#define MENU_CLASS 1
#define MENU_WILD 2
-#ifdef JP
special_menu_naiyou special_menu_info[] =
{
- {"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
- {"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
- {"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
- {"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
- {"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
- {"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
- {"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
- {"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
- {"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
- {"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
- {"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
+ {_("超能力/特殊能力", "MindCraft/Special"), 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
+ {_("ものまね/特殊能力", "Imitation/Special"), 0, 0, MENU_CLASS, CLASS_IMITATOR},
+ {_("歌/特殊能力", "Song/Special"), 0, 0, MENU_CLASS, CLASS_BARD},
+ {_("必殺技/特殊能力", "Technique/Special"), 0, 0, MENU_CLASS, CLASS_SAMURAI},
+ {_("練気術/魔法/特殊能力", "Mind/Magic/Special"), 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
+ {_("技/特殊能力", "BrutalPower/Special"), 0, 0, MENU_CLASS, CLASS_BERSERKER},
+ {_("技術/特殊能力", "Technique/Special"), 0, 0, MENU_CLASS, CLASS_SMITH},
+ {_("鏡魔法/特殊能力", "MirrorMagic/Special"), 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
+ {_("忍術/特殊能力", "Ninjutsu/Special"), 0, 0, MENU_CLASS, CLASS_NINJA},
+ {_("広域マップ(<)", "Enter global map(<)"), 2, 6, MENU_WILD, FALSE},
+ {_("通常マップ(>)", "Enter local map(>)"), 2, 7, MENU_WILD, TRUE},
{"", 0, 0, 0, 0},
};
-#else
-special_menu_naiyou special_menu_info[] =
-{
- {"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
- {"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
- {"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
- {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
- {"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
- {"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
- {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
- {"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
- {"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
- {"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
- {"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
- {"", 0, 0, 0, 0},
-};
-#endif
static char inkey_from_menu(player_type *player_ptr)
{