a4xx/fd4_draw.h \
a4xx/fd4_emit.c \
a4xx/fd4_emit.h \
+ a4xx/fd4_format.c \
+ a4xx/fd4_format.h \
a4xx/fd4_gmem.c \
a4xx/fd4_gmem.h \
a4xx/fd4_program.c \
a4xx/fd4_screen.h \
a4xx/fd4_texture.c \
a4xx/fd4_texture.h \
- a4xx/fd4_util.c \
- a4xx/fd4_util.h \
a4xx/fd4_zsa.c \
a4xx/fd4_zsa.h
#include "fd4_blend.h"
#include "fd4_context.h"
-#include "fd4_util.h"
+#include "fd4_format.h"
static enum a4xx_rb_blend_opcode
blend_func(unsigned func)
#include "fd4_context.h"
#include "fd4_emit.h"
#include "fd4_program.h"
-#include "fd4_util.h"
+#include "fd4_format.h"
#include "fd4_zsa.h"
#include "fd4_program.h"
#include "fd4_rasterizer.h"
#include "fd4_texture.h"
-#include "fd4_util.h"
+#include "fd4_format.h"
#include "fd4_zsa.h"
/* regid: base const register
#include "pipe/p_context.h"
#include "freedreno_context.h"
-#include "fd4_util.h"
+#include "fd4_format.h"
#include "fd4_program.h"
#include "ir3_shader.h"
#include "pipe/p_defines.h"
#include "util/u_format.h"
-#include "fd4_util.h"
+#include "fd4_format.h"
/* convert pipe format to vertex buffer format: */
enum a4xx_vtx_fmt
#include "fd4_draw.h"
#include "fd4_emit.h"
#include "fd4_program.h"
-#include "fd4_util.h"
+#include "fd4_format.h"
#include "fd4_zsa.h"
static const struct ir3_shader_key key = {
#include "fd4_program.h"
#include "fd4_emit.h"
#include "fd4_texture.h"
-#include "fd4_util.h"
+#include "fd4_format.h"
static void
delete_shader_stateobj(struct fd4_shader_stateobj *so)
#include "freedreno_util.h"
#include "fd4_query.h"
-#include "fd4_util.h"
+#include "fd4_format.h"
void fd4_query_context_init(struct pipe_context *pctx)
{
#include "fd4_rasterizer.h"
#include "fd4_context.h"
-#include "fd4_util.h"
+#include "fd4_format.h"
void *
fd4_rasterizer_state_create(struct pipe_context *pctx,
#include "fd4_screen.h"
#include "fd4_context.h"
-#include "fd4_util.h"
+#include "fd4_format.h"
static boolean
fd4_screen_is_format_supported(struct pipe_screen *pscreen,
#include "util/u_format.h"
#include "fd4_texture.h"
-#include "fd4_util.h"
+#include "fd4_format.h"
/* TODO do we need to emulate clamp-to-edge like a3xx? */
static enum a4xx_tex_clamp
#include "freedreno_resource.h"
#include "fd4_context.h"
-#include "fd4_util.h"
+#include "fd4_format.h"
struct fd4_sampler_stateobj {
struct pipe_sampler_state base;
#include "fd4_zsa.h"
#include "fd4_context.h"
-#include "fd4_util.h"
+#include "fd4_format.h"
void *
fd4_zsa_state_create(struct pipe_context *pctx,