OSDN Git Service

Added IntIntMap and IntFloatMap.
authorNathanSweet <nathan.sweet@gmail.com>
Tue, 8 Jan 2013 23:12:17 +0000 (00:12 +0100)
committerNathanSweet <nathan.sweet@gmail.com>
Tue, 8 Jan 2013 23:12:17 +0000 (00:12 +0100)
gdx/src/com/badlogic/gdx/utils/IntFloatMap.java [new file with mode: 0644]
gdx/src/com/badlogic/gdx/utils/IntIntMap.java [new file with mode: 0644]
gdx/src/com/badlogic/gdx/utils/IntMap.java
gdx/src/com/badlogic/gdx/utils/ObjectIntMap.java

diff --git a/gdx/src/com/badlogic/gdx/utils/IntFloatMap.java b/gdx/src/com/badlogic/gdx/utils/IntFloatMap.java
new file mode 100644 (file)
index 0000000..3b7a712
--- /dev/null
@@ -0,0 +1,692 @@
+/*******************************************************************************
+ * Copyright 2011 See AUTHORS file.
+ * 
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ * 
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ * 
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+package com.badlogic.gdx.utils;
+
+import com.badlogic.gdx.math.MathUtils;
+
+import java.util.Iterator;
+import java.util.NoSuchElementException;
+
+/** An unordered map where the values are ints. This implementation is a cuckoo hash map using 3 hashes, random walking, and a
+ * small stash for problematic keys. Null keys are not allowed. No allocation is done except when growing the table size. <br>
+ * <br>
+ * This map performs very fast get, containsKey, and remove (typically O(1), worst case O(log(n))). Put may be a bit slower,
+ * depending on hash collisions. Load factors greater than 0.91 greatly increase the chances the map will have to rehash to the
+ * next higher POT size.
+ * @author Nathan Sweet */
+public class IntFloatMap {
+       private static final int PRIME1 = 0xbe1f14b1;
+       private static final int PRIME2 = 0xb4b82e39;
+       private static final int PRIME3 = 0xced1c241;
+       private static final int EMPTY = 0;
+
+       public int size;
+
+       int[] keyTable;
+       float[] valueTable;
+       int capacity, stashSize;
+       float zeroValue;
+       boolean hasZeroValue;
+
+       private float loadFactor;
+       private int hashShift, mask, threshold;
+       private int stashCapacity;
+       private int pushIterations;
+
+       private Entries entries;
+       private Values values;
+       private Keys keys;
+
+       /** Creates a new map with an initial capacity of 32 and a load factor of 0.8. This map will hold 25 items before growing the
+        * backing table. */
+       public IntFloatMap () {
+               this(32, 0.8f);
+       }
+
+       /** Creates a new map with a load factor of 0.8. This map will hold initialCapacity * 0.8 items before growing the backing
+        * table. */
+       public IntFloatMap (int initialCapacity) {
+               this(initialCapacity, 0.8f);
+       }
+
+       /** Creates a new map with the specified initial capacity and load factor. This map will hold initialCapacity * loadFactor items
+        * before growing the backing table. */
+       public IntFloatMap (int initialCapacity, float loadFactor) {
+               if (initialCapacity < 0) throw new IllegalArgumentException("initialCapacity must be >= 0: " + initialCapacity);
+               if (capacity > 1 << 30) throw new IllegalArgumentException("initialCapacity is too large: " + initialCapacity);
+               capacity = MathUtils.nextPowerOfTwo(initialCapacity);
+
+               if (loadFactor <= 0) throw new IllegalArgumentException("loadFactor must be > 0: " + loadFactor);
+               this.loadFactor = loadFactor;
+
+               threshold = (int)(capacity * loadFactor);
+               mask = capacity - 1;
+               hashShift = 31 - Integer.numberOfTrailingZeros(capacity);
+               stashCapacity = Math.max(3, (int)Math.ceil(Math.log(capacity)) * 2);
+               pushIterations = Math.max(Math.min(capacity, 8), (int)Math.sqrt(capacity) / 8);
+
+               keyTable = new int[capacity + stashCapacity];
+               valueTable = new float[keyTable.length];
+       }
+
+       public void put (int key, float value) {
+               if (key == 0) {
+                       zeroValue = value;
+                       if (!hasZeroValue) {
+                               hasZeroValue = true;
+                               size++;
+                       }
+                       return;
+               }
+
+               int[] keyTable = this.keyTable;
+
+               // Check for existing keys.
+               int index1 = key & mask;
+               int key1 = keyTable[index1];
+               if (key == key1) {
+                       valueTable[index1] = value;
+                       return;
+               }
+
+               int index2 = hash2(key);
+               int key2 = keyTable[index2];
+               if (key == key2) {
+                       valueTable[index2] = value;
+                       return;
+               }
+
+               int index3 = hash3(key);
+               int key3 = keyTable[index3];
+               if (key == key3) {
+                       valueTable[index3] = value;
+                       return;
+               }
+
+               // Update key in the stash.
+               for (int i = capacity, n = i + stashSize; i < n; i++) {
+                       if (key == keyTable[i]) {
+                               valueTable[i] = value;
+                               return;
+                       }
+               }
+
+               // Check for empty buckets.
+               if (key1 == EMPTY) {
+                       keyTable[index1] = key;
+                       valueTable[index1] = value;
+                       if (size++ >= threshold) resize(capacity << 1);
+                       return;
+               }
+
+               if (key2 == EMPTY) {
+                       keyTable[index2] = key;
+                       valueTable[index2] = value;
+                       if (size++ >= threshold) resize(capacity << 1);
+                       return;
+               }
+
+               if (key3 == EMPTY) {
+                       keyTable[index3] = key;
+                       valueTable[index3] = value;
+                       if (size++ >= threshold) resize(capacity << 1);
+                       return;
+               }
+
+               push(key, value, index1, key1, index2, key2, index3, key3);
+       }
+
+       public void putAll (IntFloatMap map) {
+               for (Entry entry : map.entries())
+                       put(entry.key, entry.value);
+       }
+
+       /** Skips checks for existing keys. */
+       private void putResize (int key, float value) {
+               if (key == 0) {
+                       zeroValue = value;
+                       hasZeroValue = true;
+                       return;
+               }
+
+               // Check for empty buckets.
