#define OBJ_GOLD_LIST 480 /* First "gold" entry */
#define MAX_GOLD 18 /* Number of "gold" entries */
-/* Empty hand status */
-#define EMPTY_HAND_NONE 0x0000 /* Both hands are used */
-#define EMPTY_HAND_LARM 0x0001 /* Left hand is empty */
-#define EMPTY_HAND_RARM 0x0002 /* Right hand is empty */
-
/*
* Object flags
*
#define MAGIC_FAIL_5PERCENT 0x0002
#define MAGIC_GAIN_EXP 0x0004
- /*
- * Magic-books for the realms
- */
+/*
+ * Magic-books for the realms
+ */
#define REALM1_BOOK (p_ptr->realm1 + TV_LIFE_BOOK - 1)
#define REALM2_BOOK (p_ptr->realm2 + TV_LIFE_BOOK - 1)
+/* Empty hand status */
+#define EMPTY_HAND_NONE 0x0000 /* Both hands are used */
+#define EMPTY_HAND_LARM 0x0001 /* Left hand is empty */
+#define EMPTY_HAND_RARM 0x0002 /* Right hand is empty */
+
extern const concptr stat_names[6];
extern const concptr stat_names_reduced[6];