Put WebViews in a HW layer, if the clip is a non-rect.
This CL reuses logic implemented by ag/705975. This used
to be the way GL WebViews were drawn in Android M.
Implement complex clip detection at recording
time, which was not previously supported by the canvas.
Vulkan WebViews using GL interop are already drawn
in a layer, but this CL will be useful when WebView
supports new Vulkan interop.
Test: WebView CTS pass for Vulkan and GL
Bug:
115613038
Change-Id: I9b02c6f4de8efd504a7507633f3d849004215a16
void RecordingCanvas::reset(DisplayListData* dl, const SkIRect& bounds) {
this->resetCanvas(bounds.right(), bounds.bottom());
fDL = dl;
+ mClipMayBeComplex = false;
+ mSaveCount = mComplexSaveCount = 0;
}
sk_sp<SkSurface> RecordingCanvas::onNewSurface(const SkImageInfo&, const SkSurfaceProps&) {
}
void RecordingCanvas::willSave() {
+ mSaveCount++;
fDL->save();
}
SkCanvas::SaveLayerStrategy RecordingCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) {
return SkCanvas::kNoLayer_SaveLayerStrategy;
}
void RecordingCanvas::willRestore() {
+ mSaveCount--;
+ if (mSaveCount < mComplexSaveCount) {
+ mClipMayBeComplex = false;
+ mComplexSaveCount = 0;
+ }
fDL->restore();
}
void RecordingCanvas::onClipRect(const SkRect& rect, SkClipOp op, ClipEdgeStyle style) {
fDL->clipRect(rect, op, style == kSoft_ClipEdgeStyle);
+ if (!getTotalMatrix().isScaleTranslate()) {
+ setClipMayBeComplex();
+ }
this->INHERITED::onClipRect(rect, op, style);
}
void RecordingCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle style) {
+ if (rrect.getType() > SkRRect::kRect_Type || !getTotalMatrix().isScaleTranslate()) {
+ setClipMayBeComplex();
+ }
fDL->clipRRect(rrect, op, style == kSoft_ClipEdgeStyle);
this->INHERITED::onClipRRect(rrect, op, style);
}
void RecordingCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle style) {
+ setClipMayBeComplex();
fDL->clipPath(path, op, style == kSoft_ClipEdgeStyle);
this->INHERITED::onClipPath(path, op, style);
}
void RecordingCanvas::onClipRegion(const SkRegion& region, SkClipOp op) {
+ if (region.isComplex() || !getTotalMatrix().isScaleTranslate()) {
+ setClipMayBeComplex();
+ }
fDL->clipRegion(region, op);
this->INHERITED::onClipRegion(region, op);
}
void drawVectorDrawable(VectorDrawableRoot* tree);
+ /**
+ * If "isClipMayBeComplex" returns false, it is guaranteed the current clip is a rectangle.
+ * If the return value is true, then clip may or may not be complex (there is no guarantee).
+ */
+ inline bool isClipMayBeComplex() { return mClipMayBeComplex; }
+
private:
typedef SkCanvasVirtualEnforcer<SkNoDrawCanvas> INHERITED;
+ inline void setClipMayBeComplex() {
+ if (!mClipMayBeComplex) {
+ mComplexSaveCount = mSaveCount;
+ mClipMayBeComplex = true;
+ }
+ }
+
DisplayListData* fDL;
+
+ /**
+ * mClipMayBeComplex tracks if the current clip is a rectangle. This flag is used to promote
+ * FunctorDrawable to a layer, if it is clipped by a non-rect.
+ */
+ bool mClipMayBeComplex = false;
+
+ /**
+ * mSaveCount is the current level of our save tree.
+ */
+ int mSaveCount = 0;
+
+ /**
+ * mComplexSaveCount is the first save level, which has a complex clip. Every level below
+ * mComplexSaveCount is assumed to have a complex clip and every level above mComplexSaveCount
+ * is guaranteed to not be complex.
+ */
+ int mComplexSaveCount = 0;
};
} // namespace uirenderer
// parent may have already dictated that a descendant layer is needed
bool functorsNeedLayer =
ancestorDictatesFunctorsNeedLayer
+ || CC_UNLIKELY(isClipMayBeComplex())
// Round rect clipping forces layer for functors
|| CC_UNLIKELY(getOutline().willRoundRectClip()) ||
bool isProjectionReceiver() const { return mPrimitiveFields.mProjectionReceiver; }
+ bool setClipMayBeComplex(bool isClipMayBeComplex) {
+ return RP_SET(mPrimitiveFields.mClipMayBeComplex, isClipMayBeComplex);
+ }
+
+ bool isClipMayBeComplex() const { return mPrimitiveFields.mClipMayBeComplex; }
+
bool setStaticMatrix(const SkMatrix* matrix) {
delete mStaticMatrix;
if (matrix) {
bool mProjectBackwards = false;
bool mProjectionReceiver = false;
bool mAllowForceDark = true;
+ bool mClipMayBeComplex = false;
Rect mClipBounds;
Outline mOutline;
RevealClip mRevealClip;
RenderNode* childNode = child.getRenderNode();
Matrix4 mat4(child.getRecordedMatrix());
info.damageAccumulator->pushTransform(&mat4);
- // TODO: a layer is needed if the canvas is rotated or has a non-rect clip
info.hasBackwardProjectedNodes = false;
childFn(childNode, observer, info, functorsNeedLayer);
hasBackwardProjectedNodesSubtree |= info.hasBackwardProjectedNodes;
// Record the child node. Drawable dtor will be invoked when mChildNodes deque is cleared.
mDisplayList->mChildNodes.emplace_back(renderNode, asSkCanvas(), true, mCurrentBarrier);
auto& renderNodeDrawable = mDisplayList->mChildNodes.back();
+ if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) {
+ // Put Vulkan WebViews with non-rectangular clips in a HW layer
+ renderNode->mutateStagingProperties().setClipMayBeComplex(mRecorder.isClipMayBeComplex());
+ }
drawDrawable(&renderNodeDrawable);
// use staging property, since recording on UI thread