<ClCompile Include="..\..\src\spells3.c" />\r
<ClCompile Include="..\..\src\uid-checker.c" />\r
<ClCompile Include="..\..\src\view\display-characteristic.c" />\r
+ <ClCompile Include="..\..\src\view\display-player-middle.c" />\r
<ClCompile Include="..\..\src\view\display-player-stat-info.c" />\r
<ClCompile Include="..\..\src\view\display-player.c" />\r
<ClCompile Include="..\..\src\view\display-util.c" />\r
<ClInclude Include="..\..\src\signal-handlers.h" />\r
<ClInclude Include="..\..\src\uid-checker.h" />\r
<ClInclude Include="..\..\src\view\display-characteristic.h" />\r
+ <ClInclude Include="..\..\src\view\display-player-middle.h" />\r
<ClInclude Include="..\..\src\view\display-player-stat-info.h" />\r
<ClInclude Include="..\..\src\view\display-player.h" />\r
<ClInclude Include="..\..\src\view\display-util.h" />\r
<ClCompile Include="..\..\src\view\display-player-misc-info.c">
<Filter>view</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\view\display-player-middle.c">
+ <Filter>view</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
<ClInclude Include="..\..\src\view\display-player-misc-info.h">
<Filter>view</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\view\display-player-middle.h">
+ <Filter>view</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
--- /dev/null
+#include "view/display-player-middle.h"
+#include "view/status-first-page.h"
+#include "view/display-util.h"
+#include "player-effects.h"
+#include "player-skill.h"
+#include "realm-song.h"
+#include "world.h"
+#include "objectkind.h"
+#include "object-hook.h"
+#include "shoot.h"
+#include "term.h"
+
+/*!
+ * @brief プレイヤーの打撃能力修正を表示する
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param hand 武器の装備部位ID
+ * @param hand_entry 項目ID
+ * @return なし
+ */
+static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
+{
+ HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
+ HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
+ object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
+
+ if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
+ if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
+
+ show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
+
+ char buf[160];
+ sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
+
+ if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
+ display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
+ else if (creature_ptr->ryoute)
+ display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
+ else
+ display_player_one_line(hand_entry, buf, TERM_L_BLUE);
+}
+
+
+/*!
+ * @brief 右手に比べて左手の表示ルーチンが複雑なので分離
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @return なし
+ */
+static void display_left_hand(player_type *creature_ptr)
+{
+ if (creature_ptr->hidarite)
+ {
+ display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
+ return;
+ }
+
+ if ((creature_ptr->pclass != CLASS_MONK) || ((empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM) == 0))
+ return;
+
+ if ((creature_ptr->special_defense & KAMAE_MASK) == 0)
+ {
+ display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
+ return;
+ }
+
+ int kamae_num;
+ for (kamae_num = 0; kamae_num < MAX_KAMAE; kamae_num++)
+ {
+ if ((creature_ptr->special_defense >> kamae_num) & KAMAE_GENBU)
+ break;
+ }
+
+ if (kamae_num < MAX_KAMAE)
+ {
+ display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[kamae_num].desc), TERM_YELLOW);
+ }
+}
+
+
+/*!
+ * @brief 武器による命中率とダメージの補正を表示する
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @return なし
+ */
+static void display_hit_damage(player_type *creature_ptr)
+{
+ object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
+ HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
+ HIT_POINT show_todam = 0;
+ if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
+ if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
+
+ if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
+ show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
+ else
+ show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
+
+ show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
+
+ display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
+}
+
+
+/*!
+ * @brief 射撃武器倍率を表示する
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @return なし
+ */
+static void display_shoot_magnification(player_type *creature_ptr)
+{
+ int tmul = 0;
+ if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
+ {
+ tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
+ if (creature_ptr->xtra_might) tmul++;
+
+ tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
+ }
+
+ display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
+}
+
+
+/*!
