* @param fff ファイルポインタ
* @return なし
*/
-void dump_yourself(FILE *fff)
+void dump_yourself(player_type *creature_ptr, FILE *fff)
{
char temp[80*10];
int i;
if (!fff) return;
- roff_to_buf(race_jouhou[p_ptr->prace], 78, temp, sizeof(temp));
+ roff_to_buf(race_jouhou[creature_ptr->prace], 78, temp, sizeof(temp));
fprintf(fff, "\n\n");
- fprintf(fff, _("種族: %s\n", "Race: %s\n"), race_info[p_ptr->prace].title);
+ fprintf(fff, _("種族: %s\n", "Race: %s\n"), race_info[creature_ptr->prace].title);
t = temp;
for (i = 0; i < 10; i++)
fprintf(fff, "%s\n",t);
t += strlen(t) + 1;
}
- roff_to_buf(class_jouhou[p_ptr->pclass], 78, temp, sizeof(temp));
+ roff_to_buf(class_jouhou[creature_ptr->pclass], 78, temp, sizeof(temp));
fprintf(fff, "\n");
- fprintf(fff, _("職業: %s\n", "Class: %s\n"), class_info[p_ptr->pclass].title);
+ fprintf(fff, _("職業: %s\n", "Class: %s\n"), class_info[creature_ptr->pclass].title);
t = temp;
for (i = 0; i < 10; i++)
fprintf(fff, "%s\n",t);
t += strlen(t) + 1;
}
- roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 78, temp, sizeof(temp));
+ roff_to_buf(seikaku_jouhou[creature_ptr->pseikaku], 78, temp, sizeof(temp));
fprintf(fff, "\n");
- fprintf(fff, _("性格: %s\n", "Pesonality: %s\n"), seikaku_info[p_ptr->pseikaku].title);
+ fprintf(fff, _("性格: %s\n", "Pesonality: %s\n"), seikaku_info[creature_ptr->pseikaku].title);
t = temp;
for (i = 0; i < A_MAX; i++)
t += strlen(t) + 1;
}
fprintf(fff, "\n");
- if (p_ptr->realm1)
+ if (creature_ptr->realm1)
{
- roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 78, temp, sizeof(temp));
- fprintf(fff, _("魔法: %s\n", "Realm: %s\n"), realm_names[p_ptr->realm1]);
+ roff_to_buf(realm_jouhou[technic2magic(creature_ptr->realm1)-1], 78, temp, sizeof(temp));
+ fprintf(fff, _("魔法: %s\n", "Realm: %s\n"), realm_names[creature_ptr->realm1]);
t = temp;
for (i = 0; i < A_MAX; i++)
}
}
fprintf(fff, "\n");
- if (p_ptr->realm2)
+ if (creature_ptr->realm2)
{
- roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 78, temp, sizeof(temp));
- fprintf(fff, _("魔法: %s\n", "Realm: %s\n"), realm_names[p_ptr->realm2]);
+ roff_to_buf(realm_jouhou[technic2magic(creature_ptr->realm2)-1], 78, temp, sizeof(temp));
+ fprintf(fff, _("魔法: %s\n", "Realm: %s\n"), realm_names[creature_ptr->realm2]);
t = temp;
for (i = 0; i < A_MAX; i++)