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- ^U ^S などのコマンドを最大長さの1024文字近くの行に使うと落ちるバグ修正。
authormogami <mogami@0568b783-4c39-0410-ac80-bf13821ea2a2>
Fri, 21 Jun 2002 09:25:11 +0000 (09:25 +0000)
committermogami <mogami@0568b783-4c39-0410-ac80-bf13821ea2a2>
Fri, 21 Jun 2002 09:25:11 +0000 (09:25 +0000)
- ^U ^S などのコマンドが使ったメモリを解放しないでどんどん浪費するバグ修正。
- 自動拾い設定のキーワードの順番を自由にした。
- 検索コマンド'/'実装。/^Iで持ち物のアイテムに一致する行検索。/^Lで最後に自動破壊したアイテムに一致する行検索。

src/autopick.c
src/externs.h
src/variable.c

index 2a1d68b..dc451bf 100644 (file)
 
 #include "angband.h"
 
+#define MAX_LINELEN 1024
+
+static object_type autopick_last_destroyed_object;
+
 /*
  * Macros for Keywords
  */
 #endif /* JP */
 
 #define MATCH_KEY(KEY) (!strncmp(ptr, KEY, sizeof(KEY)-1)\
+     ? (ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
+#define MATCH_KEY2(KEY) (!strncmp(ptr, KEY, sizeof(KEY)-1)\
      ? (prev_ptr = ptr, ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
 
 #ifdef JP
 
 #define ADD_FLG(FLG) (entry->flag[FLG / 32] |= (1L << (FLG % 32)))
 #define REM_FLG(FLG) (entry->flag[FLG / 32] &= ~(1L << (FLG % 32)))
-#define ADD_FLG_ADJ(FLG) (ADD_FLG(FLG), prev_flg = -1)
 #define ADD_FLG_NOUN(FLG) (ADD_FLG(FLG), prev_flg = FLG)
 #define IS_FLG(FLG) (entry->flag[FLG / 32] & (1L << (FLG % 32)))
 
  */
 cptr autopick_line_from_entry(autopick_type *entry)
 {
-       char buf[1024];
+       char buf[MAX_LINELEN];
        char *ptr;
        bool sepa_flag = TRUE;
 
@@ -196,6 +201,7 @@ cptr autopick_line_from_entry(autopick_type *entry)
        if (IS_FLG(FLG_UNIDENTIFIED)) ADD_KEY(KEY_UNIDENTIFIED);
        if (IS_FLG(FLG_IDENTIFIED)) ADD_KEY(KEY_IDENTIFIED);
        if (IS_FLG(FLG_STAR_IDENTIFIED)) ADD_KEY(KEY_STAR_IDENTIFIED);
+       if (IS_FLG(FLG_UNAWARE)) ADD_KEY(KEY_UNAWARE);
        if (IS_FLG(FLG_BOOSTED)) ADD_KEY(KEY_BOOSTED);
 
        if (IS_FLG(FLG_MORE_THAN))
@@ -212,14 +218,6 @@ cptr autopick_line_from_entry(autopick_type *entry)
                ADD_KEY(KEY_MORE_BONUS2);
        }
 
-       if (IS_FLG(FLG_WORTHLESS)) ADD_KEY(KEY_WORTHLESS);
-       if (IS_FLG(FLG_ARTIFACT)) ADD_KEY(KEY_ARTIFACT);
-       if (IS_FLG(FLG_EGO)) ADD_KEY(KEY_EGO);
-       if (IS_FLG(FLG_NAMELESS)) ADD_KEY(KEY_NAMELESS);
-       if (IS_FLG(FLG_UNAWARE)) ADD_KEY(KEY_UNAWARE);
-       if (IS_FLG(FLG_WANTED)) ADD_KEY(KEY_WANTED);
-       if (IS_FLG(FLG_UNIQUE)) ADD_KEY(KEY_UNIQUE);
-       if (IS_FLG(FLG_HUMAN)) ADD_KEY(KEY_HUMAN);
        if (IS_FLG(FLG_UNREADABLE)) ADD_KEY(KEY_UNREADABLE);
        if (IS_FLG(FLG_REALM1)) ADD_KEY(KEY_REALM1);
        if (IS_FLG(FLG_REALM2)) ADD_KEY(KEY_REALM2);
@@ -227,6 +225,13 @@ cptr autopick_line_from_entry(autopick_type *entry)
        if (IS_FLG(FLG_SECOND)) ADD_KEY(KEY_SECOND);
        if (IS_FLG(FLG_THIRD)) ADD_KEY(KEY_THIRD);
        if (IS_FLG(FLG_FOURTH)) ADD_KEY(KEY_FOURTH);
+       if (IS_FLG(FLG_WANTED)) ADD_KEY(KEY_WANTED);
+       if (IS_FLG(FLG_UNIQUE)) ADD_KEY(KEY_UNIQUE);
+       if (IS_FLG(FLG_HUMAN)) ADD_KEY(KEY_HUMAN);
+       if (IS_FLG(FLG_WORTHLESS)) ADD_KEY(KEY_WORTHLESS);
+       if (IS_FLG(FLG_NAMELESS)) ADD_KEY(KEY_NAMELESS);
+       if (IS_FLG(FLG_ARTIFACT)) ADD_KEY(KEY_ARTIFACT);
+       if (IS_FLG(FLG_EGO)) ADD_KEY(KEY_EGO);
 
        if (IS_FLG(FLG_ITEMS)) ADD_KEY2(KEY_ITEMS);
        else if (IS_FLG(FLG_WEAPONS)) ADD_KEY2(KEY_WEAPONS);
@@ -249,11 +254,22 @@ cptr autopick_line_from_entry(autopick_type *entry)
        else
                sepa_flag = FALSE;
 
-       if (entry->name && *entry->name)
+       if (entry->name && entry->name[0])
        {
-               if (sepa_flag)
-                       strcat(buf, ":");
-               strcat(buf, entry->name);
+                int i, j = 0;
+
+               if (sepa_flag) strcat(buf, ":");
+
+                i = strlen(buf);
+                while (entry->name[j] && i < MAX_LINELEN - 2 - 1)
+                {
+#ifdef JP
+                        if (iskanji(entry->name[j]))
+                                buf[i++] = entry->name[j++];
+#endif
+                        buf[i++] = entry->name[j++];
+                }
+                buf[i] = '\0';
        }
        else
        {
@@ -263,10 +279,24 @@ cptr autopick_line_from_entry(autopick_type *entry)
 
        if (entry->insc)
        {
+                int i, j = 0;
                strcat(buf, "#");
-               strcat(buf, entry->insc);
+                i = strlen(buf);
+
+                while (entry->insc[j] && i < MAX_LINELEN - 2)
+                {
+#ifdef JP
+                        if (iskanji(entry->insc[j]))
+                                buf[i++] = entry->insc[j++];
+#endif
+                        buf[i++] = entry->insc[j++];
+                }
+                buf[i] = '\0';
        }
 