+ * @brief プレーヤーの速度から表示色を決める
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param base_speed プレーヤーの速度
+ */
+static TERM_COLOR decide_speed_color(player_type *creature_ptr, const int base_speed)
+{
+ TERM_COLOR attr;
+ if (base_speed > 0)
+ {
+ if (!creature_ptr->riding)
+ attr = TERM_L_GREEN;
+ else
+ attr = TERM_GREEN;
+ }
+ else if (base_speed == 0)
+ {
+ if (!creature_ptr->riding)
+ attr = TERM_L_BLUE;
+ else
+ attr = TERM_GREEN;
+ }
+ else
+ {
+ if (!creature_ptr->riding)
+ attr = TERM_L_UMBER;
+ else
+ attr = TERM_RED;
+ }
+
+ return attr;
+}
+
+
+/*!
+ * @brief 何らかの効果による一時的な速度変化を計算する
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @return プレーヤーの速度
+ */
+static int calc_temporary_speed(player_type *creature_ptr)
+{
+ int tmp_speed = 0;
+ if (!creature_ptr->riding)
+ {
+ if (IS_FAST(creature_ptr)) tmp_speed += 10;
+ if (creature_ptr->slow) tmp_speed -= 10;
+ if (creature_ptr->lightspeed) tmp_speed = 99;
+ }
+ else
+ {
+ if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
+ if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
+ }
+
+ return tmp_speed;
+}
+
+
+/*!
+ * @brief プレーヤーの最終的な速度を表示する
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param attr 表示色
+ * @param base_speed プレーヤーの素の速度
+ * @param tmp_speed アイテム等で一時的に変化した速度量
+ * @return なし
+ */
+static void display_player_speed(player_type *creature_ptr, TERM_COLOR attr, int base_speed, int tmp_speed)
+{
+ char buf[160];
+ if (tmp_speed)
+ {
+ if (!creature_ptr->riding)
+ sprintf(buf, "(%+d%+d)", base_speed - tmp_speed, tmp_speed);
+ else
+ sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), base_speed - tmp_speed, tmp_speed);
+
+ if (tmp_speed > 0)
+ attr = TERM_YELLOW;
+ else
+ attr = TERM_VIOLET;
+ }
+ else
+ {
+ if (!creature_ptr->riding)
+ sprintf(buf, "(%+d)", base_speed);
+ else
+ sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), base_speed);
+ }
+
+ display_player_one_line(ENTRY_SPEED, buf, attr);
+ display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
+}
+
+
+/*!
+ * @brief プレーヤーの現在経験値・最大経験値・次のレベルまでに必要な経験値を表示する
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @return なし
+ */
+static void display_player_exp(player_type *creature_ptr)
+{
+ int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
+ if (creature_ptr->exp >= creature_ptr->max_exp)
+ display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
+ else
+ display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
+
+ if (creature_ptr->prace != RACE_ANDROID)
+ display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
+
+ e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
+
+ if (creature_ptr->lev >= PY_MAX_LEVEL)
+ display_player_one_line(e, "*****", TERM_L_GREEN);
+ else if (creature_ptr->prace == RACE_ANDROID)
+ display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
+ else
+ display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
+}
+
+
+/*!
+ * @brief ゲーム内の経過時間を表示する
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @return なし
+ */
+static void display_playtime_in_game(player_type *creature_ptr)
+{
+ int day, hour, min;
+ extract_day_hour_min(creature_ptr, &day, &hour, &min);
+
+ char buf[160];
+ if (day < MAX_DAYS)
+ sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
+ else
+ sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
+
+ display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
+
+ if (creature_ptr->chp >= creature_ptr->mhp)
+ display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
+ else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
+ display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
+ else
+ display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
+
+ if (creature_ptr->csp >= creature_ptr->msp)
+ display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
+ else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
+ display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
+ else
+ display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
+}
+
+
+/*!
+ * @brief 現実世界におけるプレイ時間を表示する
+ * @param なし
+ * @param なし
+ */
+static void display_real_playtime(void)
+{
+ u32b play_hour = current_world_ptr->play_time / (60 * 60);
+ u32b play_min = (current_world_ptr->play_time / 60) % 60;
+ u32b play_sec = current_world_ptr->play_time % 60;
+ display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
+}
+
+
+/*!
+ * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * Prints the following information on the screen.
