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Changed for a more idiomatic English message about breaking glass.
author
Eric Branlund
<ebranlund@fastmail.com>
Wed, 25 Sep 2019 06:24:26 +0000
(23:24 -0700)
committer
deskull
<deskull@users.sourceforge.jp>
Tue, 21 Jan 2020 15:07:04 +0000
(
00:07
+0900)
src/monster-process.c
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diff --git
a/src/monster-process.c
b/src/monster-process.c
index
0b4ff9f
..
9d7493e
100644
(file)
--- a/
src/monster-process.c
+++ b/
src/monster-process.c
@@
-1851,7
+1851,7
@@
void process_monster(player_type *target_ptr, MONSTER_IDX m_idx)
if (check_hp_for_feat_destruction(f_ptr, m_ptr) && (randint0(m_ptr->hp / 10) > f_ptr->power))
{
if (have_flag(f_ptr->flags, FF_GLASS))
- msg_print(_("ガラスが砕ける音がした!", "You hear
a glass was crashed
!"));
+ msg_print(_("ガラスが砕ける音がした!", "You hear
glass breaking
!"));
else
msg_print(_("ドアを叩き開ける音がした!", "You hear a door burst open!"));