ResTable::createIdmap takes a size_t*, and the idmap command is
passing in a size_t*, make AssetManager::createIdmap take a
size_t*. Should fix the mac build.
Change-Id: Idc16dedfe2aa7367c75f89a937a8242d494e8f8e
* corresponding overlay package.
*/
bool createIdmap(const char* targetApkPath, const char* overlayApkPath,
- uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, uint32_t* outSize);
+ uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, size_t* outSize);
private:
struct asset_path
}
bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApkPath,
- uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, uint32_t* outSize)
+ uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, size_t* outSize)
{
AutoMutex _l(mLock);
const String8 paths[2] = { String8(targetApkPath), String8(overlayApkPath) };