GLboolean save_compile_flag;
GET_CURRENT_CONTEXT(ctx);
FLUSH_CURRENT(ctx, 0);
- /* VERY IMPORTANT: Save the CompileFlag status, turn it off, */
- /* execute the display list, and restore the CompileFlag. */
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glCallList %d\n", list);
return;
}
-/* mesa_print_display_list( list ); */
+ if (0)
+ mesa_print_display_list( list );
+ /* VERY IMPORTANT: Save the CompileFlag status, turn it off,
+ * execute the display list, and restore the CompileFlag.
+ */
save_compile_flag = ctx->CompileFlag;
if (save_compile_flag) {
ctx->CompileFlag = GL_FALSE;