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Changed for a more idiomatic English message about breaking glass.
authorEric Branlund <ebranlund@fastmail.com>
Wed, 25 Sep 2019 06:24:26 +0000 (23:24 -0700)
committerdeskull <deskull@users.sourceforge.jp>
Tue, 21 Jan 2020 15:07:04 +0000 (00:07 +0900)
src/monster-process.c

index 0b4ff9f..9d7493e 100644 (file)
@@ -1851,7 +1851,7 @@ void process_monster(player_type *target_ptr, MONSTER_IDX m_idx)
                                if (check_hp_for_feat_destruction(f_ptr, m_ptr) && (randint0(m_ptr->hp / 10) > f_ptr->power))
                                {
                                        if (have_flag(f_ptr->flags, FF_GLASS))
-                                               msg_print(_("ガラスが砕ける音がした!", "You hear a glass was crashed!"));
+                                               msg_print(_("ガラスが砕ける音がした!", "You hear glass breaking!"));
                                        else
                                                msg_print(_("ドアを叩き開ける音がした!", "You hear a door burst open!"));