// FIXME: Same concerns as with SectionData.
class MCSymbolData : public ilist_node<MCSymbolData> {
public:
- const MCSymbol &Symbol;
+ const MCSymbol *Symbol;
/// Fragment - The fragment this symbol's value is relative to, if any.
MCFragment *Fragment;
/// @name Accessors
/// @{
- const MCSymbol &getSymbol() const { return Symbol; }
+ const MCSymbol &getSymbol() const { return *Symbol; }
MCFragment *getFragment() const { return Fragment; }
void setFragment(MCFragment *Value) { Fragment = Value; }
/* *** */
-MCSymbolData::MCSymbolData() : Symbol(*(const MCSymbol*)0) {}
+MCSymbolData::MCSymbolData() : Symbol(0) {}
MCSymbolData::MCSymbolData(const MCSymbol &_Symbol, MCFragment *_Fragment,
uint64_t _Offset, MCAssembler *A)
- : Symbol(_Symbol), Fragment(_Fragment), Offset(_Offset),
+ : Symbol(&_Symbol), Fragment(_Fragment), Offset(_Offset),
IsExternal(false), IsPrivateExtern(false),
CommonSize(0), CommonAlign(0), Flags(0), Index(0)
{