+               int index1 = key & mask;
+               int key1 = keyTable[index1];
+               if (key1 == EMPTY) {
+                       keyTable[index1] = key;
+                       valueTable[index1] = value;
+                       if (size++ >= threshold) resize(capacity << 1);
+                       return;
+               }
+
+               int index2 = hash2(key);
+               int key2 = keyTable[index2];
+               if (key2 == EMPTY) {
+                       keyTable[index2] = key;
+                       valueTable[index2] = value;
+                       if (size++ >= threshold) resize(capacity << 1);
+                       return;
+               }
+
+               int index3 = hash3(key);
+               int key3 = keyTable[index3];
+               if (key3 == EMPTY) {
+                       keyTable[index3] = key;
+                       valueTable[index3] = value;
+                       if (size++ >= threshold) resize(capacity << 1);
+                       return;
+               }
+
+               push(key, value, index1, key1, index2, key2, index3, key3);
+       }
+
+       private void push (int insertKey, float insertValue, int index1, int key1, int index2, int key2, int index3, int key3) {
+               int[] keyTable = this.keyTable;
+               float[] valueTable = this.valueTable;
+               int mask = this.mask;
+
+               // Push keys until an empty bucket is found.
+               int evictedKey;
+               float evictedValue;
+               int i = 0, pushIterations = this.pushIterations;
+               do {
+                       // Replace the key and value for one of the hashes.
+                       switch (MathUtils.random(2)) {
+                       case 0:
+                               evictedKey = key1;
+                               evictedValue = valueTable[index1];
+                               keyTable[index1] = insertKey;
+                               valueTable[index1] = insertValue;
+                               break;
+                       case 1:
+                               evictedKey = key2;
+                               evictedValue = valueTable[index2];
+                               keyTable[index2] = insertKey;
+                               valueTable[index2] = insertValue;
+                               break;
+                       default:
+                               evictedKey = key3;
+                               evictedValue = valueTable[index3];
+                               keyTable[index3] = insertKey;
+                               valueTable[index3] = insertValue;
+                               break;
+                       }
+
+                       // If the evicted key hashes to an empty bucket, put it there and stop.
+                       index1 = evictedKey & mask;
+                       key1 = keyTable[index1];
+                       if (key1 == EMPTY) {
+                               keyTable[index1] = evictedKey;
+                               valueTable[index1] = evictedValue;
+                               if (size++ >= threshold) resize(capacity << 1);
+                               return;
+                       }
+
+                       index2 = hash2(evictedKey);
+                       key2 = keyTable[index2];
+                       if (key2 == EMPTY) {
+                               keyTable[index2] = evictedKey;
+                               valueTable[index2] = evictedValue;
+                               if (size++ >= threshold) resize(capacity << 1);
+                               return;
+                       }
+
+                       index3 = hash3(evictedKey);
+                       key3 = keyTable[index3];
+                       if (key3 == EMPTY) {
+                               keyTable[index3] = evictedKey;
+                               valueTable[index3] = evictedValue;
+                               if (size++ >= threshold) resize(capacity << 1);
+                               return;
+                       }
+
+                       if (++i == pushIterations) break;
+
+                       insertKey = evictedKey;
+                       insertValue = evictedValue;
+               } while (true);
+
+               putStash(evictedKey, evictedValue);
+       }
+
+       private void putStash (int key, float value) {
+               if (stashSize == stashCapacity) {
+                       // Too many pushes occurred and the stash is full, increase the table size.
+                       resize(capacity << 1);
+                       put(key, value);
+                       return;
+               }
+               // Store key in the stash.
+               int index = capacity + stashSize;
+               keyTable[index] = key;
+               valueTable[index] = value;
+               stashSize++;
+               size++;
+       }
+
+       /** @param defaultValue Returned if the key was not associated with a value. */
+       public float get (int key, float defaultValue) {
+               if (key == 0) return zeroValue;
+               int index = key & mask;
+               if (keyTable[index] != key) {
+                       index = hash2(key);
+                       if (keyTable[index] != key) {
+                               index = hash3(key);
+                               if (keyTable[index] != key) return getStash(key, defaultValue);
+                       }
+               }
+               return valueTable[index];
+       }
+
+       private float getStash (int key, float defaultValue) {
+               int[] keyTable = this.keyTable;
+               for (int i = capacity, n = i + stashSize; i < n; i++)
+                       if (key == keyTable[i]) return valueTable[i];
+               return defaultValue;
+       }
+
+       /** Returns the key's current value and increments the stored value. If the key is not in the map, defaultValue + increment is
+        * put into the map. */
+       public float getAndIncrement (int key, float defaultValue, float increment) {
+               int index = key & mask;
+               if (key != keyTable[index]) {
+                       index = hash2(key);
+                       if (key != keyTable[index]) {
+                               index = hash3(key);
+                               if (key != keyTable[index]) return getAndIncrementStash(key, defaultValue, increment);
+                       }
+               }
+               float value = valueTable[index];
+               valueTable[index] = value + increment;
+               return value;
+       }
+
+       private float getAndIncrementStash (int key, float defaultValue, float increment) {
+               int[] keyTable = this.keyTable;
+               for (int i = capacity, n = i + stashSize; i < n; i++)
+                       if (key == keyTable[i]) {
+                               float value = valueTable[i];
+                               valueTable[i] = value + increment;
+                               return value;
+                       }
+               put(key, defaultValue + increment);
+               return defaultValue;
+       }
+
+       public float remove (int key, float defaultValue) {
+               if (key == 0) {
+                       if (!hasZeroValue) return defaultValue;
+                       hasZeroValue = false;
+                       size--;
+                       return zeroValue;
+               }
+
+               int index = key & mask;
+               if (key == keyTable[index]) {
+                       keyTable[index] = EMPTY;
+                       float oldValue = valueTable[index];
+                       size--;
+                       return oldValue;
+               }
+
+               index = hash2(key);
+               if (key == keyTable[index]) {
+                       keyTable[index] = EMPTY;
+                       float oldValue = valueTable[index];
+                       size--;
+                       return oldValue;
+               }
+
+               index = hash3(key);
+               if (key == keyTable[index]) {
+                       keyTable[index] = EMPTY;
+                       float oldValue = valueTable[index];
+                       size--;
+                       return oldValue;
+               }
+
+               return removeStash(key, defaultValue);
+       }
+
+       float removeStash (int key, float defaultValue) {
+               int[] keyTable = this.keyTable;
+               for (int i = capacity, n = i + stashSize; i < n; i++) {
+                       if (key == keyTable[i]) {
+                               float oldValue = valueTable[i];
+                               removeStashIndex(i);
+                               size--;
+                               return oldValue;
+                       }
+               }
+               return defaultValue;
+       }
+
+       void removeStashIndex (int index) {
+               // If the removed location was not last, move the last tuple to the removed location.