+ * @return なし
+ */
+void display_player_middle(player_type *creature_ptr)
+{
+ if (creature_ptr->migite)
+ display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
+
+ display_left_hand(creature_ptr);
+ display_hit_damage(creature_ptr);
+ display_shoot_magnification(creature_ptr);
+ display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
+
+ int base_speed = creature_ptr->pspeed - 110;
+ if (creature_ptr->action == ACTION_SEARCH) base_speed += 10;
+
+ TERM_COLOR attr = decide_speed_color(creature_ptr, base_speed);
+ int tmp_speed = calc_temporary_speed(creature_ptr);
+ display_player_speed(creature_ptr, attr, base_speed, tmp_speed);
+ display_player_exp(creature_ptr);
+ display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
+ display_playtime_in_game(creature_ptr);
+ display_real_playtime();
+}
--- /dev/null
+#pragma once
+
+#include "angband.h"
+
+void display_player_middle(player_type *creature_ptr);
-#include "display-player-stat-info.h"
+#include "view/display-player-stat-info.h"
#include "player-personality.h"
#include "player-sex.h"
#include "term.h"
* @date 2020/02/25
* @author Hourier
* @details
- * ここにこれ以上関数を引っ越してくるのは禁止。何ならここから更に分割していく
+ * ここにこれ以上関数を引っ越してくるのは禁止
*/
#include "display-player.h"
#include "quest.h"
#include "core.h" // 暫定。後で消す
#include "mutation.h"
-#include "player-skill.h"
-#include "player-effects.h"
-#include "realm-song.h"
-#include "object-hook.h"
-#include "shoot.h"
#include "dungeon-file.h"
#include "objectkind.h"
#include "view/display-util.h"
#include "view/display-characteristic.h"
#include "view/display-player-stat-info.h"
#include "view/display-player-misc-info.h"
-
-/*!
- * @brief プレイヤーの打撃能力修正を表示する
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param hand 武器の装備部位ID
- * @param hand_entry 項目ID
- * @return なし
- */
-static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
-{
- HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
- HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
- object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
-
- if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
- if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
-
- show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
-
- char buf[160];
- sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
-
- if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
- display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
- else if (creature_ptr->ryoute)
- display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
- else
- display_player_one_line(hand_entry, buf, TERM_L_BLUE);
-}
-
-
-/*!
- * @brief 右手に比べて左手の表示ルーチンが複雑なので分離
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-static void display_left_hand(player_type *creature_ptr)
-{
- if (creature_ptr->hidarite)
- {
- display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
- return;
- }
-
- if ((creature_ptr->pclass != CLASS_MONK) || ((empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM) == 0))
- return;
-
- if ((creature_ptr->special_defense & KAMAE_MASK) == 0)
- {
- display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
- return;
- }
-
- int kamae_num;
- for (kamae_num = 0; kamae_num < MAX_KAMAE; kamae_num++)
- {
- if ((creature_ptr->special_defense >> kamae_num) & KAMAE_GENBU)
- break;
- }
-
- if (kamae_num < MAX_KAMAE)
- {
- display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[kamae_num].desc), TERM_YELLOW);
- }
-}
-
-
-/*!
- * @brief 武器による命中率とダメージの補正を表示する
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-static void display_hit_damage(player_type *creature_ptr)
-{
- object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
- HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
- HIT_POINT show_todam = 0;
- if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
- if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
-
- if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
- show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
- else
- show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
-
- show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
-
- display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
-}
-
-
-/*!
- * @brief 射撃武器倍率を表示する
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-static void display_shoot_magnification(player_type *creature_ptr)
-{
- int tmul = 0;
- if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
- {
- tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
- if (creature_ptr->xtra_might) tmul++;
-
- tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
- }
-
- display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
-}
-
-
-/*!
- * @brief プレーヤーの速度から表示色を決める
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param base_speed プレーヤーの速度
- */
-static TERM_COLOR decide_speed_color(player_type *creature_ptr, const int base_speed)
-{
- TERM_COLOR attr;
- if (base_speed > 0)
- {
- if (!creature_ptr->riding)
- attr = TERM_L_GREEN;
- else
- attr = TERM_GREEN;
- }
- else if (base_speed == 0)
- {
- if (!creature_ptr->riding)
- attr = TERM_L_BLUE;
- else
- attr = TERM_GREEN;
- }
- else
- {
- if (!creature_ptr->riding)
- attr = TERM_L_UMBER;
- else
- attr = TERM_RED;
- }
-
- return attr;
-}
-
-
-/*!
