break;
}
}
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Redraw the state */
SINGING_SONG_EFFECT(p_ptr) = MUSIC_NONE;
msg_format(_("%sが途切れた。", "Your %s is interrupted."), str);
p_ptr->action = ACTION_NONE;
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS | PU_HP);
p_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
/* Redraw title */
p_ptr->redraw |= (PR_BASIC | PR_STATUS);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS | PU_HP);
handle_stuff();
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Recalculate hitpoints */
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Recalculate hitpoints */
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
p_ptr->update |= (PU_MONSTERS);
handle_stuff();
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Update the monsters */
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Update the monsters */
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Recalculate hitpoints */
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Redraw the "stun" */
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Redraw the "cut" */
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Redraw hunger */
{
p_ptr->stat_max[stat] = value;
}
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Success */
/* Redisplay the stats later */
p_ptr->redraw |= (PR_STATS);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
}
{
/* Restore */
p_ptr->stat_cur[stat] = p_ptr->stat_max[stat];
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Redisplay the stats later */
/* Hack -- Clear the "felt" flag */
o_ptr->ident &= ~(IDENT_SENSE);
}
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Combine / Reorder the pack (later) */
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
if (!notice) return (FALSE);
if (disturb_state) disturb(FALSE, FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
handle_stuff();
return (TRUE);
chg_virtue(V_HARMONY, 1);
chg_virtue(V_ENCHANT, -2);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
p_ptr->window |= (PW_EQUIP | PW_PLAYER);
/* Failure */
if (!res) return (FALSE);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Combine / Reorder the pack (later) */
#ifdef JP
msg_format("%sは既に強化されています!", o_name );
#else
- msg_format("The %s %s already %s!",
- o_name, ((o_ptr->number > 1) ? "are" : "is"),
+ msg_format("The %s %s already %s!", o_name, ((o_ptr->number > 1) ? "are" : "is"),
((o_ptr->number > 1) ? "customized items" : "a customized item"));
#endif
}
{
if (o_ptr->number > 1)
{
- msg_print(_("複数のアイテムに魔法をかけるだけのエネルギーはありません!", "Not enough enough energy to enchant more than one object!"));
+ msg_print(_("複数のアイテムに魔法をかけるだけのエネルギーはありません!", "Not enough energy to enchant more than one object!"));
#ifdef JP
msg_format("%d 個の%sが壊れた!",(o_ptr->number)-1, o_name);
#else
/* Player touches it */
o_ptr->marked |= OM_TOUCHED;
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Combine / Reorder the pack (later) */
}
}
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
p_ptr->window |= (PW_EQUIP | PW_PLAYER);
/* Break it */
o_ptr->ident |= (IDENT_BROKEN);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Recalculate mana */
/* Break it */
o_ptr->ident |= (IDENT_BROKEN);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Recalculate mana */