}
}
- /*** Rere equpiments ***/
+ /*** Rere equipments ***/
if (IS_FLG(FLG_RARE) && !object_is_rare(o_ptr))
return FALSE;
- /*** Common equpiments ***/
+ /*** Common equipments ***/
if (IS_FLG(FLG_COMMON) && object_is_rare(o_ptr))
return FALSE;
body_str = "ÁõÈ÷";
}
- /*** Rare equpiments ***/
+ /*** Rare equipments ***/
if (IS_FLG(FLG_RARE))
{
before_str[before_n++] = "¥É¥é¥´¥óÁõÈ÷¤ä¥«¥ª¥¹¡¦¥Ö¥ì¡¼¥ÉÅù¤ò´Þ¤àÄÁ¤·¤¤";
body_str = "ÁõÈ÷";
}
- /*** Common equpiments ***/
+ /*** Common equipments ***/
if (IS_FLG(FLG_COMMON))
{
before_str[before_n++] = "¤¢¤ê¤Õ¤ì¤¿(¥É¥é¥´¥óÁõÈ÷¤ä¥«¥ª¥¹¡¦¥Ö¥ì¡¼¥ÉÅù¤ÎÄÁ¤·¤¤Êª¤Ç¤Ï¤Ê¤¤)";
if (IS_FLG(FLG_STAR_IDENTIFIED))
before_str[before_n++] = "fully identified";
- /*** Rare equpiments ***/
+ /*** Rare equipments ***/
if (IS_FLG(FLG_RARE))
{
before_str[before_n++] = "very rare";
after_str[after_n++] = "such like Dragon armors, Blades of Chaos, etc.";
}
- /*** Common equpiments ***/
+ /*** Common equipments ***/
if (IS_FLG(FLG_COMMON))
{
before_str[before_n++] = "relatively common";