case 'X':
place = '8';
+ /* fall through */
case 'Y':
case 'Z':
case 'W':
case MDCNFG ... SA1110:
if ((addr & 3) == 0)
return s->mm_regs[addr >> 2];
-
+ /* fall through */
default:
printf("%s: Bad register " REG_FMT "\n", __func__, addr);
break;
case 6:
as.endianness = 1;
+ /* fall through */
case 2:
as.fmt = AUD_FMT_S16;
s->shift = as.nchannels;
GUSregb(IRQStatReg2x6) = 0x10;
GUS_irqrequest(state, state->gusirq, 1);
}
+ /* fall through */
case 0x20D: /* SB2xCd no IRQ */
GUSregb(SB2xCd) = (uint8_t) data;
break;
ldebug ("set time const %d\n", s->time_const);
break;
- case 0x42: /* FT2 sets output freq with this, go figure */
- qemu_log_mask(LOG_UNIMP, "cmd 0x42 might not do what it think it"
- " should\n");
case 0x41:
+ case 0x42:
+ /*
+ * 0x41 is documented as setting the output sample rate,
+ * and 0x42 the input sample rate, but in fact SB16 hardware
+ * seems to have only a single sample rate under the hood,
+ * and FT2 sets output freq with this (go figure). Compare:
+ * http://homepages.cae.wisc.edu/~brodskye/sb16doc/sb16doc.html#SamplingRate
+ */
s->freq = dsp_get_hilo (s);
ldebug ("set freq %d\n", s->freq);
break;
s->b[s->dac_index] = regval;
/* Index autoincrement */
s->dac_index = (s->dac_index + 1) & 0xff;
+ /* fall through */
default:
s->dac_state = 0;
break;
s->vga.hw_cursor_y = (val << 3) | (s->vga.sr_index >> 5);
break;
case 0x07: // Extended Sequencer Mode
- cirrus_update_memory_access(s);
+ cirrus_update_memory_access(s);
+ /* fall through */
case 0x08: // EEPROM Control
case 0x09: // Scratch Register 0
case 0x0a: // Scratch Register 1
case OFFSET_TCPR:
if (s->feat & TIMER_FEAT_CAPT)
return s->tcpr;
+ /* fall through */
default:
hw_error("sh_timer_read: Bad offset %x\n", (int)offset);
return 0;
/* FIXME: add support for TIEAWAY and ODD */
qemu_log_mask(LOG_UNIMP, "arm: unimplemented rounding mode: %d\n",
rmode);
+ /* fall through for now */
case FPROUNDING_TIEEVEN:
default:
rmode = float_round_nearest_even;
case 0x82:
if (CODE64(s))
goto illegal_op;
+ /* fall through */
case 0x80: /* GRP1 */
case 0x81:
case 0x83:
case 0x10e ... 0x10f:
/* 3DNow! instructions, ignore prefixes */
s->prefix &= ~(PREFIX_REPZ | PREFIX_REPNZ | PREFIX_DATA);
+ /* fall through */
case 0x110 ... 0x117:
case 0x128 ... 0x12f:
case 0x138 ... 0x13a: