case 20:
if (name) return _("悪魔変化", "Polymorph Demon");
if (desc) return _("一定時間、悪魔に変化する。変化している間は本来の種族の能力を失い、代わりに悪魔としての能力を得る。",
- "Causes you to mimic a demon for a while. Loses abilities of original race and gets abilities as a demon.");
+ "Causes you to mimic a demon for a while. You lose the abilities of your original race and get the abilities of a demon for that time.");
{
int base = 10 + plev / 2;
case 31:
if (name) return _("魔王変化", "Polymorph Demonlord");
if (desc) return _("悪魔の王に変化する。変化している間は本来の種族の能力を失い、代わりに悪魔の王としての能力を得、壁を破壊しながら歩く。",
- "Causes you to mimic a demon lord for a while. Loses abilities of original race and gets great abilities as a demon lord. Even hard walls can't stop your walking.");
+ "Causes you to mimic a demon lord for a while. You lose the abilities of your original race and get the great abilities of a demon lord for that time. Even hard walls can't stop your walking.");
{
int base = 15;
case 27:
if (name) return _("吸血鬼変化", "Polymorph Vampire");
if (desc) return _("一定時間、吸血鬼に変化する。変化している間は本来の種族の能力を失い、代わりに吸血鬼としての能力を得る。",
- "Causes you to mimic a vampire for a while. Loses abilities of original race and gets abilities as a vampire.");
+ "Causes you to mimic a vampire for a while. You lose the abilities of your original race and get the abilities of a vampire for that time.");
{
int base = 10 + plev / 2;