+        /* Free memory for original entry */
+        autopick_free_entry(entry);
+
        return string_make(buf);
 }
 
@@ -278,8 +308,8 @@ bool autopick_new_entry(autopick_type *entry, cptr str)
        cptr insc;
        int i;
        byte act = 0;
-       char buf[1024];
-       cptr prev_ptr, ptr;
+       char buf[MAX_LINELEN];
+       cptr prev_ptr, ptr, old_ptr;
        int prev_flg;
 
        if (str[1] == ':') switch (str[0])
@@ -346,102 +376,112 @@ bool autopick_new_entry(autopick_type *entry, cptr str)
        /* Skip empty line */
        if (*buf == 0) return FALSE;
 
-       /* Found flags */
-       prev_ptr = ptr = buf;
+       ptr = buf;
+        old_ptr = NULL;
+
+        while (old_ptr != ptr)
+        {
+                /* Save current location */
+                old_ptr = ptr;
+
+                if (MATCH_KEY(KEY_ALL)) ADD_FLG(FLG_ALL);
+                if (MATCH_KEY(KEY_COLLECTING)) ADD_FLG(FLG_COLLECTING);
+                if (MATCH_KEY(KEY_UNIDENTIFIED)) ADD_FLG(FLG_UNIDENTIFIED);
+                if (MATCH_KEY(KEY_IDENTIFIED)) ADD_FLG(FLG_IDENTIFIED);
+                if (MATCH_KEY(KEY_STAR_IDENTIFIED)) ADD_FLG(FLG_STAR_IDENTIFIED);
+                if (MATCH_KEY(KEY_BOOSTED)) ADD_FLG(FLG_BOOSTED);
+
+                /*** Weapons whose dd*ds is more than nn ***/
+                if (MATCH_KEY2(KEY_MORE_THAN))
+                {
+                        int k = 0;
+                        entry->dice = 0;
+
+                        /* Drop leading spaces */
+                        while (' ' == *ptr) ptr++;
+
+                        /* Read number */
+                        while (isdigit(*ptr))
+                        {
+                                entry->dice = 10 * entry->dice + (*ptr - '0');
+                                ptr++;
+                                k++;
+                        }
+
+                        if (k > 0 && k <= 2)
+                        {
+                                (void)MATCH_KEY(KEY_DICE);
+                                ADD_FLG(FLG_MORE_THAN);
+                        }
+                        else
+                                ptr = prev_ptr;
+                }
+
+                /*** Items whose magical bonus is more than n ***/
+                if (MATCH_KEY2(KEY_MORE_BONUS))
+                {
+                        int k = 0;
+                        entry->bonus = 0;
+
+                        /* Drop leading spaces */
+                        while (' ' == *ptr) ptr++;
+
+                        /* Read number */
+                        while (isdigit(*ptr))
+                        {
+                                entry->bonus = 10 * entry->bonus + (*ptr - '0');
+                                ptr++;
+                                k++;
+                        }
+
+                        if (k > 0 && k <= 2)
+                        {
+                                (void)MATCH_KEY(KEY_MORE_BONUS2);
+                                ADD_FLG(FLG_MORE_BONUS);
+                        }
+                        else
+                                ptr = prev_ptr;
+                }
+
+                if (MATCH_KEY(KEY_WORTHLESS)) ADD_FLG(FLG_WORTHLESS);
+                if (MATCH_KEY(KEY_EGO)) ADD_FLG(FLG_EGO);
+                if (MATCH_KEY(KEY_NAMELESS)) ADD_FLG(FLG_NAMELESS);
+                if (MATCH_KEY(KEY_UNAWARE)) ADD_FLG(FLG_UNAWARE);
+                if (MATCH_KEY(KEY_WANTED)) ADD_FLG(FLG_WANTED);
+                if (MATCH_KEY(KEY_UNIQUE)) ADD_FLG(FLG_UNIQUE);
+                if (MATCH_KEY(KEY_HUMAN)) ADD_FLG(FLG_HUMAN);
+                if (MATCH_KEY(KEY_UNREADABLE)) ADD_FLG(FLG_UNREADABLE);
+                if (MATCH_KEY(KEY_REALM1)) ADD_FLG(FLG_REALM1);
+                if (MATCH_KEY(KEY_REALM2)) ADD_FLG(FLG_REALM2);
+                if (MATCH_KEY(KEY_FIRST)) ADD_FLG(FLG_FIRST);
+                if (MATCH_KEY(KEY_SECOND)) ADD_FLG(FLG_SECOND);
+                if (MATCH_KEY(KEY_THIRD)) ADD_FLG(FLG_THIRD);
+                if (MATCH_KEY(KEY_FOURTH)) ADD_FLG(FLG_FOURTH);
+        }
+
+       /* Not yet found any noun */
        prev_flg = -1;
-       if (MATCH_KEY(KEY_ALL)) ADD_FLG_ADJ(FLG_ALL);
-       if (MATCH_KEY(KEY_COLLECTING)) ADD_FLG_ADJ(FLG_COLLECTING);
-       if (MATCH_KEY(KEY_UNIDENTIFIED)) ADD_FLG_ADJ(FLG_UNIDENTIFIED);
-       if (MATCH_KEY(KEY_IDENTIFIED)) ADD_FLG_ADJ(FLG_IDENTIFIED);
-       if (MATCH_KEY(KEY_STAR_IDENTIFIED)) ADD_FLG_ADJ(FLG_STAR_IDENTIFIED);
-       if (MATCH_KEY(KEY_BOOSTED)) ADD_FLG_ADJ(FLG_BOOSTED);
-
-       /*** Weapons whose dd*ds is more than nn ***/
-       if (MATCH_KEY(KEY_MORE_THAN))
-       {
-               int k = 0;
-               entry->dice = 0;
-
-               /* Drop leading spaces */
-               while (' ' == *ptr) ptr++;
 
