/// MachineFunction.
const MachineConstantPool *MCP;
- /// We name each basic block in a Function with a unique number, so
- /// that we can consistently refer to them later. This is cleared
- /// at the beginning of each call to runOnMachineFunction().
- ///
- typedef std::map<const Value *, unsigned> ValueMapTy;
- ValueMapTy NumberForBB;
-
/// GVNonLazyPtrs - Keeps the set of GlobalValues that require
/// non-lazy-pointers for indirect access.
StringMap<std::string> GVNonLazyPtrs;