+               stashSize--;
+               int lastIndex = capacity + stashSize;
+               if (index < lastIndex) {
+                       keyTable[index] = keyTable[lastIndex];
+                       valueTable[index] = valueTable[lastIndex];
+               }
+       }
+
+       public void clear () {
+               int[] keyTable = this.keyTable;
+               for (int i = capacity + stashSize; i-- > 0;)
+                       keyTable[i] = EMPTY;
+               size = 0;
+               stashSize = 0;
+       }
+
+       /** Returns true if the specified value is in the map. Note this traverses the entire map and compares every value, which may be
+        * an expensive operation. */
+       public boolean containsValue (float value) {
+               if (hasZeroValue && zeroValue == value) return true;
+               float[] valueTable = this.valueTable;
+               for (int i = capacity + stashSize; i-- > 0;)
+                       if (valueTable[i] == value) return true;
+               return false;
+       }
+
+       /** Returns true if the specified value is in the map. Note this traverses the entire map and compares every value, which may be
+        * an expensive operation. */
+       public boolean containsValue (float value, float epsilon) {
+               if (hasZeroValue && zeroValue == value) return true;
+               float[] valueTable = this.valueTable;
+               for (int i = capacity + stashSize; i-- > 0;)
+                       if (Math.abs(valueTable[i] - value) <= epsilon) return true;
+               return false;
+       }
+
+       public boolean containsKey (int key) {
+               if (key == 0) return hasZeroValue;
+               int index = key & mask;
+               if (keyTable[index] != key) {
+                       index = hash2(key);
+                       if (keyTable[index] != key) {
+                               index = hash3(key);
+                               if (keyTable[index] != key) return containsKeyStash(key);
+                       }
+               }
+               return true;
+       }
+
+       private boolean containsKeyStash (int key) {
+               int[] keyTable = this.keyTable;
+               for (int i = capacity, n = i + stashSize; i < n; i++)
+                       if (key == keyTable[i]) return true;
+               return false;
+       }
+
+       /** Returns the key for the specified value, or null if it is not in the map. Note this traverses the entire map and compares
+        * every value, which may be an expensive operation. */
+       public int findKey (float value, int notFound) {
+               if (hasZeroValue && zeroValue == value) return 0;
+               float[] valueTable = this.valueTable;
+               for (int i = capacity + stashSize; i-- > 0;)
+                       if (valueTable[i] == value) return keyTable[i];
+               return notFound;
+       }
+
+       /** Increases the size of the backing array to acommodate the specified number of additional items. Useful before adding many
+        * items to avoid multiple backing array resizes. */
+       public void ensureCapacity (int additionalCapacity) {
+               int sizeNeeded = size + additionalCapacity;
+               if (sizeNeeded >= threshold) resize(MathUtils.nextPowerOfTwo((int)(sizeNeeded / loadFactor)));
+       }
+
+       private void resize (int newSize) {
+               int oldEndIndex = capacity + stashSize;
+
+               capacity = newSize;
+               threshold = (int)(newSize * loadFactor);
+               mask = newSize - 1;
+               hashShift = 31 - Integer.numberOfTrailingZeros(newSize);
+               stashCapacity = Math.max(3, (int)Math.ceil(Math.log(newSize)) * 2);
+               pushIterations = Math.max(Math.min(newSize, 8), (int)Math.sqrt(newSize) / 8);
+
+               int[] oldKeyTable = keyTable;
+               float[] oldValueTable = valueTable;
+
+               keyTable = new int[newSize + stashCapacity];
+               valueTable = new float[newSize + stashCapacity];
+
+               size = hasZeroValue ? 1 : 0;
+               stashSize = 0;
+               for (int i = 0; i < oldEndIndex; i++) {
+                       int key = oldKeyTable[i];
+                       if (key != EMPTY) putResize(key, oldValueTable[i]);
+               }
+       }
+
+       private int hash2 (int h) {
+               h *= PRIME2;
+               return (h ^ h >>> hashShift) & mask;
+       }
+
+       private int hash3 (int h) {
+               h *= PRIME3;
+               return (h ^ h >>> hashShift) & mask;
+       }
+
+       public String toString () {
+               if (size == 0) return "{}";
+               StringBuilder buffer = new StringBuilder(32);
+               buffer.append('{');
+               int[] keyTable = this.keyTable;
+               float[] valueTable = this.valueTable;
+               int i = keyTable.length;
+               if (hasZeroValue) {
+                       buffer.append("0=");
+                       buffer.append(zeroValue);
+               } else {
+                       while (i-- > 0) {
+                               int key = keyTable[i];
+                               if (key == EMPTY) continue;
+                               buffer.append(key);
+                               buffer.append('=');
+                               buffer.append(valueTable[i]);
+                               break;
+                       }
+               }
+               while (i-- > 0) {
+                       int key = keyTable[i];
+                       if (key == EMPTY) continue;
+                       buffer.append(", ");
+                       buffer.append(key);
+                       buffer.append('=');
+                       buffer.append(valueTable[i]);
+               }
+               buffer.append('}');
+               return buffer.toString();
+       }
+
+       /** Returns an iterator for the entries in the map. Remove is supported. Note that the same iterator instance is returned each
+        * time this method is called. Use the {@link Entries} constructor for nested or multithreaded iteration. */
+       public Entries entries () {
+               if (entries == null)
+                       entries = new Entries(this);
+               else
+                       entries.reset();
+               return entries;
+       }
+
+       /** Returns an iterator for the values in the map. Remove is supported. Note that the same iterator instance is returned each
