bool view_torch_grids; /* Map remembers all torch-lit grids */
bool view_unsafe_grids; /* Map marked by detect traps */
bool view_reduce_view; /* Reduce view-radius in town */
-bool fresh_before; /* Flush output while continuous command */
+bool fresh_before; /* Flush output while in repeated command */
bool fresh_after; /* Flush output after monster's move */
bool fresh_message; /* Flush output after every message */
bool hilite_player; /* Hilite the player with the cursor */
bool find_ignore_stairs; /* Run past stairs */
bool find_ignore_doors; /* Run through open doors */
bool find_cut; /* Run past known corners */
-bool check_abort; /* Check for user abort while continuous command */
+bool check_abort; /* Check for user abort while in repeated command */
bool flush_failure; /* Flush input on various failures */
bool flush_disturb; /* Flush input whenever disturbed */
bool disturb_move; /* Disturb whenever any monster moves */
"view_reduce_view", _("街では視野を狭くする", "Reduce view-radius in town") },
{ &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23,
- "fresh_before", _("連続コマンド中に画面を再描画し続ける", "Flush output while continuous command") },
+ "fresh_before", _("連続コマンド中に画面を再描画し続ける", "Flush output while in repeated command") },
{ &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24,
"fresh_after", _("コマンド後に画面を常に再描画し続ける", "Flush output after monster's move") },
"find_cut", _("曲り角を斜めに最短距離で通過する", "Run past known corners") },
{ &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18,
- "check_abort", _("連続コマンドはキー入力で中断する", "Check for user abort while continuous command") },
+ "check_abort", _("連続コマンドはキー入力で中断する", "Check for user abort while in repeated command") },
{ &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20,
"flush_failure", _("様々なミス発生時に入力をクリアする", "Flush input on various failures") },