.SimpleTest;\r
import com.badlogic.gdx.tests.SoundTest;\r
{\r
public static final Class[] tests = { \r
PixmapTest.class,\r
+ RotationTest.class,\r
Gdx2DTest.class, \r
ActionTest.class,\r
AlphaTest.class, \r