if (mouse.Mid || (mouse.Left && mouse.Right))
{
LockMouseMoveDir(m, mx, my);
-
mx *= camera_dist;
my *= camera_dist;
mx = -mx;
- manip.Track( mx , my );
+ manip.Track(mx, my);
}
else if (mouse.Right)
{
else
{
LockMouseMoveDir(m, mx, my);
-
mx *= camera_dist;
my *= camera_dist;
mx = -mx;
}
else if (mouse.Left)
{
+ LockMouseMoveDir(m, mx, my);
mx *= float(M_PI);
my *= float(M_PI);
mx = -mx;
my = -my;
- LockMouseMoveDir(m, mx, my);
-
if (!m_FpsMode)
{
if (m_CameraReverse)
mx *= -1.0f;
- manip.Tumble( mx , my );
+ manip.Tumble(mx, my);
}
else
{
- manip.Rotate( mx , my );
+ manip.Rotate(mx, my);
}
}
else