This caused random failures for two conditional rendering tests:
dEQP-VK.conditional_rendering.draw_clear.draw.update_with_rendering_discard
dEQP-VK.conditional_rendering.draw_clear.draw.update_with_rendering_no_discard
These wrote the predicate with the vertex shader, did a barrier and then
started the conditional rendering. However the cache flushes for the barrier
only happen on first draw, so after the predicate has been read.
Fixes:
e45ba51ea45 "radv: add support for VK_EXT_conditional_rendering"
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit
8c93ef5de98a90a93434d351c769f3c06f206397)
draw_visible = false;
}
+ si_emit_cache_flush(cmd_buffer);
+
/* Enable predication for this command buffer. */
si_emit_set_predication_state(cmd_buffer, draw_visible, va);
cmd_buffer->state.predicating = true;