+        * time this method is called. Use the {@link Entries} constructor for nested or multithreaded iteration. */
+       public Values values () {
+               if (values == null)
+                       values = new Values(this);
+               else
+                       values.reset();
+               return values;
+       }
+
+       /** Returns an iterator for the keys in the map. Remove is supported. Note that the same iterator instance is returned each time
+        * this method is called. Use the {@link Entries} constructor for nested or multithreaded iteration. */
+       public Keys keys () {
+               if (keys == null)
+                       keys = new Keys(this);
+               else
+                       keys.reset();
+               return keys;
+       }
+
+       static public class Entry<K> {
+               public int key;
+               public float value;
+
+               public String toString () {
+                       return key + "=" + value;
+               }
+       }
+
+       static private class MapIterator<K> {
+               static final int INDEX_ILLEGAL = -2;
+               static final int INDEX_ZERO = -1;
+
+               public boolean hasNext;
+
+               final IntFloatMap map;
+               int nextIndex, currentIndex;
+
+               public MapIterator (IntFloatMap map) {
+                       this.map = map;
+                       reset();
+               }
+
+               public void reset () {
+                       currentIndex = INDEX_ILLEGAL;
+                       nextIndex = INDEX_ZERO;
+                       if (map.hasZeroValue)
+                               hasNext = true;
+                       else
+                               findNextIndex();
+               }
+
+               void findNextIndex () {
+                       hasNext = false;
+                       int[] keyTable = map.keyTable;
+                       for (int n = map.capacity + map.stashSize; ++nextIndex < n;) {
+                               if (keyTable[nextIndex] != EMPTY) {
+                                       hasNext = true;
+                                       break;
+                               }
+                       }
+               }
+
+               public void remove () {
+                       if (currentIndex == INDEX_ZERO && map.hasZeroValue) {
+                               map.hasZeroValue = false;
+                       } else if (currentIndex < 0) {
+                               throw new IllegalStateException("next must be called before remove.");
+                       } else if (currentIndex >= map.capacity) {
+                               map.removeStashIndex(currentIndex);
+                       } else {
+                               map.keyTable[currentIndex] = EMPTY;
+                       }
+                       currentIndex = INDEX_ILLEGAL;
+                       map.size--;
+               }
+       }
+
+       static public class Entries extends MapIterator implements Iterable<Entry>, Iterator<Entry> {
+               private Entry entry = new Entry();
+
+               public Entries (IntFloatMap map) {
+                       super(map);
+               }
+
+               /** Note the same entry instance is returned each time this method is called. */
+               public Entry next () {
+                       if (!hasNext) throw new NoSuchElementException();
+                       int[] keyTable = map.keyTable;
+                       if (nextIndex == INDEX_ZERO) {
+                               entry.key = 0;
+                               entry.value = map.zeroValue;
+                       } else {
+                               entry.key = keyTable[nextIndex];
+                               entry.value = map.valueTable[nextIndex];
+                       }
+                       currentIndex = nextIndex;
+                       findNextIndex();
+                       return entry;
+               }
+
+               public boolean hasNext () {
+                       return hasNext;
+               }
+
+               public Iterator<Entry> iterator () {
+                       return this;
+               }
+       }
+
+       static public class Values extends MapIterator<Object> {
+               public Values (IntFloatMap map) {
+                       super(map);
+               }
+
+               public boolean hasNext () {
+                       return hasNext;
+               }
+
+               public float next () {
+                       float value;
+                       if (nextIndex == INDEX_ZERO)
+                               value = map.zeroValue;
+                       else
+                               value = map.valueTable[nextIndex];
+                       currentIndex = nextIndex;
+                       findNextIndex();
+                       return value;
+               }
+
+               /** Returns a new array containing the remaining values. */
+               public FloatArray toArray () {
+                       FloatArray array = new FloatArray(true, map.size);
+                       while (hasNext)
+                               array.add(next());
+                       return array;
+               }
+       }
+
+       static public class Keys extends MapIterator {
+               public Keys (IntFloatMap map) {
+                       super(map);
+               }
+
+               public boolean hasNext () {
+                       return hasNext;
+               }
+
+               public int next () {
+                       int key = nextIndex == INDEX_ZERO ? 0 : map.keyTable[nextIndex];
+                       currentIndex = nextIndex;
+                       findNextIndex();
+                       return key;
+               }
+
+               /** Returns a new array containing the remaining keys. */
+               public IntArray toArray () {
+                       IntArray array = new IntArray(true, map.size);
+                       while (hasNext)
+                               array.add(next());
+                       return array;
+               }
+       }
+}
diff --git a/gdx/src/com/badlogic/gdx/utils/IntIntMap.java b/gdx/src/com/badlogic/gdx/utils/IntIntMap.java
new file mode 100644 (file)
index 0000000..f454729
--- /dev/null
@@ -0,0 +1,684 @@
+/*******************************************************************************
+ * Copyright 2011 See AUTHORS file.
