/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
}
}
- /* Check if any renderbuffer is attached more than once.
- * Note that there's one exception: a GL_DEPTH_STENCIL renderbuffer can be
- * bound to both the stencil and depth attachment points at the same time.
- */
- for (i = 0; i < BUFFER_COUNT - 1; i++) {
- struct gl_renderbuffer *rb_i = fb->Attachment[i].Renderbuffer;
- if (rb_i) {
- GLint j;
- for (j = i + 1; j < BUFFER_COUNT; j++) {
- struct gl_renderbuffer *rb_j = fb->Attachment[j].Renderbuffer;
- if (rb_i == rb_j && rb_i->_BaseFormat != GL_DEPTH_STENCIL_EXT) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT;
- fbo_incomplete("multiply bound renderbuffer", -1);
- return;
- }
- }
- }
- }
-
-
if (numImages == 0) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
fbo_incomplete("no attachments", -1);