-               /* Read number */
-               while (isdigit(*ptr))
-               {
-                       entry->dice = 10 * entry->dice + (*ptr - '0');
-                       ptr++;
-                       k++;
-               }
-
-               if (k > 0 && k <= 2)
-               {
-                       (void)MATCH_KEY(KEY_DICE);
-                       ADD_FLG_ADJ(FLG_MORE_THAN);
-               }
-               else
-                       ptr = prev_ptr;
-       }
-
-       /*** Items whose magical bonus is more than n ***/
-       if (MATCH_KEY(KEY_MORE_BONUS))
-       {
-               int k = 0;
-               entry->bonus = 0;
-
-               /* Drop leading spaces */
-               while (' ' == *ptr) ptr++;
-
-               /* Read number */
-               while (isdigit(*ptr))
-               {
-                       entry->bonus = 10 * entry->bonus + (*ptr - '0');
-                       ptr++;
-                       k++;
-               }
-
-               if (k > 0 && k <= 2)
-               {
-                       (void)MATCH_KEY(KEY_MORE_BONUS2);
-                       ADD_FLG_ADJ(FLG_MORE_BONUS);
-               }
-               else
-                       ptr = prev_ptr;
-       }
-
-       if (MATCH_KEY(KEY_WORTHLESS)) ADD_FLG_ADJ(FLG_WORTHLESS);
-       if (MATCH_KEY(KEY_ARTIFACT)) ADD_FLG_NOUN(FLG_ARTIFACT);
-       if (MATCH_KEY(KEY_EGO)) ADD_FLG_ADJ(FLG_EGO);
-       if (MATCH_KEY(KEY_NAMELESS)) ADD_FLG_ADJ(FLG_NAMELESS);
-       if (MATCH_KEY(KEY_UNAWARE)) ADD_FLG_ADJ(FLG_UNAWARE);
-       if (MATCH_KEY(KEY_WANTED)) ADD_FLG_ADJ(FLG_WANTED);
-       if (MATCH_KEY(KEY_UNIQUE)) ADD_FLG_ADJ(FLG_UNIQUE);
-       if (MATCH_KEY(KEY_HUMAN)) ADD_FLG_ADJ(FLG_HUMAN);
-       if (MATCH_KEY(KEY_UNREADABLE)) ADD_FLG_ADJ(FLG_UNREADABLE);
-       if (MATCH_KEY(KEY_REALM1)) ADD_FLG_ADJ(FLG_REALM1);
-       if (MATCH_KEY(KEY_REALM2)) ADD_FLG_ADJ(FLG_REALM2);
-       if (MATCH_KEY(KEY_FIRST)) ADD_FLG_ADJ(FLG_FIRST);
-       if (MATCH_KEY(KEY_SECOND)) ADD_FLG_ADJ(FLG_SECOND);
-       if (MATCH_KEY(KEY_THIRD)) ADD_FLG_ADJ(FLG_THIRD);
-       if (MATCH_KEY(KEY_FOURTH)) ADD_FLG_ADJ(FLG_FOURTH);
-
-       if (MATCH_KEY(KEY_ITEMS)) ADD_FLG_NOUN(FLG_ITEMS);
-       else if (MATCH_KEY(KEY_WEAPONS)) ADD_FLG_NOUN(FLG_WEAPONS);
-       else if (MATCH_KEY(KEY_ARMORS)) ADD_FLG_NOUN(FLG_ARMORS);
-       else if (MATCH_KEY(KEY_MISSILES)) ADD_FLG_NOUN(FLG_MISSILES);
-       else if (MATCH_KEY(KEY_DEVICES)) ADD_FLG_NOUN(FLG_DEVICES);
-       else if (MATCH_KEY(KEY_LIGHTS)) ADD_FLG_NOUN(FLG_LIGHTS);
-       else if (MATCH_KEY(KEY_JUNKS)) ADD_FLG_NOUN(FLG_JUNKS);
-       else if (MATCH_KEY(KEY_SPELLBOOKS)) ADD_FLG_NOUN(FLG_SPELLBOOKS);
-       else if (MATCH_KEY(KEY_HAFTED)) ADD_FLG_NOUN(FLG_HAFTED);
-       else if (MATCH_KEY(KEY_SHIELDS)) ADD_FLG_NOUN(FLG_SHIELDS);
-       else if (MATCH_KEY(KEY_BOWS)) ADD_FLG_NOUN(FLG_BOWS);
-       else if (MATCH_KEY(KEY_RINGS)) ADD_FLG_NOUN(FLG_RINGS);
-       else if (MATCH_KEY(KEY_AMULETS)) ADD_FLG_NOUN(FLG_AMULETS);
-       else if (MATCH_KEY(KEY_SUITS)) ADD_FLG_NOUN(FLG_SUITS);
-       else if (MATCH_KEY(KEY_CLOAKS)) ADD_FLG_NOUN(FLG_CLOAKS);
-       else if (MATCH_KEY(KEY_HELMS)) ADD_FLG_NOUN(FLG_HELMS);
-       else if (MATCH_KEY(KEY_GLOVES)) ADD_FLG_NOUN(FLG_GLOVES);
-       else if (MATCH_KEY(KEY_BOOTS)) ADD_FLG_NOUN(FLG_BOOTS);
+       if (MATCH_KEY2(KEY_ARTIFACT)) ADD_FLG_NOUN(FLG_ARTIFACT);
+
+       if (MATCH_KEY2(KEY_ITEMS)) ADD_FLG_NOUN(FLG_ITEMS);
+       else if (MATCH_KEY2(KEY_WEAPONS)) ADD_FLG_NOUN(FLG_WEAPONS);
+       else if (MATCH_KEY2(KEY_ARMORS)) ADD_FLG_NOUN(FLG_ARMORS);
+       else if (MATCH_KEY2(KEY_MISSILES)) ADD_FLG_NOUN(FLG_MISSILES);
+       else if (MATCH_KEY2(KEY_DEVICES)) ADD_FLG_NOUN(FLG_DEVICES);
+       else if (MATCH_KEY2(KEY_LIGHTS)) ADD_FLG_NOUN(FLG_LIGHTS);
+       else if (MATCH_KEY2(KEY_JUNKS)) ADD_FLG_NOUN(FLG_JUNKS);
+       else if (MATCH_KEY2(KEY_SPELLBOOKS)) ADD_FLG_NOUN(FLG_SPELLBOOKS);
+       else if (MATCH_KEY2(KEY_HAFTED)) ADD_FLG_NOUN(FLG_HAFTED);
+       else if (MATCH_KEY2(KEY_SHIELDS)) ADD_FLG_NOUN(FLG_SHIELDS);
+       else if (MATCH_KEY2(KEY_BOWS)) ADD_FLG_NOUN(FLG_BOWS);
+       else if (MATCH_KEY2(KEY_RINGS)) ADD_FLG_NOUN(FLG_RINGS);
+       else if (MATCH_KEY2(KEY_AMULETS)) ADD_FLG_NOUN(FLG_AMULETS);
+       else if (MATCH_KEY2(KEY_SUITS)) ADD_FLG_NOUN(FLG_SUITS);
+       else if (MATCH_KEY2(KEY_CLOAKS)) ADD_FLG_NOUN(FLG_CLOAKS);
+       else if (MATCH_KEY2(KEY_HELMS)) ADD_FLG_NOUN(FLG_HELMS);
+       else if (MATCH_KEY2(KEY_GLOVES)) ADD_FLG_NOUN(FLG_GLOVES);
+       else if (MATCH_KEY2(KEY_BOOTS)) ADD_FLG_NOUN(FLG_BOOTS);
 
        /* Last 'keyword' must be at the correct location */
        if (*ptr == ':')
@@ -480,6 +520,327 @@ void autopick_free_entry(autopick_type *entry)
        string_free(entry->insc);
 }
 
