に跡地周辺がMARKされるバグを修正. なお, 以下の変更を含む.
* forget_view()で, panel_contains()を調べる必要はないので修正.
/* Forget that the grid is viewable */
c_ptr->info &= ~(CAVE_VIEW);
- if (!panel_contains(y, x)) continue;
+ /* if (!panel_contains(y, x)) continue; */
/* Update the screen */
/* lite_spot(y, x); Perhaps don't need? */
return (FALSE);
}
+ /* Lose monster light */
+ if (!in_generate) clear_mon_lite();
+
/* Big area of affect */
for (y = (y1 - r); y <= (y1 + r); y++)
{
}
}
+ /* Lose monster light */
+ clear_mon_lite();
/* Examine the quaked region */
for (dy = -r; dy <= r; dy++)