main/scene-table-monster.cpp main/scene-table-monster.h \
main/sound-definitions-table.cpp main/sound-definitions-table.h \
main/sound-of-music.cpp main/sound-of-music.h \
- main/x11-gamma-builder.cpp main/x11-gamma-builder.h \
- main/x11-type-string.cpp main/x11-type-string.h \
\
main-unix/unix-user-ids.cpp main-unix/unix-user-ids.h \
+ main-unix/x11-gamma-builder.cpp main-unix/x11-gamma-builder.h \
+ main-unix/x11-type-string.cpp main-unix/x11-type-string.h \
\
market/arena-info-table.cpp market/arena-info-table.h \
market/building-initializer.cpp market/building-initializer.h \
#ifdef USE_X11
-#include "main/x11-gamma-builder.h"
+#include "main-unix/x11-gamma-builder.h"
#include <math.h>
/*
* are left with "meaningful" values.
*/
-#include "main/x11-gamma-builder.h"
+#include "main-unix/x11-gamma-builder.h"
#include "system/angband.h"
/* Table of gamma values */
* @details Windowsでは使わない
*/
-#include "main/x11-type-string.h"
+#include "main-unix/x11-type-string.h"
#include "term/gameterm.h"
/*
#include "io/files-util.h"
#include "locale/japanese.h"
#include "locale/utf-8.h"
+#include "main-unix/x11-type-string.h"
#include "main/sound-definitions-table.h"
#include "main/sound-of-music.h"
-#include "main/x11-type-string.h"
#include "system/angband.h"
#include "system/system-variables.h"
#include "term/gameterm.h"