+
+/*
+ * A function for Auto-picker/destroyer
+ * Examine whether the object matches to the entry
+ */
+static bool is_autopick_aux(object_type *o_ptr, autopick_type *entry, cptr o_name)
+{
+        int j;
+        cptr ptr = entry->name;
+
+        /*** Unidentified ***/
+        if (IS_FLG(FLG_UNIDENTIFIED)
+            && (object_known_p(o_ptr) || (o_ptr->ident & IDENT_SENSE)))
+                return FALSE;
+
+        /*** Identified ***/
+        if (IS_FLG(FLG_IDENTIFIED) && !object_known_p(o_ptr))
+                return FALSE;
+
+        /*** *Identified* ***/
+        if (IS_FLG(FLG_STAR_IDENTIFIED) &&
+            (!object_known_p(o_ptr) || !(o_ptr->ident & IDENT_MENTAL)))
+                return FALSE;
+
+        /*** Dice boosted (weapon of slaying) ***/
+        if (IS_FLG(FLG_BOOSTED))
+        {
+                object_kind *k_ptr = &k_info[o_ptr->k_idx];
+                       
+                switch( o_ptr->tval )
+                {
+                case TV_HAFTED:
+                case TV_POLEARM:
+                case TV_SWORD:
+                case TV_DIGGING:
+                        if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
+                                break;
+                        else
+                                return FALSE;
+                default:
+                        return FALSE;
+                }
+        }
+
+        /*** Weapons whic dd*ds is more than nn ***/
+        if (IS_FLG(FLG_MORE_THAN))
+        {
+                if (o_ptr->dd * o_ptr->ds < entry->dice)
+                        return FALSE;
+        }
+                               
+        /*** Weapons whic dd*ds is more than nn ***/
+        if (IS_FLG(FLG_MORE_BONUS))
+        {
+                if (!object_known_p(o_ptr)) return FALSE;
+
+                if (k_info[o_ptr->k_idx].pval ||
+                    (o_ptr->name2 && e_info[o_ptr->name2].max_pval))
+                {
+                        if (o_ptr->pval < entry->bonus) return FALSE;
+                }
+                else
+                {
+                        if (o_ptr->to_h < entry->bonus &&
+                            o_ptr->to_d < entry->bonus &&
+                            o_ptr->to_a < entry->bonus &&
+                            o_ptr->pval < entry->bonus)
+                                return FALSE;
+                }
+        }
+                               
+        /*** Worthless items ***/
+        if (IS_FLG(FLG_WORTHLESS) && object_value(o_ptr) > 0)
+                return FALSE;
+
+        /*** Artifact object ***/
+        if (IS_FLG(FLG_ARTIFACT))
+        {
+                if (!object_known_p(o_ptr) || (!o_ptr->name1 && !o_ptr->art_name))
+                        return FALSE;
+        }
+
+        /*** Ego object ***/
+        if (IS_FLG(FLG_EGO))
+        {
+                if (!object_known_p(o_ptr) || !o_ptr->name2)
+                        return FALSE;
+        }
+
+        /*** Nameless ***/
+        if (IS_FLG(FLG_NAMELESS))
+        {
+                switch (o_ptr->tval)
+                {
+                case TV_WHISTLE:
+                case TV_SHOT: case TV_ARROW: case TV_BOLT: case TV_BOW:
+                case TV_DIGGING: case TV_HAFTED: case TV_POLEARM: case TV_SWORD: 
+                case TV_BOOTS: case TV_GLOVES: case TV_HELM: case TV_CROWN:
+                case TV_SHIELD: case TV_CLOAK:
+                case TV_SOFT_ARMOR: case TV_HARD_ARMOR: case TV_DRAG_ARMOR:
+                case TV_LITE: case TV_AMULET: case TV_RING: case TV_CARD:
+                        if ((!object_known_p(o_ptr) || o_ptr->inscription
+                             || o_ptr->name1 || o_ptr->name2 || o_ptr->art_name))
+                                return FALSE;
+                        break;
+                default:
+                        /* don't match */
+                        return FALSE;
+                }
+        }
+
+        /*** Unaware items ***/
+        if (IS_FLG(FLG_UNAWARE) && object_aware_p(o_ptr))
+                return FALSE;
+
+        /*** Wanted monster's corpse/skeletons ***/
+        if (IS_FLG(FLG_WANTED) &&
+            (o_ptr->tval != TV_CORPSE || !object_is_shoukinkubi(o_ptr)))
+                return FALSE;
+
+        /*** Unique monster's corpse/skeletons/statues ***/
+        if (IS_FLG(FLG_UNIQUE) &&
+            ((o_ptr->tval != TV_CORPSE && o_ptr->tval != TV_STATUE) ||
+             !(r_info[o_ptr->pval].flags1 & RF1_UNIQUE)))
+                return FALSE;
+
+        /*** Human corpse/skeletons (for Daemon magic) ***/
+        if (IS_FLG(FLG_HUMAN) &&
+            (o_ptr->tval != TV_CORPSE ||
+             !strchr("pht", r_info[o_ptr->pval].d_char)))
+                return FALSE;
+
+        /*** Unreadable spellbooks ***/
+        if (IS_FLG(FLG_UNREADABLE) &&
+            (o_ptr->tval < TV_LIFE_BOOK ||
+             check_book_realm(o_ptr->tval, o_ptr->sval)))
+                return FALSE;
+
+        /*** First realm spellbooks ***/
+        if (IS_FLG(FLG_REALM1) && 
+            (REALM1_BOOK != o_ptr->tval ||
+             p_ptr->pclass == CLASS_SORCERER ||
+             p_ptr->pclass == CLASS_RED_MAGE))
+                return FALSE;
+
+        /*** Second realm spellbooks ***/
+        if (IS_FLG(FLG_REALM2) &&
+            (REALM2_BOOK != o_ptr->tval ||
+             p_ptr->pclass == CLASS_SORCERER ||
+             p_ptr->pclass == CLASS_RED_MAGE))
+                return FALSE;
+
+        /*** First rank spellbooks ***/
+        if (IS_FLG(FLG_FIRST) &&
+            (o_ptr->tval < TV_LIFE_BOOK || 0 != o_ptr->sval))
+                return FALSE;
+
+        /*** Second rank spellbooks ***/
+        if (IS_FLG(FLG_SECOND) &&
+            (o_ptr->tval < TV_LIFE_BOOK || 1 != o_ptr->sval))
+                return FALSE;
+
+        /*** Third rank spellbooks ***/
+        if (IS_FLG(FLG_THIRD) && 
+            (o_ptr->tval < TV_LIFE_BOOK || 2 != o_ptr->sval))
+                return FALSE;
+
+        /*** Fourth rank spellbooks ***/
+        if (IS_FLG(FLG_FOURTH) &&
+            (o_ptr->tval < TV_LIFE_BOOK || 3 != o_ptr->sval))
+                return FALSE;
+
+        /*** Items ***/
+        if (IS_FLG(FLG_WEAPONS))
+        {
+                switch(o_ptr->tval)
+                {
+                case TV_BOW: case TV_HAFTED: case TV_POLEARM:
+                case TV_SWORD: case TV_DIGGING:
+                        break;
+                default: return FALSE;
+                }
+        }
+        else if (IS_FLG(FLG_ARMORS))
+        {
+                switch(o_ptr->tval)
+                {
+                case TV_BOOTS: case TV_GLOVES: case TV_CLOAK: case TV_CROWN:
+                case TV_HELM: case TV_SHIELD: case TV_SOFT_ARMOR:
+                case TV_HARD_ARMOR: case TV_DRAG_ARMOR:
+                        break;
+                default: return FALSE;
+                }
+        }
+        else if (IS_FLG(FLG_MISSILES))
+        {
+                switch(o_ptr->tval)
+                {
+                case TV_SHOT: case TV_BOLT: case TV_ARROW:
+                        break;
+                default: return FALSE;
+                }
+        }
+        else if (IS_FLG(FLG_DEVICES))
+        {
+                switch(o_ptr->tval)
+                {
+                case TV_SCROLL: case TV_STAFF: case TV_WAND: case TV_ROD:
