/// 674: 工廠環境の整備\r
/// 675: 運用装備の統合整備\r
/// 676: 装備開発力の集中整備\r
+ /// 677: 継戦支援能力の整備\r
/// </summary>\r
[TestMethod]\r
- public void DestroyItem_613_638_673_674_675_676()\r
+ public void DestroyItem_613_638_673_674_675_676_677()\r
{\r
var itemInfo = new ItemInfo();\r
- var questInfo = new QuestInfo(itemInfo, null, () => new DateTime(2015, 1, 1)) {AcceptMax = 6};\r
+ var questInfo = new QuestInfo(itemInfo, null, () => new DateTime(2015, 1, 1)) {AcceptMax = 7};\r
\r
itemInfo.InjectItemSpec(new[]\r
{\r
new ItemSpec {Id = 19, Name = "九六式艦戦", Type = 6},\r
new ItemSpec {Id = 4, Name = "14cm単装砲", Type = 2},\r
new ItemSpec {Id = 11, Name = "15.2cm単装砲", Type = 4},\r
- new ItemSpec {Id = 75, Name = "ドラム缶(輸送用)", Type = 30}\r
+ new ItemSpec {Id = 75, Name = "ドラム缶(輸送用)", Type = 30},\r
+ new ItemSpec {Id = 7, Name = "35.6cm連装砲", Type = 3},\r
+ new ItemSpec {Id = 25, Name = "零式水上偵察機", Type = 10},\r
+ new ItemSpec {Id = 13, Name = "61cm三連装魚雷", Type = 5}\r
});\r
- itemInfo.InjectItems(new[] {1, 37, 19, 4, 11, 75});\r
+ itemInfo.InjectItems(new[] {1, 37, 19, 4, 11, 75, 7, 25, 13});\r
questInfo.InspectQuestList(Js(new\r
{\r
api_list = new[]\r
new {api_no = 673, api_category = 6, api_state = 2, api_title = "", api_progress_flag = 0},\r
new {api_no = 674, api_category = 6, api_state = 2, api_title = "", api_progress_flag = 0},\r
new {api_no = 675, api_category = 6, api_state = 2, api_title = "", api_progress_flag = 0},\r
- new {api_no = 676, api_category = 6, api_state = 2, api_title = "", api_progress_flag = 0}\r
+ new {api_no = 676, api_category = 6, api_state = 2, api_title = "", api_progress_flag = 0},\r
+ new {api_no = 677, api_category = 6, api_state = 2, api_title = "", api_progress_flag = 0}\r
}\r
}));\r
- questInfo.InspectDestroyItem("api%5Fslotitem%5Fids=1%2C2%2C3%2C4%2C5%2C6&api%5Fverno=1", null);\r
+ questInfo.InspectDestroyItem("api%5Fslotitem%5Fids=1%2C2%2C3%2C4%2C5%2C6%2C7%2C8%2C9&api%5Fverno=1", null);\r
PAssert.That(() =>\r
questInfo.Quests.Select(q => new {q.Id, q.Count.Now}).Take(4).SequenceEqual(new[]\r
{\r
PAssert.That(() => q675.Id == 675 && q675.Count.NowArray.SequenceEqual(new[] {1, 1}));\r
var q676 = questInfo.Quests[5];\r
PAssert.That(() => q676.Id == 676 && q676.Count.NowArray.SequenceEqual(new[] {1, 1, 1}));\r
+ var q677 = questInfo.Quests[6];\r
+ PAssert.That(() => q677.Id == 677 && q677.Count.NowArray.SequenceEqual(new[] {1, 1, 1}));\r
}\r
\r
/// <summary>\r
{\r
if (progress != 100)\r
return false;\r
- NowArray = NowArray.Zip(Spec.MaxArray, (n, m) => Max(n, m)).ToArray();\r
+ NowArray = NowArray.Zip(Spec.MaxArray, Max).ToArray();\r
return true;\r
}\r
var next = 0;\r
{674, new QuestDestroyItem {Interval = Daily, Max = 3, Items = new[] {21}, Shift = 2}}, // 674: 工廠環境の整備\r
{675, new QuestSpec {Interval = Quarterly, MaxArray = new[] {6, 4}}}, // 675: 運用装備の統合整備\r
{676, new QuestSpec {Interval = Weekly, MaxArray = new[] {3, 3, 1}}}, // 676: 装備開発力の集中整備\r
+ {677, new QuestSpec {Interval = Weekly, MaxArray = new[] {4, 2, 3}}}, // 677: 継戦支援能力の整備\r
\r
{702, new QuestPowerup {Interval = Daily, Max = 2}}, // 702: 艦の「近代化改修」を実施せよ!\r
{703, new QuestPowerup {Interval = Weekly, Max = 15}} // 703: 「近代化改修」を進め、戦備を整えよ!\r
q676.Count.NowArray[2] += items.Count(id => id == 30);\r
NeedSave = true;\r
}\r
+ if (_quests.TryGetValue(677, out var q677))\r
+ {\r
+ q677.Count.NowArray[0] += items.Count(id => id == 3);\r
+ q677.Count.NowArray[1] += items.Count(id => id == 10);\r
+ q677.Count.NowArray[2] += items.Count(id => id == 5);\r
+ NeedSave = true;\r
+ }\r
}\r
\r
public void InspectPowerup(dynamic json)\r