if (over->x < 0 || over->y < 0 ||
over->x + var_values[VAR_OVERLAY_W] > var_values[VAR_MAIN_W] ||
over->y + var_values[VAR_OVERLAY_H] > var_values[VAR_MAIN_H]) {
- av_log(ctx, AV_LOG_ERROR,
+ av_log(ctx, AV_LOG_WARNING,
"Overlay area (%d,%d)<->(%d,%d) not within the main area (0,0)<->(%d,%d) or zero-sized\n",
over->x, over->y,
(int)(over->x + var_values[VAR_OVERLAY_W]),
(int)(over->y + var_values[VAR_OVERLAY_H]),
(int)var_values[VAR_MAIN_W], (int)var_values[VAR_MAIN_H]);
- return AVERROR(EINVAL);
}
return 0;
/**
* Blend image in src to destination buffer dst at position (x, y).
- *
- * It is assumed that the src image at position (x, y) is contained in
- * dst.
*/
static void blend_image(AVFilterContext *ctx,
AVFilterBufferRef *dst, AVFilterBufferRef *src,
int x, int y)
{
OverlayContext *over = ctx->priv;
- int i, j, k;
- int width = src->video->w;
- int height = src->video->h;
+ int i, imax, j, jmax, k, kmax;
+ const int src_w = src->video->w;
+ const int src_h = src->video->h;
+ const int dst_w = dst->video->w;
+ const int dst_h = dst->video->h;
+
+ if (x >= dst_w || x+dst_w < 0 ||
+ y >= dst_h || y+dst_h < 0)
+ return; /* no intersection */
if (over->main_is_packed_rgb) {
- uint8_t *dp = dst->data[0] + x * over->main_pix_step[0] +
- y * dst->linesize[0];
- uint8_t *sp = src->data[0];
uint8_t alpha; ///< the amount of overlay to blend on to main
const int dr = over->main_rgba_map[R];
const int dg = over->main_rgba_map[G];
const int sa = over->overlay_rgba_map[A];
const int sstep = over->overlay_pix_step[0];
const int main_has_alpha = over->main_has_alpha;
- for (i = 0; i < height; i++) {
- uint8_t *d = dp, *s = sp;
- for (j = 0; j < width; j++) {
+ uint8_t *s, *sp, *d, *dp;
+
+ i = FFMAX(-y, 0);
+ sp = src->data[0] + i * src->linesize[0];
+ dp = dst->data[0] + (y+i) * dst->linesize[0];
+
+ for (imax = FFMIN(-y + dst_h, src_h); i < imax; i++) {
+ j = FFMAX(-x, 0);
+ s = sp + j * sstep;
+ d = dp + (x+j) * dstep;
+
+ for (jmax = FFMIN(-x + dst_w, src_w); j < jmax; j++) {
alpha = s[sa];
// if the main channel has an alpha channel, alpha has to be calculated
} else {
const int main_has_alpha = over->main_has_alpha;
if (main_has_alpha) {
- uint8_t *da = dst->data[3] + x * over->main_pix_step[3] +
- y * dst->linesize[3];
- uint8_t *sa = src->data[3];
uint8_t alpha; ///< the amount of overlay to blend on to main
- for (i = 0; i < height; i++) {
- uint8_t *d = da, *s = sa;
- for (j = 0; j < width; j++) {
+ uint8_t *s, *sa, *d, *da;
+
+ i = FFMAX(-y, 0);
+ sa = src->data[3] + i * src->linesize[3];
+ da = dst->data[3] + (y+i) * dst->linesize[3];
+
+ for (imax = FFMIN(-y + dst_h, src_h); i < imax; i++) {
+ j = FFMAX(-x, 0);
+ s = sa + j;
+ d = da + x+j;
+
+ for (jmax = FFMIN(-x + dst_w, src_w); j < jmax; j++) {
alpha = *s;
if (alpha != 0 && alpha != 255) {
uint8_t alpha_d = *d;
for (i = 0; i < 3; i++) {
int hsub = i ? over->hsub : 0;
int vsub = i ? over->vsub : 0;
- uint8_t *dp = dst->data[i] + (x >> hsub) +
- (y >> vsub) * dst->linesize[i];
- uint8_t *sp = src->data[i];
- uint8_t *ap = src->data[3];
- int wp = FFALIGN(width, 1<<hsub) >> hsub;
- int hp = FFALIGN(height, 1<<vsub) >> vsub;
- for (j = 0; j < hp; j++) {
- uint8_t *d = dp, *s = sp, *a = ap;
- for (k = 0; k < wp; k++) {
- // average alpha for color components, improve quality
+ int src_wp = FFALIGN(src_w, 1<<hsub) >> hsub;
+ int src_hp = FFALIGN(src_h, 1<<vsub) >> vsub;
+ int dst_wp = FFALIGN(dst_w, 1<<hsub) >> hsub;
+ int dst_hp = FFALIGN(dst_h, 1<<vsub) >> vsub;
+ int yp = y>>vsub;
+ int xp = x>>hsub;
+ uint8_t *s, *sp, *d, *dp, *a, *ap;
+
+ j = FFMAX(-yp, 0);
+ sp = src->data[i] + j * src->linesize[i];
+ dp = dst->data[i] + (yp+j) * dst->linesize[i];
+ ap = src->data[3] + (j<<vsub) * src->linesize[3];
+
+ for (jmax = FFMIN(-yp + dst_hp, src_hp); j < jmax; j++) {
+ k = FFMAX(-xp, 0);
+ d = dp + xp+k;
+ s = sp + k;
+ a = ap + (k<<hsub);
+
+ for (kmax = FFMIN(-xp + dst_wp, src_wp); k < kmax; k++) {
int alpha_v, alpha_h, alpha;
- if (hsub && vsub && j+1 < hp && k+1 < wp) {
+
+ // average alpha for color components, improve quality
+ if (hsub && vsub && j+1 < src_hp && k+1 < src_wp) {
alpha = (a[0] + a[src->linesize[3]] +
a[1] + a[src->linesize[3]+1]) >> 2;
} else if (hsub || vsub) {
- alpha_h = hsub && k+1 < wp ?
+ alpha_h = hsub && k+1 < src_wp ?
(a[0] + a[1]) >> 1 : a[0];
- alpha_v = vsub && j+1 < hp ?
+ alpha_v = vsub && j+1 < src_hp ?
(a[0] + a[src->linesize[3]]) >> 1 : a[0];
alpha = (alpha_v + alpha_h) >> 1;
} else
if (main_has_alpha && alpha != 0 && alpha != 255) {
// average alpha for color components, improve quality
uint8_t alpha_d;
- if (hsub && vsub && j+1 < hp && k+1 < wp) {
+ if (hsub && vsub && j+1 < src_hp && k+1 < src_wp) {
alpha_d = (d[0] + d[src->linesize[3]] +
d[1] + d[src->linesize[3]+1]) >> 2;
} else if (hsub || vsub) {
- alpha_h = hsub && k+1 < wp ?
+ alpha_h = hsub && k+1 < src_wp ?
(d[0] + d[1]) >> 1 : d[0];
- alpha_v = vsub && j+1 < hp ?
+ alpha_v = vsub && j+1 < src_hp ?
(d[0] + d[src->linesize[3]]) >> 1 : d[0];
alpha_d = (alpha_v + alpha_h) >> 1;
} else