+ * 
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ * 
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ * 
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+package com.badlogic.gdx.utils;
+
+import com.badlogic.gdx.math.MathUtils;
+import com.badlogic.gdx.utils.IntFloatMap.Entries;
+import com.badlogic.gdx.utils.IntFloatMap.Keys;
+import com.badlogic.gdx.utils.IntFloatMap.Values;
+
+import java.util.Iterator;
+import java.util.NoSuchElementException;
+
+/** An unordered map where the values are ints. This implementation is a cuckoo hash map using 3 hashes, random walking, and a
+ * small stash for problematic keys. Null keys are not allowed. No allocation is done except when growing the table size. <br>
+ * <br>
+ * This map performs very fast get, containsKey, and remove (typically O(1), worst case O(log(n))). Put may be a bit slower,
+ * depending on hash collisions. Load factors greater than 0.91 greatly increase the chances the map will have to rehash to the
+ * next higher POT size.
+ * @author Nathan Sweet */
+public class IntIntMap {
+       private static final int PRIME1 = 0xbe1f14b1;
+       private static final int PRIME2 = 0xb4b82e39;
+       private static final int PRIME3 = 0xced1c241;
+       private static final int EMPTY = 0;
+
+       public int size;
+
+       int[] keyTable, valueTable;
+       int capacity, stashSize;
+       int zeroValue;
+       boolean hasZeroValue;
+
+       private float loadFactor;
+       private int hashShift, mask, threshold;
+       private int stashCapacity;
+       private int pushIterations;
+
+       private Entries entries;
+       private Values values;
+       private Keys keys;
+
+       /** Creates a new map with an initial capacity of 32 and a load factor of 0.8. This map will hold 25 items before growing the
+        * backing table. */
+       public IntIntMap () {
+               this(32, 0.8f);
+       }
+
+       /** Creates a new map with a load factor of 0.8. This map will hold initialCapacity * 0.8 items before growing the backing
+        * table. */
+       public IntIntMap (int initialCapacity) {
+               this(initialCapacity, 0.8f);
+       }
+
+       /** Creates a new map with the specified initial capacity and load factor. This map will hold initialCapacity * loadFactor items
+        * before growing the backing table. */
+       public IntIntMap (int initialCapacity, float loadFactor) {
+               if (initialCapacity < 0) throw new IllegalArgumentException("initialCapacity must be >= 0: " + initialCapacity);
+               if (capacity > 1 << 30) throw new IllegalArgumentException("initialCapacity is too large: " + initialCapacity);
+               capacity = MathUtils.nextPowerOfTwo(initialCapacity);
+
+               if (loadFactor <= 0) throw new IllegalArgumentException("loadFactor must be > 0: " + loadFactor);
+               this.loadFactor = loadFactor;
+
+               threshold = (int)(capacity * loadFactor);
+               mask = capacity - 1;
+               hashShift = 31 - Integer.numberOfTrailingZeros(capacity);
+               stashCapacity = Math.max(3, (int)Math.ceil(Math.log(capacity)) * 2);
+               pushIterations = Math.max(Math.min(capacity, 8), (int)Math.sqrt(capacity) / 8);
+
+               keyTable = new int[capacity + stashCapacity];
+               valueTable = new int[keyTable.length];
+       }
+
+       public void put (int key, int value) {
+               if (key == 0) {
+                       zeroValue = value;
+                       if (!hasZeroValue) {
+                               hasZeroValue = true;
+                               size++;
+                       }
+                       return;
+               }
+
+               int[] keyTable = this.keyTable;
+
+               // Check for existing keys.
+               int index1 = key & mask;
+               int key1 = keyTable[index1];
+               if (key == key1) {
+                       valueTable[index1] = value;
+                       return;
+               }
+
+               int index2 = hash2(key);
+               int key2 = keyTable[index2];
+               if (key == key2) {
+                       valueTable[index2] = value;
+                       return;
+               }
+
+               int index3 = hash3(key);
+               int key3 = keyTable[index3];
+               if (key == key3) {
+                       valueTable[index3] = value;
+                       return;
+               }
+
+               // Update key in the stash.
+               for (int i = capacity, n = i + stashSize; i < n; i++) {
+                       if (key == keyTable[i]) {
+                               valueTable[i] = value;
+                               return;
+                       }
+               }
+
+               // Check for empty buckets.
+               if (key1 == EMPTY) {
+                       keyTable[index1] = key;
+                       valueTable[index1] = value;
+                       if (size++ >= threshold) resize(capacity << 1);
+                       return;
+               }
+
+               if (key2 == EMPTY) {
+                       keyTable[index2] = key;
+                       valueTable[index2] = value;
+                       if (size++ >= threshold) resize(capacity << 1);
+                       return;
+               }
+
+               if (key3 == EMPTY) {
+                       keyTable[index3] = key;
+                       valueTable[index3] = value;
+                       if (size++ >= threshold) resize(capacity << 1);
+                       return;
+               }
+
+               push(key, value, index1, key1, index2, key2, index3, key3);
+       }
+
+       public void putAll (IntIntMap map) {
+               for (Entry entry : map.entries())
+                       put(entry.key, entry.value);
+       }
+
+       /** Skips checks for existing keys. */
+       private void putResize (int key, int value) {
+               if (key == 0) {
+                       zeroValue = value;
+                       hasZeroValue = true;
+                       return;
+               }
+
+               // Check for empty buckets.
