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freedreno: add pipe->blit
authorRob Clark <robdclark@gmail.com>
Thu, 21 Mar 2013 21:32:00 +0000 (17:32 -0400)
committerRob Clark <robdclark@gmail.com>
Thu, 21 Mar 2013 21:33:51 +0000 (17:33 -0400)
Signed-off-by: Rob Clark <robdclark@gmail.com>
src/gallium/drivers/freedreno/freedreno_resource.c

index 4458ba9..5159003 100644 (file)
@@ -30,6 +30,7 @@
 #include "util/u_inlines.h"
 #include "util/u_transfer.h"
 #include "util/u_string.h"
+#include "util/u_surface.h"
 
 #include "freedreno_resource.h"
 #include "freedreno_screen.h"
@@ -219,10 +220,54 @@ fd_resource_copy_region(struct pipe_context *pctx,
  * Scaling, format conversion, up- and downsampling (resolve) are allowed.
  */
 static void
-fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
+fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
 {
-       DBG("TODO: ");
-       // TODO
+       struct fd_context *ctx = fd_context(pctx);
+       struct pipe_blit_info info = *blit_info;
+
+       if (info.src.resource->nr_samples > 1 &&
+                       info.dst.resource->nr_samples <= 1 &&
+                       !util_format_is_depth_or_stencil(info.src.resource->format) &&
+                       !util_format_is_pure_integer(info.src.resource->format)) {
+               DBG("color resolve unimplemented");
+               return;
+       }
+
+       if (util_try_blit_via_copy_region(pctx, &info)) {
+               return; /* done */
+       }
+
+       if (info.mask & PIPE_MASK_S) {
+               DBG("cannot blit stencil, skipping");
+               info.mask &= ~PIPE_MASK_S;
+       }
+
+       if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
+               DBG("blit unsupported %s -> %s",
+                               util_format_short_name(info.src.resource->format),
+                               util_format_short_name(info.dst.resource->format));
+               return;
+       }
+
+       util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vertexbuf.vb);
+       util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx);
+       util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
+       util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
+       util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
+       util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
+       util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
+       util_blitter_save_blend(ctx->blitter, ctx->blend);
+       util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
+       util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
+       util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
+       util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer.base);
+       util_blitter_save_fragment_sampler_states(ctx->blitter,
+                       ctx->fragtex.num_samplers,
+                       (void **)ctx->fragtex.samplers);
+       util_blitter_save_fragment_sampler_views(ctx->blitter,
+                       ctx->fragtex.num_textures, ctx->fragtex.textures);
+
+       util_blitter_blit(ctx->blitter, &info);
 }
 
 void