#include <stdint.h>
#include <sys/types.h>
#include <system/graphics.h>
+#include <system/thread_defs.h>
// ---------------------------------------------------------------------------
// C API
typedef int (*android_thread_func_t)(void*);
-enum {
- /*
- * ***********************************************
- * ** Keep in sync with android.os.Process.java **
- * ***********************************************
- *
- * This maps directly to the "nice" priorities we use in Android.
- * A thread priority should be chosen inverse-proportionally to
- * the amount of work the thread is expected to do. The more work
- * a thread will do, the less favorable priority it should get so that
- * it doesn't starve the system. Threads not behaving properly might
- * be "punished" by the kernel.
- * Use the levels below when appropriate. Intermediate values are
- * acceptable, preferably use the {MORE|LESS}_FAVORABLE constants below.
- */
- ANDROID_PRIORITY_LOWEST = 19,
-
- /* use for background tasks */
- ANDROID_PRIORITY_BACKGROUND = 10,
-
- /* most threads run at normal priority */
- ANDROID_PRIORITY_NORMAL = 0,
-
- /* threads currently running a UI that the user is interacting with */
- ANDROID_PRIORITY_FOREGROUND = -2,
-
- /* the main UI thread has a slightly more favorable priority */
- ANDROID_PRIORITY_DISPLAY = -4,
-
- /* ui service treads might want to run at a urgent display (uncommon) */
- ANDROID_PRIORITY_URGENT_DISPLAY = HAL_PRIORITY_URGENT_DISPLAY,
-
- /* all normal audio threads */
- ANDROID_PRIORITY_AUDIO = -16,
-
- /* service audio threads (uncommon) */
- ANDROID_PRIORITY_URGENT_AUDIO = -19,
-
- /* should never be used in practice. regular process might not
- * be allowed to use this level */
- ANDROID_PRIORITY_HIGHEST = -20,
-
- ANDROID_PRIORITY_DEFAULT = ANDROID_PRIORITY_NORMAL,
- ANDROID_PRIORITY_MORE_FAVORABLE = -1,
- ANDROID_PRIORITY_LESS_FAVORABLE = +1,
-};
-
#ifdef __cplusplus
} // extern "C"
#endif