+                        break;
+                default: return FALSE;
+                }
+        }
+        else if (IS_FLG(FLG_LIGHTS))
+        {
+                if (!(o_ptr->tval == TV_LITE))
+                        return FALSE;
+        }
+        else if (IS_FLG(FLG_JUNKS))
+        {
+                switch(o_ptr->tval)
+                {
+                case TV_SKELETON: case TV_BOTTLE:
+                case TV_JUNK: case TV_STATUE:
+                        break;
+                default: return FALSE;
+                }
+        }
+        else if (IS_FLG(FLG_SPELLBOOKS))
+        {
+                if (!(o_ptr->tval >= TV_LIFE_BOOK))
+                        return FALSE;
+        }
+        else if (IS_FLG(FLG_HAFTED))
+        {
+                if (!(o_ptr->tval == TV_HAFTED))
+                        return FALSE;
+        }
+        else if (IS_FLG(FLG_SHIELDS))
+        {
+                if (!(o_ptr->tval == TV_SHIELD))
+                        return FALSE;
+        }
+        else if (IS_FLG(FLG_BOWS))
+        {
+                if (!(o_ptr->tval == TV_BOW))
+                        return FALSE;
+        }
+        else if (IS_FLG(FLG_RINGS))
+        {
+                if (!(o_ptr->tval == TV_RING))
+                        return FALSE;
+        }
+        else if (IS_FLG(FLG_AMULETS))
+        {
+                if (!(o_ptr->tval == TV_AMULET))
+                        return FALSE;
+        }
+        else if (IS_FLG(FLG_SUITS))
+        {
+                if (!(o_ptr->tval == TV_DRAG_ARMOR ||
+                      o_ptr->tval == TV_HARD_ARMOR ||
+                      o_ptr->tval == TV_SOFT_ARMOR))
+                        return FALSE;
+        }
+        else if (IS_FLG(FLG_CLOAKS))
+        {
+                if (!(o_ptr->tval == TV_CLOAK))
+                        return FALSE;
+        }
+        else if (IS_FLG(FLG_HELMS))
+        {
+                if (!(o_ptr->tval == TV_CROWN || o_ptr->tval == TV_HELM))
+                        return FALSE;
+        }
+        else if (IS_FLG(FLG_GLOVES))
+        {
+                if (!(o_ptr->tval == TV_GLOVES))
+                        return FALSE;
+        }
+        else if (IS_FLG(FLG_BOOTS))
+        {
+                if (!(o_ptr->tval == TV_BOOTS))
+                        return FALSE;
+        }
+
+        /* Keyword don't match */
+        if (*ptr == '^')
+        {
+                ptr++;
+                if (strncmp(o_name, ptr, strlen(ptr))) return FALSE;
+        }
+        else
+        {
+#ifdef JP
+                if (!strstr_j(o_name, ptr)) return FALSE;
+#else
+                if (!strstr(o_name, ptr)) return FALSE;
+#endif
+        }
+
+        /* TRUE when it need not to be 'collecting' */
+        if (!IS_FLG(FLG_COLLECTING)) return TRUE;
+
+        /* Check if there is a same item */
+        for (j = 0; j < INVEN_PACK; j++)
+        {
+                /*
+                 * 'Collecting' means the item must be absorbed 
+                 * into an inventory slot.
+                 * But an item can not be absorbed into itself!
+                 */
+                if ((&inventory[j] != o_ptr) &&
+                    object_similar(&inventory[j], o_ptr))
+                        return TRUE;
+        }
+
+        /* Not collecting */
+        return FALSE;
+}
+
+
 /*
  * A function for Auto-picker/destroyer
  * Examine whether the object matches to the list of keywords or not.
@@ -508,321 +869,11 @@ int is_autopick(object_type *o_ptr)
        for (i=0; i < max_autopick; i++)
        {
                autopick_type *entry = &autopick_list[i];
-               bool flag = FALSE;
-               cptr ptr = autopick_list[i].name;
-
-               /*** Unidentified ***/
-               if (IS_FLG(FLG_UNIDENTIFIED)
-                   && (object_known_p(o_ptr) || (o_ptr->ident & IDENT_SENSE)))
-                       continue;
-
-               /*** Identified ***/
-               if (IS_FLG(FLG_IDENTIFIED) && !object_known_p(o_ptr))
-                       continue;
-
-               /*** *Identified* ***/
-               if (IS_FLG(FLG_STAR_IDENTIFIED) &&
-                   (!object_known_p(o_ptr) || !(o_ptr->ident & IDENT_MENTAL)))
-                       continue;
-
-               /*** Dice boosted (weapon of slaying) ***/
-               if (IS_FLG(FLG_BOOSTED))
-               {
-                       object_kind *k_ptr = &k_info[o_ptr->k_idx];
-                       
-                       switch( o_ptr->tval )
-                       {
-                       case TV_HAFTED:
-                       case TV_POLEARM:
-                       case TV_SWORD:
-                       case TV_DIGGING:
-                               if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
-                                       break;
-                               else
-                                       continue;
-                       default:
-                               continue;
-                       }
-               }
-
-               /*** Weapons whic dd*ds is more than nn ***/
-               if (IS_FLG(FLG_MORE_THAN))
-               {
-                       if (o_ptr->dd * o_ptr->ds < entry->dice)
-                               continue;
-               }
-                               
-               /*** Weapons whic dd*ds is more than nn ***/
-               if (IS_FLG(FLG_MORE_BONUS))
-               {
-                       if (!object_known_p(o_ptr)) continue;
-
-                       if (k_info[o_ptr->k_idx].pval ||
-                           (o_ptr->name2 && e_info[o_ptr->name2].max_pval))
-                       {
-                               if (o_ptr->pval < entry->bonus) continue;
-                       }
-                       else
-                       {
-                               if (o_ptr->to_h < entry->bonus &&
-                                   o_ptr->to_d < entry->bonus &&
-                                   o_ptr->to_a < entry->bonus &&
-                                   o_ptr->pval < entry->bonus)
-                                       continue;
-                       }
-               }
-                               
-               /*** Worthless items ***/
-               if (IS_FLG(FLG_WORTHLESS) && object_value(o_ptr) > 0)
-                       continue;
-
-               /*** Artifact object ***/
-               if (IS_FLG(FLG_ARTIFACT))
-               {
-                       if (!object_known_p(o_ptr) || (!o_ptr->name1 && !o_ptr->art_name))
-                               continue;
-               }
-
-               /*** Ego object ***/
-               if (IS_FLG(FLG_EGO))
-               {
-                       if (!object_known_p(o_ptr) || !o_ptr->name2)
-                               continue;
-               }
-
-               /*** Nameless ***/
-               if (IS_FLG(FLG_NAMELESS))
-               {
-                       switch (o_ptr->tval)
-                       {
-                       case TV_WHISTLE:
-                       case TV_SHOT: case TV_ARROW: case TV_BOLT: case TV_BOW:
-                       case TV_DIGGING: case TV_HAFTED: case TV_POLEARM: case TV_SWORD: 
-                       case TV_BOOTS: case TV_GLOVES: case TV_HELM: case TV_CROWN:
-                       case TV_SHIELD: case TV_CLOAK:
