1. SkipFrame for vaQuerySurfaceStatus
2. disable_deblocking_filter_idc for VAEncSliceParameterBuffer
union {
struct {
unsigned char is_intra : 1;
- unsigned char deblock_on : 1;
+ unsigned char disable_deblocking_filter_idc : 2;
};
unsigned char flags;
};
VASurfaceDisplaying = 1, /* Displaying in progress (not safe to render into it) */
/* this status is useful if surface is used as the source */
/* of an overlay */
- VASurfaceReady = 2 /* not being rendered or displayed */
+ VASurfaceReady = 2, /* not being rendered or displayed */
+ VASurfaceSkipped = 3 /* to indicate a skipped frame during encode */
} VASurfaceStatus;
/*