Move content bounds into DrawFrameTask. This ensures
that changes in bounds are synchronized with changes in
rendering commands, avoiding potential underdraw.
Bug:
64200212
Test: Repro steps in bug. Drag up/down on resize handle, verify
no flicker.
Change-Id: I3109acf262e23c2a7d8904f1dcbfc8273aaed65b
void addRenderNode(RenderNode* node, bool placeFront);
void removeRenderNode(RenderNode* node);
- void setContentDrawBounds(int left, int top, int right, int bottom) {
- mContentDrawBounds.set(left, top, right, bottom);
+ void setContentDrawBounds(const Rect& bounds) {
+ mContentDrawBounds = bounds;
}
RenderState& getRenderState() {
DrawFrameTask::DrawFrameTask()
: mRenderThread(nullptr)
, mContext(nullptr)
+ , mContentDrawBounds(0, 0, 0, 0)
, mSyncResult(SyncResult::OK) {
}
mLayers[i]->apply();
}
mLayers.clear();
+ mContext->setContentDrawBounds(mContentDrawBounds);
mContext->prepareTree(info, mFrameInfo, mSyncQueued, mTargetNode);
// This is after the prepareTree so that any pending operations
virtual ~DrawFrameTask();
void setContext(RenderThread* thread, CanvasContext* context, RenderNode* targetNode);
+ void setContentDrawBounds(int left, int top, int right, int bottom) {
+ mContentDrawBounds.set(left, top, right, bottom);
+ }
void pushLayerUpdate(DeferredLayerUpdater* layer);
void removeLayerUpdate(DeferredLayerUpdater* layer);
RenderThread* mRenderThread;
CanvasContext* mContext;
RenderNode* mTargetNode = nullptr;
+ Rect mContentDrawBounds;
/*********************************************
* Single frame data
staticPostAndWait(task);
}
-CREATE_BRIDGE5(setContentDrawBounds, CanvasContext* context, int left, int top,
- int right, int bottom) {
- args->context->setContentDrawBounds(args->left, args->top, args->right, args->bottom);
- return nullptr;
-}
-
void RenderProxy::setContentDrawBounds(int left, int top, int right, int bottom) {
- SETUP_TASK(setContentDrawBounds);
- args->context = mContext;
- args->left = left;
- args->top = top;
- args->right = right;
- args->bottom = bottom;
- staticPostAndWait(task);
+ mDrawFrameTask.setContentDrawBounds(left, top, right, bottom);
}
CREATE_BRIDGE1(serializeDisplayListTree, CanvasContext* context) {