+               int index1 = key & mask;
+               int key1 = keyTable[index1];
+               if (key1 == EMPTY) {
+                       keyTable[index1] = key;
+                       valueTable[index1] = value;
+                       if (size++ >= threshold) resize(capacity << 1);
+                       return;
+               }
+
+               int index2 = hash2(key);
+               int key2 = keyTable[index2];
+               if (key2 == EMPTY) {
+                       keyTable[index2] = key;
+                       valueTable[index2] = value;
+                       if (size++ >= threshold) resize(capacity << 1);
+                       return;
+               }
+
+               int index3 = hash3(key);
+               int key3 = keyTable[index3];
+               if (key3 == EMPTY) {
+                       keyTable[index3] = key;
+                       valueTable[index3] = value;
+                       if (size++ >= threshold) resize(capacity << 1);
+                       return;
+               }
+
+               push(key, value, index1, key1, index2, key2, index3, key3);
+       }
+
+       private void push (int insertKey, int insertValue, int index1, int key1, int index2, int key2, int index3, int key3) {
+               int[] keyTable = this.keyTable;
+               int[] valueTable = this.valueTable;
+               int mask = this.mask;
+
+               // Push keys until an empty bucket is found.
+               int evictedKey;
+               int evictedValue;
+               int i = 0, pushIterations = this.pushIterations;
+               do {
+                       // Replace the key and value for one of the hashes.
+                       switch (MathUtils.random(2)) {
+                       case 0:
+                               evictedKey = key1;
+                               evictedValue = valueTable[index1];
+                               keyTable[index1] = insertKey;
+                               valueTable[index1] = insertValue;
+                               break;
+                       case 1:
+                               evictedKey = key2;
+                               evictedValue = valueTable[index2];
+                               keyTable[index2] = insertKey;
+                               valueTable[index2] = insertValue;
+                               break;
+                       default:
+                               evictedKey = key3;
+                               evictedValue = valueTable[index3];
+                               keyTable[index3] = insertKey;
+                               valueTable[index3] = insertValue;
+                               break;
+                       }
+
+                       // If the evicted key hashes to an empty bucket, put it there and stop.
+                       index1 = evictedKey & mask;
+                       key1 = keyTable[index1];
+                       if (key1 == EMPTY) {
+                               keyTable[index1] = evictedKey;
+                               valueTable[index1] = evictedValue;
+                               if (size++ >= threshold) resize(capacity << 1);
+                               return;
+                       }
+
+                       index2 = hash2(evictedKey);
+                       key2 = keyTable[index2];
+                       if (key2 == EMPTY) {
+                               keyTable[index2] = evictedKey;
+                               valueTable[index2] = evictedValue;
+                               if (size++ >= threshold) resize(capacity << 1);
+                               return;
+                       }
+
+                       index3 = hash3(evictedKey);
+                       key3 = keyTable[index3];
+                       if (key3 == EMPTY) {
+                               keyTable[index3] = evictedKey;
+                               valueTable[index3] = evictedValue;
+                               if (size++ >= threshold) resize(capacity << 1);
+                               return;
+                       }
+
+                       if (++i == pushIterations) break;
+
+                       insertKey = evictedKey;
+                       insertValue = evictedValue;
+               } while (true);
+
+               putStash(evictedKey, evictedValue);
+       }
+
+       private void putStash (int key, int value) {
+               if (stashSize == stashCapacity) {
+                       // Too many pushes occurred and the stash is full, increase the table size.
+                       resize(capacity << 1);
+                       put(key, value);
+                       return;
+               }
+               // Store key in the stash.
+               int index = capacity + stashSize;
+               keyTable[index] = key;
+               valueTable[index] = value;
+               stashSize++;
+               size++;
+       }
+
+       /** @param defaultValue Returned if the key was not associated with a value. */
+       public int get (int key, int defaultValue) {
+               if (key == 0) return zeroValue;
+               int index = key & mask;
+               if (keyTable[index] != key) {
+                       index = hash2(key);
+                       if (keyTable[index] != key) {
+                               index = hash3(key);
+                               if (keyTable[index] != key) return getStash(key, defaultValue);
+                       }
+               }
+               return valueTable[index];
+       }
+
+       private int getStash (int key, int defaultValue) {
+               int[] keyTable = this.keyTable;
+               for (int i = capacity, n = i + stashSize; i < n; i++)
+                       if (key == keyTable[i]) return valueTable[i];
+               return defaultValue;
+       }
+
+       /** Returns the key's current value and increments the stored value. If the key is not in the map, defaultValue + increment is
+        * put into the map. */
+       public int getAndIncrement (int key, int defaultValue, int increment) {
+               int index = key & mask;
+               if (key != keyTable[index]) {
+                       index = hash2(key);
+                       if (key != keyTable[index]) {
+                               index = hash3(key);
+                               if (key != keyTable[index]) return getAndIncrementStash(key, defaultValue, increment);
+                       }
+               }
+               int value = valueTable[index];
+               valueTable[index] = value + increment;
+               return value;
+       }
+
+       private int getAndIncrementStash (int key, int defaultValue, int increment) {
+               int[] keyTable = this.keyTable;
+               for (int i = capacity, n = i + stashSize; i < n; i++)
+                       if (key == keyTable[i]) {
+                               int value = valueTable[i];
+                               valueTable[i] = value + increment;
+                               return value;
+                       }
+               put(key, defaultValue + increment);
+               return defaultValue;
+       }
+
+       public int remove (int key, int defaultValue) {
+               if (key == 0) {
+                       if (!hasZeroValue) return defaultValue;
+                       hasZeroValue = false;
+                       size--;
+                       return zeroValue;
+               }
+
+               int index = key & mask;
+               if (key == keyTable[index]) {
+                       keyTable[index] = EMPTY;
+                       int oldValue = valueTable[index];
+                       size--;
+                       return oldValue;
+               }
+
+               index = hash2(key);
+               if (key == keyTable[index]) {
+                       keyTable[index] = EMPTY;
+                       int oldValue = valueTable[index];
+                       size--;
+                       return oldValue;
+               }
+
+               index = hash3(key);
+               if (key == keyTable[index]) {
+                       keyTable[index] = EMPTY;
+                       int oldValue = valueTable[index];
+                       size--;
+                       return oldValue;
+               }
+
+               return removeStash(key, defaultValue);
+       }
+
+       int removeStash (int key, int defaultValue) {
+               int[] keyTable = this.keyTable;
+               for (int i = capacity, n = i + stashSize; i < n; i++) {
+                       if (key == keyTable[i]) {
+                               int oldValue = valueTable[i];
+                               removeStashIndex(i);
+                               size--;
+                               return oldValue;
+                       }
+               }
+               return defaultValue;
+       }
+
+       void removeStashIndex (int index) {
+               // If the removed location was not last, move the last tuple to the removed location.