-                       case TV_SOFT_ARMOR: case TV_HARD_ARMOR: case TV_DRAG_ARMOR:
-                       case TV_LITE: case TV_AMULET: case TV_RING: case TV_CARD:
-                               if ((!object_known_p(o_ptr) || o_ptr->inscription
-                                    || o_ptr->name1 || o_ptr->name2 || o_ptr->art_name))
-                                       continue;
-                               break;
-                       default:
-                               /* don't match */
-                               continue;
-                       }
-               }
-
-               /*** Unaware items ***/
-               if (IS_FLG(FLG_UNAWARE) && object_aware_p(o_ptr))
-                       continue;
-
-               /*** Wanted monster's corpse/skeletons ***/
-               if (IS_FLG(FLG_WANTED) &&
-                   (o_ptr->tval != TV_CORPSE || !object_is_shoukinkubi(o_ptr)))
-                       continue;
-
-               /*** Unique monster's corpse/skeletons/statues ***/
-               if (IS_FLG(FLG_UNIQUE) &&
-                   ((o_ptr->tval != TV_CORPSE && o_ptr->tval != TV_STATUE) ||
-                   !(r_info[o_ptr->pval].flags1 & RF1_UNIQUE)))
-                       continue;
-
-               /*** Human corpse/skeletons (for Daemon magic) ***/
-               if (IS_FLG(FLG_HUMAN) &&
-                   (o_ptr->tval != TV_CORPSE ||
-                   !strchr("pht", r_info[o_ptr->pval].d_char)))
-                       continue;
-
-               /*** Unreadable spellbooks ***/
-               if (IS_FLG(FLG_UNREADABLE) &&
-                   (o_ptr->tval < TV_LIFE_BOOK ||
-                   check_book_realm(o_ptr->tval, o_ptr->sval)))
-                       continue;
-
-               /*** First realm spellbooks ***/
-               if (IS_FLG(FLG_REALM1) && 
-                   (REALM1_BOOK != o_ptr->tval ||
-                   p_ptr->pclass == CLASS_SORCERER ||
-                   p_ptr->pclass == CLASS_RED_MAGE))
-                       continue;
-
-               /*** Second realm spellbooks ***/
-               if (IS_FLG(FLG_REALM2) &&
-                   (REALM2_BOOK != o_ptr->tval ||
-                   p_ptr->pclass == CLASS_SORCERER ||
-                   p_ptr->pclass == CLASS_RED_MAGE))
-                       continue;
-
-               /*** First rank spellbooks ***/
-               if (IS_FLG(FLG_FIRST) &&
-                   (o_ptr->tval < TV_LIFE_BOOK || 0 != o_ptr->sval))
-                       continue;
-
-               /*** Second rank spellbooks ***/
-               if (IS_FLG(FLG_SECOND) &&
-                   (o_ptr->tval < TV_LIFE_BOOK || 1 != o_ptr->sval))
-                       continue;
-
-               /*** Third rank spellbooks ***/
-               if (IS_FLG(FLG_THIRD) && 
-                   (o_ptr->tval < TV_LIFE_BOOK || 2 != o_ptr->sval))
-                       continue;
-
-               /*** Fourth rank spellbooks ***/
-               if (IS_FLG(FLG_FOURTH) &&
-                   (o_ptr->tval < TV_LIFE_BOOK || 3 != o_ptr->sval))
-                       continue;
-
-               /*** Items ***/
-               if (IS_FLG(FLG_WEAPONS))
-               {
-                       switch(o_ptr->tval)
-                       {
-                       case TV_BOW: case TV_HAFTED: case TV_POLEARM:
-                       case TV_SWORD: case TV_DIGGING:
-                               break;
-                       default: continue;
-                       }
-               }
-               else if (IS_FLG(FLG_ARMORS))
-               {
-                       switch(o_ptr->tval)
-                       {
-                       case TV_BOOTS: case TV_GLOVES: case TV_CLOAK: case TV_CROWN:
-                       case TV_HELM: case TV_SHIELD: case TV_SOFT_ARMOR:
-                       case TV_HARD_ARMOR: case TV_DRAG_ARMOR:
-                               break;
-                       default: continue;
-                       }
-               }
-               else if (IS_FLG(FLG_MISSILES))
-               {
-                       switch(o_ptr->tval)
-                       {
-                       case TV_SHOT: case TV_BOLT: case TV_ARROW:
-                               break;
-                       default: continue;
-                       }
-               }
-               else if (IS_FLG(FLG_DEVICES))
-               {
-                       switch(o_ptr->tval)
-                       {
-                       case TV_SCROLL: case TV_STAFF: case TV_WAND: case TV_ROD:
-                               break;
-                       default: continue;
-                       }
-               }
-               else if (IS_FLG(FLG_LIGHTS))
-               {
-                       if (!(o_ptr->tval == TV_LITE))
-                               continue;
-               }
-               else if (IS_FLG(FLG_JUNKS))
-               {
-                       switch(o_ptr->tval)
-                       {
-                       case TV_SKELETON: case TV_BOTTLE:
-                       case TV_JUNK: case TV_STATUE:
-                               break;
-                       default: continue;
-                       }
-               }
-               else if (IS_FLG(FLG_SPELLBOOKS))
-               {
-                       if (!(o_ptr->tval >= TV_LIFE_BOOK))
-                               continue;
-               }
-               else if (IS_FLG(FLG_HAFTED))
-               {
-                       if (!(o_ptr->tval == TV_HAFTED))
-                               continue;
-               }
-               else if (IS_FLG(FLG_SHIELDS))
-               {
-                       if (!(o_ptr->tval == TV_SHIELD))
-                               continue;
-               }
-               else if (IS_FLG(FLG_BOWS))
-               {
-                       if (!(o_ptr->tval == TV_BOW))
-                               continue;
-               }
-               else if (IS_FLG(FLG_RINGS))
-               {
-                       if (!(o_ptr->tval == TV_RING))
-                               continue;
-               }
-               else if (IS_FLG(FLG_AMULETS))
-               {
-                       if (!(o_ptr->tval == TV_AMULET))
-                               continue;
-               }
-               else if (IS_FLG(FLG_SUITS))
-               {
-                       if (!(o_ptr->tval == TV_DRAG_ARMOR ||
-                             o_ptr->tval == TV_HARD_ARMOR ||
-                             o_ptr->tval == TV_SOFT_ARMOR))
-                               continue;
-               }
-               else if (IS_FLG(FLG_CLOAKS))
-               {
-                       if (!(o_ptr->tval == TV_CLOAK))
-                               continue;
-               }
-               else if (IS_FLG(FLG_HELMS))
-               {
-                       if (!(o_ptr->tval == TV_CROWN || o_ptr->tval == TV_HELM))
-                               continue;
-               }
-               else if (IS_FLG(FLG_GLOVES))
-               {
-                       if (!(o_ptr->tval == TV_GLOVES))
-                               continue;
-               }
-               else if (IS_FLG(FLG_BOOTS))
-               {
-                       if (!(o_ptr->tval == TV_BOOTS))
-                               continue;
-               }
 
