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drm/i915/glk: Configure number of sprite planes properly
authorAnder Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Fri, 2 Dec 2016 08:23:57 +0000 (10:23 +0200)
committerAnder Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Fri, 2 Dec 2016 14:42:36 +0000 (16:42 +0200)
Geminilake has 4 planes (3 sprites) per pipe.

Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1480667037-11215-10-git-send-email-ander.conselvan.de.oliveira@intel.com
drivers/gpu/drm/i915/intel_device_info.c

index 185e3bb..602d761 100644 (file)
@@ -278,7 +278,10 @@ void intel_device_info_runtime_init(struct drm_i915_private *dev_priv)
         * we don't expose the topmost plane at all to prevent ABI breakage
         * down the line.
         */
-       if (IS_BROXTON(dev_priv)) {
+       if (IS_GEMINILAKE(dev_priv))
+               for_each_pipe(dev_priv, pipe)
+                       info->num_sprites[pipe] = 3;
+       else if (IS_BROXTON(dev_priv)) {
                info->num_sprites[PIPE_A] = 2;
                info->num_sprites[PIPE_B] = 2;
                info->num_sprites[PIPE_C] = 1;