#include "angband.h"
#include "util.h"
#include "bldg.h"
+#include "core.h"
#include "artifact.h"
#include "avatar.h"
#include "angband.h"
#include "util.h"
+#include "core.h"
#include "cmd-dump.h"
#include "chest.h"
#include "cmd-dump.h"
#include "term.h"
#include "inet.h"
+#include "core.h"
#include "autopick.h"
static bool load = TRUE; /*!<ロード処理中の分岐フラグ*/
static int wild_regen = 20; /*!<広域マップ移動時の自然回復処理カウンタ(広域マップ1マス毎に20回処理を基本とする)*/
+/*
+ * Flags for initialization
+ */
+int init_flags;
+
/*!
* @brief 擬似鑑定を実際に行い判定を反映する
* @param slot 擬似鑑定を行うプレイヤーの所持リストID
extern const concptr copyright[5];
+
+/*
+ * Initialization flags
+ */
+#define INIT_NAME_ONLY 0x01
+#define INIT_SHOW_TEXT 0x02
+#define INIT_ASSIGN 0x04
+#define INIT_CREATE_DUNGEON 0x08
+#define INIT_ONLY_FEATURES 0x10
+#define INIT_ONLY_BUILDINGS 0x20
+extern int init_flags;
+
extern concptr ANGBAND_SYS;
extern concptr ANGBAND_KEYBOARD;
extern concptr ANGBAND_GRAF;
-/*
- * Initialization flags
- */
-#define INIT_NAME_ONLY 0x01
-#define INIT_SHOW_TEXT 0x02
-#define INIT_ASSIGN 0x04
-#define INIT_CREATE_DUNGEON 0x08
-#define INIT_ONLY_FEATURES 0x10
-#define INIT_ONLY_BUILDINGS 0x20
/*
extern monsterrace_hook_type get_mon_num2_hook;
extern bool (*get_obj_num_hook)(KIND_OBJECT_IDX k_idx);
-extern int init_flags;
extern int highscore_fd;
extern bool can_save;
#include "angband.h"
#include "util.h"
+#include "core.h"
#include "bldg.h"
#include "cmd-dump.h"
#include "angband.h"
#include "util.h"
-#include "load.h"
+#include "core.h"
+#include "load.h"
#include "bldg.h"
#include "report.h"
#include "angband.h"
#include "util.h"
+#include "core.h"
#include "targeting.h"
#include "bldg.h"
*/
bool (*get_obj_num_hook)(KIND_OBJECT_IDX k_idx);
-/*
- * Flags for initialization
- */
-int init_flags;
-
/*
* The "highscore" file descriptor, if available.
#include "angband.h"
#include "util.h"
+#include "core.h"
#include "dungeon.h"
#include "floor.h"