if (TotalNumXMMRegs != 0 && NumXMMRegs != TotalNumXMMRegs) {
// Now store the XMM (fp + vector) parameter registers.
- SmallVector<SDValue, 11> SaveXMMOps;
+ SmallVector<SDValue, 12> SaveXMMOps;
SaveXMMOps.push_back(Chain);
unsigned AL = MF.addLiveIn(X86::AL, &X86::GR8RegClass);
"We can't implement an sext load without a arithmetic right shift!");
// Redistribute the loaded elements into the different locations.
- SmallVector<int, 8> ShuffleVec(NumElems * SizeRatio, -1);
+ SmallVector<int, 16> ShuffleVec(NumElems * SizeRatio, -1);
for (unsigned i = 0; i != NumElems; ++i)
ShuffleVec[i * SizeRatio + SizeRatio - 1] = i;
}
// Redistribute the loaded elements into the different locations.
- SmallVector<int, 8> ShuffleVec(NumElems * SizeRatio, -1);
+ SmallVector<int, 16> ShuffleVec(NumElems * SizeRatio, -1);
for (unsigned i = 0; i != NumElems; ++i)
ShuffleVec[i * SizeRatio] = i;