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use proper datatypes to silence a bunch of warnings
authorBrian Paul <brian.paul@tungstengraphics.com>
Thu, 1 Sep 2005 03:19:45 +0000 (03:19 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Thu, 1 Sep 2005 03:19:45 +0000 (03:19 +0000)
src/mesa/drivers/dri/savage/savagespan.c

index a261299..2158391 100644 (file)
@@ -42,9 +42,9 @@
    GLubyte *buf = map +                                        \
                  dPriv->x * cpp +                      \
                  dPriv->y * pitch;                     \
-   char *read_buf = buf;                                       \
+   GLubyte *read_buf = buf;                            \
    GLuint p;                                           \
-   (void) p
+   (void) p; (void) read_buf;
 
 #define LOCAL_DEPTH_VARS                               \
    savageContextPtr imesa = SAVAGE_CONTEXT(ctx);       \
@@ -193,7 +193,7 @@ static void savageDDSetBuffer(GLcontext *ctx, GLframebuffer *buffer,
                              GLuint bufferBit)
 {
    savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
-   char *map;
+   GLubyte *map;
 
    assert((bufferBit == BUFFER_BIT_FRONT_LEFT) || (bufferBit == BUFFER_BIT_BACK_LEFT));
 
@@ -266,7 +266,6 @@ static void savageSpanRenderStart( GLcontext *ctx )
 
 void savageDDInitSpanFuncs( GLcontext *ctx )
 {
-   savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
    struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
 
    swdd->SetBuffer = savageDDSetBuffer;