- * @brief 何らかの効果による一時的な速度変化を計算する
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return プレーヤーの速度
- */
-static int calc_temporary_speed(player_type *creature_ptr)
-{
- int tmp_speed = 0;
- if (!creature_ptr->riding)
- {
- if (IS_FAST(creature_ptr)) tmp_speed += 10;
- if (creature_ptr->slow) tmp_speed -= 10;
- if (creature_ptr->lightspeed) tmp_speed = 99;
- }
- else
- {
- if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
- if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
- }
-
- return tmp_speed;
-}
-
-
-/*!
- * @brief プレーヤーの最終的な速度を表示する
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param attr 表示色
- * @param base_speed プレーヤーの素の速度
- * @param tmp_speed アイテム等で一時的に変化した速度量
- * @return なし
- */
-static void display_player_speed(player_type *creature_ptr, TERM_COLOR attr, int base_speed, int tmp_speed)
-{
- char buf[160];
- if (tmp_speed)
- {
- if (!creature_ptr->riding)
- sprintf(buf, "(%+d%+d)", base_speed - tmp_speed, tmp_speed);
- else
- sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), base_speed - tmp_speed, tmp_speed);
-
- if (tmp_speed > 0)
- attr = TERM_YELLOW;
- else
- attr = TERM_VIOLET;
- }
- else
- {
- if (!creature_ptr->riding)
- sprintf(buf, "(%+d)", base_speed);
- else
- sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), base_speed);
- }
-
- display_player_one_line(ENTRY_SPEED, buf, attr);
- display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
-}
-
-
-/*!
- * @brief プレーヤーの現在経験値・最大経験値・次のレベルまでに必要な経験値を表示する
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-static void display_player_exp(player_type *creature_ptr)
-{
- int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
- if (creature_ptr->exp >= creature_ptr->max_exp)
- display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
- else
- display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
-
- if (creature_ptr->prace != RACE_ANDROID)
- display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
-
- e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
-
- if (creature_ptr->lev >= PY_MAX_LEVEL)
- display_player_one_line(e, "*****", TERM_L_GREEN);
- else if (creature_ptr->prace == RACE_ANDROID)
- display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
- else
- display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
-}
-
-
-/*!
- * @brief ゲーム内の経過時間を表示する
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-static void display_playtime_in_game(player_type *creature_ptr)
-{
- int day, hour, min;
- extract_day_hour_min(creature_ptr, &day, &hour, &min);
-
- char buf[160];
- if (day < MAX_DAYS)
- sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
- else
- sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
-
- display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
-
- if (creature_ptr->chp >= creature_ptr->mhp)
- display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
- else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
- display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
- else
- display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
-
- if (creature_ptr->csp >= creature_ptr->msp)
- display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
- else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
- display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
- else
- display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
-}
-
-
-/*!
- * @brief 現実世界におけるプレイ時間を表示する
- * @param なし
- * @param なし
- */
-static void display_real_playtime(void)
-{
- u32b play_hour = current_world_ptr->play_time / (60 * 60);
- u32b play_min = (current_world_ptr->play_time / 60) % 60;
- u32b play_sec = current_world_ptr->play_time % 60;
- display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
-}
-
-
-/*!
- * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
- * @param creature_ptr プレーヤーへの参照ポインタ
- * Prints the following information on the screen.
- * @return なし
- */
-static void display_player_middle(player_type *creature_ptr)
-{
- if (creature_ptr->migite)
- display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
-
- display_left_hand(creature_ptr);
- display_hit_damage(creature_ptr);
- display_shoot_magnification(creature_ptr);
- display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
-
- int base_speed = creature_ptr->pspeed - 110;
- if (creature_ptr->action == ACTION_SEARCH) base_speed += 10;
-
- TERM_COLOR attr = decide_speed_color(creature_ptr, base_speed);
- int tmp_speed = calc_temporary_speed(creature_ptr);
- display_player_speed(creature_ptr, attr, base_speed, tmp_speed);
- display_player_exp(creature_ptr);
- display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
- display_playtime_in_game(creature_ptr);
- display_real_playtime();
-}
-
+#include "view/display-player-middle.h"
/*!
* @brief プレイヤーのステータス表示メイン処理