+                if (is_autopick_aux(o_ptr, entry, o_name)) return i;
+       }
 
-               if (*ptr == '^')
-               {
-                       ptr++;
-                       if (!strncmp(o_name, ptr, strlen(ptr)))
-                               flag = TRUE;
-               }
-               else
-#ifdef JP
-                       if (strstr_j(o_name, ptr))
-#else
-                       if (strstr(o_name, ptr))
-#endif
-               {
-                       flag = TRUE;
-               }
-
-               if (flag)
-               {
-                       int j;
-                       if (!IS_FLG(FLG_COLLECTING))
-                               return i;
-                       /* Check if there is a same item */
-                       for (j = 0; j < INVEN_PACK; j++)
-                       {
-                               /*
-                                * 'Collecting' means the item must be absorbed 
-                                * into an inventory slot.
-                                * But an item can not be absorbed into itself!
-                                */
-                               if ((&inventory[j] != o_ptr) &&
-                                   object_similar(&inventory[j], o_ptr))
-                                       return i;
-                       }
-               }
-       }/* for */
-
+        /* No matching entry */
        return -1;
 }
 
@@ -959,8 +1010,7 @@ bool auto_destroy_item(int item, int autopick_idx, bool wait_optimize)
        }
 
        /* Record name of destroyed item */
-       autopick_free_entry(&autopick_entry_last_destroyed);
-       autopick_entry_from_object(&autopick_entry_last_destroyed, o_ptr);
+        COPY(&autopick_last_destroyed_object, o_ptr, object_type);
 
        /* Eliminate the item (from the pack) */
        if (item >= 0)
@@ -1778,7 +1828,7 @@ static void toggle_string(cptr *lines_list, int flg, int y)
  */
 static bool insert_return_code(cptr *lines_list, int cx, int cy)
 {
-       char buf[1024];
+       char buf[MAX_LINELEN];
        int i, j, k;
 
        for (k = 0; lines_list[k]; k++)
@@ -1927,12 +1977,29 @@ void autopick_entry_from_object(autopick_type *entry, object_type *o_ptr)
        return;
 }
 
+
 /*
  * Choose an item and get auto-picker entry from it.
  */
-static bool entry_from_choosed_object(autopick_type *entry)
+static object_type *choose_object(cptr q, cptr s)
 {
        int item;
+
+       if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR | USE_EQUIP))) return NULL;
+
+       /* Get the item (in the pack) */
+       if (item >= 0) return &inventory[item];
+
+       /* Get the item (on the floor) */
+       else return &o_list[0 - item];
+}
+
+
+/*
+ * Choose an item and get auto-picker entry from it.
+ */
+static bool entry_from_choosed_object(autopick_type *entry)
+{
        object_type *o_ptr;
        cptr q, s;
 
@@ -1944,22 +2011,212 @@ static bool entry_from_choosed_object(autopick_type *entry)
        q = "Entry which item? ";
        s = "You have nothing to entry.";
 #endif
-       if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR | USE_EQUIP))) return FALSE;
+        o_ptr = choose_object(q, s);
+       if (!o_ptr) return FALSE;
 
-       /* Get the item (in the pack) */
-       if (item >= 0)
+       autopick_entry_from_object(entry, o_ptr);
+       return TRUE;
+}
+
+
+/*
+ * Choose an item or string for search
+ */
+static bool get_string_for_search(object_type **o_handle, cptr *search_strp)
+{
+        int pos = 0;
+       cptr q, s;
+        char buf[MAX_NLEN+20];
+
+#ifdef JP
+        int k_flag[MAX_NLEN+20];
+        char prompt[] = "¸¡º÷(^I:»ý¤Áʪ ^L:Ç˲õ¤µ¤ì¤¿Êª):";
+#else
+        char prompt[] = "Search key(^I:inven ^L:destroyed):";
+#endif
+        int col = sizeof(prompt) - 1;
+
+        if (*o_handle) object_desc(buf, *o_handle, FALSE, 3);
+        else if (*search_strp) strcpy(buf, *search_strp);
+        else buf[0] = '\0';
+
+       /* Display prompt */
+       prt(prompt, 0, 0);
+
+       /* Display the default answer */
+        Term_erase(col, 0, 255);
+       Term_putstr(col, 0, -1, TERM_YELLOW, buf);
+
+       /* Process input */
+       while (1)
        {
-               o_ptr = &inventory[item];
+                object_type *o_ptr;
+                int i;
+
+                /* Place cursor */
+               Term_gotoxy(col + pos, 0);
+
+               /* Do not process macros except special keys */
+               inkey_special = TRUE;
+
+               /* Get a key */
+               i = inkey();
+
+               /* Analyze the key */
+               switch (i)
+               {
+               case ESCAPE:
+                       pos = 0;
+                       return FALSE;
+
+               case '\n':
+               case '\r':
+                        if (!pos && *o_handle) return TRUE;
+                        string_free(*search_strp);
+                        *search_strp = string_make(buf);
+                        *o_handle = NULL;
+                        return TRUE;
+
+                case KTRL('i'):
+                        /* Get an item */
+#ifdef JP
+                        q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò¸¡º÷¤·¤Þ¤¹¤«? ";
+                        s = "¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
+#else
+                        q = "Entry which item? ";
+                        s = "You have nothing to entry.";
+#endif
+                        o_ptr = choose_object(q, s);
+                        if (!o_ptr) return FALSE;
+
+                        *o_handle = o_ptr;
+                        string_free(*search_strp);
+                        *search_strp = NULL;
+                        return TRUE;
+
+                case KTRL('l'):
+                        if (!autopick_last_destroyed_object.k_idx) break;
+                        *o_handle = &autopick_last_destroyed_object;
+                        string_free(*search_strp);
+                        *search_strp = NULL;
+                        return TRUE;
+
+               case 0x7F:
+               case '\010':
+#ifdef JP
+                        if (pos > 0)
+                        {
+                                pos--;
+                                if (k_flag[pos]) pos--;
+                        }
+#else
+                       if (pos > 0) pos--;
+#endif
+                       break;
+
+               default:
+#ifdef JP
+                        if (iskanji(i))
+                        {
+                                int next;
+
+                                inkey_base = TRUE;
+                                next = inkey ();
+                                if (pos + 1 < MAX_NLEN)
+                                {
+                                        buf[pos++] = i;
+                                        buf[pos] = next;
+                                        k_flag[pos++] = 1;
+                                }
+                                else bell();
+                        }
+                        else if (pos < MAX_NLEN && isprint(i))
+                        {
+                                buf[pos] = i;
+                                k_flag[pos++] = 0;
+                        }
+                        else bell();
+#else
+                       if (pos < MAX_NLEN && isprint(i)) buf[pos++] = i;
+                       else bell();
+#endif
+                       break;
+               }
+
+                /* Terminate */
+                buf[pos] = '\0';
+
+                /* Update the entry */
+                Term_erase(col, 0, 255);
+                Term_putstr(col, 0, -1, TERM_WHITE, buf);
        }
 
