// DO NOT reset the handle field to NULL, because it's possible
// that we have nothing to redraw (eg: eglSwapBuffers() not called)
// in which case, we should continue to use the same buffer.
+ LOG_FATAL_IF(disp.list == NULL);
disp.framebufferTarget->compositionType = HWC_FRAMEBUFFER_TARGET;
}
+ if (!disp.connected && disp.list != NULL) {
+ ALOGW("WARNING: disp %d: connected, non-null list, layers=%d",
+ i, disp.list->numHwLayers);
+ }
mLists[i] = disp.list;
if (mLists[i]) {
if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_2)) {
return NO_ERROR;
}
+void HWComposer::disconnectDisplay(int disp) {
+ LOG_ALWAYS_FATAL_IF(disp < 0 || disp == HWC_DISPLAY_PRIMARY ||
+ disp >= HWC_NUM_DISPLAY_TYPES);
+ DisplayData& dd(mDisplayData[disp]);
+ if (dd.list != NULL) {
+ free(dd.list);
+ dd.list = NULL;
+ dd.framebufferTarget = NULL; // points into dd.list
+ }
+}
+
int HWComposer::getVisualID() const {
if (mHwc && hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
// FIXME: temporary hack until HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED
// acquire hardware resources and unblank screen
status_t acquire(int disp) const;
+ // reset state when an external, non-virtual display is disconnected
+ void disconnectDisplay(int disp);
+
// create a work list for numLayers layer. sets HWC_GEOMETRY_CHANGED.
status_t createWorkList(int32_t id, size_t numLayers);
if (j < 0) {
// in drawing state but not in current state
if (!draw[i].isMainDisplay()) {
+ // Call makeCurrent() on the primary display so we can
+ // be sure that nothing associated with this display
+ // is current.
+ const sp<const DisplayDevice>& hw(getDefaultDisplayDevice());
+ DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext);
mDisplays.removeItem(draw.keyAt(i));
+ getHwComposer().disconnectDisplay(draw[i].type);
} else {
ALOGW("trying to remove the main display");
}