);
}
+static void float_to_int16_sse2(int16_t *dst, const float *src, long len){
+ asm volatile(
+ "add %0 , %0 \n\t"
+ "lea (%2,%0,2) , %2 \n\t"
+ "add %0 , %1 \n\t"
+ "neg %0 \n\t"
+ "1: \n\t"
+ "cvtps2dq (%2,%0,2) , %%xmm0 \n\t"
+ "cvtps2dq 16(%2,%0,2) , %%xmm1 \n\t"
+ "packssdw %%xmm1 , %%xmm0 \n\t"
+ "movdqa %%xmm0 , (%1,%0) \n\t"
+ "add $16 , %0 \n\t"
+ " js 1b \n\t"
+ :"+r"(len), "+r"(dst), "+r"(src)
+ );
+}
+
extern void ff_snow_horizontal_compose97i_sse2(IDWTELEM *b, int width);
extern void ff_snow_horizontal_compose97i_mmx(IDWTELEM *b, int width);
extern void ff_snow_vertical_compose97i_sse2(IDWTELEM *b0, IDWTELEM *b1, IDWTELEM *b2, IDWTELEM *b3, IDWTELEM *b4, IDWTELEM *b5, int width);
c->vector_fmul_reverse = vector_fmul_reverse_sse;
c->vector_fmul_add_add = vector_fmul_add_add_sse;
}
+ if(mm_flags & MM_SSE2){
+ c->float_to_int16 = float_to_int16_sse2;
+ }
if(mm_flags & MM_3DNOW)
c->vector_fmul_add_add = vector_fmul_add_add_3dnow; // faster than sse
}