+               stashSize--;
+               int lastIndex = capacity + stashSize;
+               if (index < lastIndex) {
+                       keyTable[index] = keyTable[lastIndex];
+                       valueTable[index] = valueTable[lastIndex];
+               }
+       }
+
+       public void clear () {
+               int[] keyTable = this.keyTable;
+               for (int i = capacity + stashSize; i-- > 0;)
+                       keyTable[i] = EMPTY;
+               size = 0;
+               stashSize = 0;
+       }
+
+       /** Returns true if the specified value is in the map. Note this traverses the entire map and compares every value, which may be
+        * an expensive operation. */
+       public boolean containsValue (int value) {
+               if (hasZeroValue && zeroValue == value) return true;
+               int[] valueTable = this.valueTable;
+               for (int i = capacity + stashSize; i-- > 0;)
+                       if (valueTable[i] == value) return true;
+               return false;
+       }
+
+       public boolean containsKey (int key) {
+               if (key == 0) return hasZeroValue;
+               int index = key & mask;
+               if (keyTable[index] != key) {
+                       index = hash2(key);
+                       if (keyTable[index] != key) {
+                               index = hash3(key);
+                               if (keyTable[index] != key) return containsKeyStash(key);
+                       }
+               }
+               return true;
+       }
+
+       private boolean containsKeyStash (int key) {
+               int[] keyTable = this.keyTable;
+               for (int i = capacity, n = i + stashSize; i < n; i++)
+                       if (key == keyTable[i]) return true;
+               return false;
+       }
+
+       /** Returns the key for the specified value, or null if it is not in the map. Note this traverses the entire map and compares
+        * every value, which may be an expensive operation. */
+       public int findKey (int value, int notFound) {
+               if (hasZeroValue && zeroValue == value) return 0;
+               int[] valueTable = this.valueTable;
+               for (int i = capacity + stashSize; i-- > 0;)
+                       if (valueTable[i] == value) return keyTable[i];
+               return notFound;
+       }
+
+       /** Increases the size of the backing array to acommodate the specified number of additional items. Useful before adding many
+        * items to avoid multiple backing array resizes. */
+       public void ensureCapacity (int additionalCapacity) {
+               int sizeNeeded = size + additionalCapacity;
+               if (sizeNeeded >= threshold) resize(MathUtils.nextPowerOfTwo((int)(sizeNeeded / loadFactor)));
+       }
+
+       private void resize (int newSize) {
+               int oldEndIndex = capacity + stashSize;
+
+               capacity = newSize;
+               threshold = (int)(newSize * loadFactor);
+               mask = newSize - 1;
+               hashShift = 31 - Integer.numberOfTrailingZeros(newSize);
+               stashCapacity = Math.max(3, (int)Math.ceil(Math.log(newSize)) * 2);
+               pushIterations = Math.max(Math.min(newSize, 8), (int)Math.sqrt(newSize) / 8);
+
+               int[] oldKeyTable = keyTable;
+               int[] oldValueTable = valueTable;
+
+               keyTable = new int[newSize + stashCapacity];
+               valueTable = new int[newSize + stashCapacity];
+
+               size = hasZeroValue ? 1 : 0;
+               stashSize = 0;
+               for (int i = 0; i < oldEndIndex; i++) {
+                       int key = oldKeyTable[i];
+                       if (key != EMPTY) putResize(key, oldValueTable[i]);
+               }
+       }
+
+       private int hash2 (int h) {
+               h *= PRIME2;
+               return (h ^ h >>> hashShift) & mask;
+       }
+
+       private int hash3 (int h) {
+               h *= PRIME3;
+               return (h ^ h >>> hashShift) & mask;
+       }
+
+       public String toString () {
+               if (size == 0) return "{}";
+               StringBuilder buffer = new StringBuilder(32);
+               buffer.append('{');
+               int[] keyTable = this.keyTable;
+               int[] valueTable = this.valueTable;
+               int i = keyTable.length;
+               if (hasZeroValue) {
+                       buffer.append("0=");
+                       buffer.append(zeroValue);
+               } else {
+                       while (i-- > 0) {
+                               int key = keyTable[i];
+                               if (key == EMPTY) continue;
+                               buffer.append(key);
+                               buffer.append('=');
+                               buffer.append(valueTable[i]);
+                               break;
+                       }
+               }
+               while (i-- > 0) {
+                       int key = keyTable[i];
+                       if (key == EMPTY) continue;
+                       buffer.append(", ");
+                       buffer.append(key);
+                       buffer.append('=');
+                       buffer.append(valueTable[i]);
+               }
+               buffer.append('}');
+               return buffer.toString();
+       }
+
+       /** Returns an iterator for the entries in the map. Remove is supported. Note that the same iterator instance is returned each
+        * time this method is called. Use the {@link Entries} constructor for nested or multithreaded iteration. */
+       public Entries entries () {
+               if (entries == null)
+                       entries = new Entries(this);
+               else
+                       entries.reset();
+               return entries;
+       }
+
+       /** Returns an iterator for the values in the map. Remove is supported. Note that the same iterator instance is returned each
+        * time this method is called. Use the {@link Entries} constructor for nested or multithreaded iteration. */
+       public Values values () {
+               if (values == null)
+                       values = new Values(this);
+               else
+                       values.reset();
+               return values;
+       }
+
+       /** Returns an iterator for the keys in the map. Remove is supported. Note that the same iterator instance is returned each time
+        * this method is called. Use the {@link Entries} constructor for nested or multithreaded iteration. */
+       public Keys keys () {
+               if (keys == null)
+                       keys = new Keys(this);
+               else
+                       keys.reset();
+               return keys;
+       }
+
+       static public class Entry<K> {
+               public int key;
+               public int value;
+
+               public String toString () {
+                       return key + "=" + value;
+               }
+       }
+
+       static private class MapIterator<K> {
+               static final int INDEX_ILLEGAL = -2;
