Jira: None.
Test: Build passes on Android.
Signed-off-by: Kalyan Kondapally <kalyan.kondapally@intel.com>
return fragment_shader_stream.str();
}
+#if defined(LOAD_PREBUILT_SHADER_FILE) || defined(USE_PREBUILT_SHADER_BIN_ARRAY)
static GLint LoadPreBuiltBinary(GLint gl_program, void *binary, long size) {
GLint status;
return 0;
}
+#endif
#ifdef USE_PREBUILT_SHADER_BIN_ARRAY
#include "glprebuiltshaderarray.h"
std::ostringstream *shader_log) {
GLint status;
GLint program = glCreateProgram();
+#if defined(LOAD_PREBUILT_SHADER_FILE) || defined(USE_PREBUILT_SHADER_BIN_ARRAY)
void *binary_prog;
long binary_sz;
+#endif
if (!program) {
if (shader_log)