-       /* Get the item (on the floor) */
-       else
+        /* Never reached */
+}
+
+
+/*
+ * Search next line matches for o_ptr
+ */
+static bool search_for_object(cptr *lines_list, object_type *o_ptr, int *cyp)
+{
+        int i;
+       autopick_type an_entry, *entry = &an_entry;
+       char o_name[MAX_NLEN];
+
+       object_desc(o_name, o_ptr, FALSE, 3);
+
+       /* Force to be lower case string */
+       for (i = 0; o_name[i]; i++)
        {
-               o_ptr = &o_list[0 - item];
+#ifdef JP
+               if (iskanji(o_name[i]))
+                       i++;
+               else
+#endif
+               if (isupper(o_name[i]))
+                       o_name[i] = tolower(o_name[i]);
        }
+       
+        for (i = *cyp + 1; lines_list[i]; i++)
+        {
+                if (!autopick_new_entry(entry, lines_list[i])) continue;
+
+                if (is_autopick_aux(o_ptr, entry, o_name))
+                {
+                        *cyp = i;
+                        return TRUE;
+                }
+        }
+
+        return FALSE;
+}
 
-       autopick_entry_from_object(entry, o_ptr);
-       return TRUE;
+
+/*
+ * Search next line matches to the string
+ */
+static bool search_for_string(cptr *lines_list, cptr search_str, int *cxp, int *cyp)
+{
+        int i;
+
+        for (i = *cyp + 1; lines_list[i]; i++)
+        {
+                cptr pos;
+#ifdef JP
+                pos = strstr_j(lines_list[i], search_str);
+#else
+               pos = strstr(lines_list[i], search_str);
+#endif
+                if (pos)
+                {
+                        *cxp = (int)(pos - lines_list[i]);
+                        *cyp = i;
+                        return TRUE;
+                }
+        }
+
+        return FALSE;
 }
 
 
@@ -2151,8 +2408,7 @@ static cptr ctrl_command_desc[] =
 };
 
 
-#define MAX_YANK 1024
-#define MAX_LINELEN 1024
+#define MAX_YANK MAX_LINELEN
 #define DIRTY_ALL 0x01
 #define DIRTY_COMMAND 0x02
 #define DIRTY_MODE 0x04
@@ -2166,7 +2422,9 @@ void do_cmd_edit_autopick(void)
        static int cx = 0, cy = 0;
        static int upper = 0, left = 0;
 
-       cptr last_destroyed;
+        object_type *search_o_ptr = NULL;
+        cptr search_str = NULL;
+        cptr last_destroyed;
        char last_destroyed_command[WID_DESC+3];
        char yank_buf[MAX_YANK];
        char classrace[80];
@@ -2192,7 +2450,8 @@ void do_cmd_edit_autopick(void)
        init_autopicker();
 
        /* Name of the Last Destroyed Item */
-       last_destroyed = autopick_line_from_entry(&autopick_entry_last_destroyed);
+       autopick_entry_from_object(entry, &autopick_last_destroyed_object);
+       last_destroyed = autopick_line_from_entry(entry);
 
        /* Command Description of the Last Destroyed Item */
        if (last_destroyed)
@@ -2668,6 +2927,21 @@ void do_cmd_edit_autopick(void)
                                        dirty_flags |= DIRTY_MODE;
                                }                               
                                break;
+                        case '/':
+                               /* Become dirty because of item/equip menu */
+                               dirty_flags |= DIRTY_SCREEN;
+
+                                if (!get_string_for_search(&search_o_ptr, &search_str))
+                                        break;
+                                if (search_o_ptr)
+                                {
+                                        if (search_for_object(lines_list, search_o_ptr, &cy)) cx = 0;
+                                }
+                                else if (search_str)
+                                {
+                                        search_for_string(lines_list, search_str, &cx, &cy);
+                                }
+                                break;
                        }
                }
 
@@ -2756,7 +3030,7 @@ void do_cmd_edit_autopick(void)
                                break;
                        }
                        tmp = autopick_line_from_entry(entry);
-                       autopick_free_entry(entry);
+
                        if (tmp)
                        {
                                insert_return_code(lines_list, 0, cy);
@@ -2861,6 +3135,7 @@ void do_cmd_edit_autopick(void)
                        }
 
                        lines_list[cy] = autopick_line_from_entry(entry);
+
                        /* Now dirty */
                        dirty_line = cy;
 
index 9d0f9a3..7745d74 100644 (file)
@@ -28,7 +28,6 @@ extern int level_up;
  */
 extern int max_autopick;
 extern autopick_type autopick_list[MAX_AUTOPICK];
-extern autopick_type autopick_entry_last_destroyed;
 
 /* tables.c */
 extern s16b ddd[9];
index 1143397..deeabb6 100644 (file)
@@ -41,7 +41,6 @@ int level_up = 0;
  */
 int max_autopick = 0;
 autopick_type autopick_list[MAX_AUTOPICK];
-autopick_type autopick_entry_last_destroyed;
 
 /*
  * Executable version