+               static final int INDEX_ZERO = -1;
+
+               public boolean hasNext;
+
+               final IntIntMap map;
+               int nextIndex, currentIndex;
+
+               public MapIterator (IntIntMap map) {
+                       this.map = map;
+                       reset();
+               }
+
+               public void reset () {
+                       currentIndex = INDEX_ILLEGAL;
+                       nextIndex = INDEX_ZERO;
+                       if (map.hasZeroValue)
+                               hasNext = true;
+                       else
+                               findNextIndex();
+               }
+
+               void findNextIndex () {
+                       hasNext = false;
+                       int[] keyTable = map.keyTable;
+                       for (int n = map.capacity + map.stashSize; ++nextIndex < n;) {
+                               if (keyTable[nextIndex] != EMPTY) {
+                                       hasNext = true;
+                                       break;
+                               }
+                       }
+               }
+
+               public void remove () {
+                       if (currentIndex == INDEX_ZERO && map.hasZeroValue) {
+                               map.hasZeroValue = false;
+                       } else if (currentIndex < 0) {
+                               throw new IllegalStateException("next must be called before remove.");
+                       } else if (currentIndex >= map.capacity) {
+                               map.removeStashIndex(currentIndex);
+                       } else {
+                               map.keyTable[currentIndex] = EMPTY;
+                       }
+                       currentIndex = INDEX_ILLEGAL;
+                       map.size--;
+               }
+       }
+
+       static public class Entries extends MapIterator implements Iterable<Entry>, Iterator<Entry> {
+               private Entry entry = new Entry();
+
+               public Entries (IntIntMap map) {
+                       super(map);
+               }
+
+               /** Note the same entry instance is returned each time this method is called. */
+               public Entry next () {
+                       if (!hasNext) throw new NoSuchElementException();
+                       int[] keyTable = map.keyTable;
+                       if (nextIndex == INDEX_ZERO) {
+                               entry.key = 0;
+                               entry.value = map.zeroValue;
+                       } else {
+                               entry.key = keyTable[nextIndex];
+                               entry.value = map.valueTable[nextIndex];
+                       }
+                       currentIndex = nextIndex;
+                       findNextIndex();
+                       return entry;
+               }
+
+               public boolean hasNext () {
+                       return hasNext;
+               }
+
+               public Iterator<Entry> iterator () {
+                       return this;
+               }
+       }
+
+       static public class Values extends MapIterator<Object> {
+               public Values (IntIntMap map) {
+                       super(map);
+               }
+
+               public boolean hasNext () {
+                       return hasNext;
+               }
+
+               public int next () {
+                       int value;
+                       if (nextIndex == INDEX_ZERO)
+                               value = map.zeroValue;
+                       else
+                               value = map.valueTable[nextIndex];
+                       currentIndex = nextIndex;
+                       findNextIndex();
+                       return value;
+               }
+
+               /** Returns a new array containing the remaining values. */
+               public IntArray toArray () {
+                       IntArray array = new IntArray(true, map.size);
+                       while (hasNext)
+                               array.add(next());
+                       return array;
+               }
+       }
+
+       static public class Keys extends MapIterator {
+               public Keys (IntIntMap map) {
+                       super(map);
+               }
+
+               public boolean hasNext () {
+                       return hasNext;
+               }
+
+               public int next () {
+                       int key = nextIndex == INDEX_ZERO ? 0 : map.keyTable[nextIndex];
+                       currentIndex = nextIndex;
+                       findNextIndex();
+                       return key;
+               }
+
+               /** Returns a new array containing the remaining keys. */
+               public IntArray toArray () {
+                       IntArray array = new IntArray(true, map.size);
+                       while (hasNext)
+                               array.add(next());
+                       return array;
+               }
+       }
+}
index 19dee61..9f9cf49 100644 (file)
@@ -510,13 +510,18 @@ public class IntMap<V> {
                int[] keyTable = this.keyTable;\r
                V[] valueTable = this.valueTable;\r
                int i = keyTable.length;\r
-               while (i-- > 0) {\r
-                       int key = keyTable[i];\r
-                       if (key == EMPTY) continue;\r
-                       buffer.append(key);\r
-                       buffer.append('=');\r
-                       buffer.append(valueTable[i]);\r
-                       break;\r
+               if (hasZeroValue) {\r
+                       buffer.append("0=");\r
+                       buffer.append(zeroValue);\r
+               } else {\r
+                       while (i-- > 0) {\r
+                               int key = keyTable[i];\r
+                               if (key == EMPTY) continue;\r
+                               buffer.append(key);\r
+                               buffer.append('=');\r
+                               buffer.append(valueTable[i]);\r
+                               break;\r
+                       }\r
                }\r
                while (i-- > 0) {\r
                        int key = keyTable[i];\r
@@ -697,7 +702,7 @@ public class IntMap<V> {
                        return key;\r
                }\r
 \r
-               /** Returns a new array containing the remaining values. */\r
+               /** Returns a new array containing the remaining keys. */\r
                public IntArray toArray () {\r
                        IntArray array = new IntArray(true, map.size);\r
                        while (hasNext)\r
index b0f155b..58383f7 100644 (file)
@@ -368,10 +368,8 @@ public class ObjectIntMap<K> {
 \r
        public void clear () {\r
                K[] keyTable = this.keyTable;\r
-               int[] valueTable = this.valueTable;\r
-               for (int i = capacity + stashSize; i-- > 0;) {\r
+               for (int i = capacity + stashSize; i-- > 0;)\r
                        keyTable[i] = null;\r
-               }\r
                size = 0;\r
                stashSize = 0;\r
        }\r