#include "files.h"
#include "util.h"
+#include "term.h"
#include "cmd-dump.h"
#include "inet.h"
#include "japanese.h"
+#include "term.h"
#include <stdio.h>
#include <stdarg.h>
#include "util.h"
#include "core.h"
#include "inet.h"
+#include "term.h"
#include "creature.h"
extern STR_OFFSET quark__num;
extern concptr *quark__str;
-extern term *angband_term[8];
-
extern player_type *p_ptr;
extern MONSTER_IDX pet_t_m_idx;
NULL
};
+/*
+ * The array of window pointers
+ */
+term *angband_term[8];
+
/*!
* スクリーン表示色キャラクタ /
* Encode the screen colors
extern const concptr ident_info[];
extern const concptr color_char;
+extern term *angband_term[8];
+
extern TERM_COLOR misc_to_attr[256];
extern SYMBOL_CODE misc_to_char[256];
extern TERM_COLOR tval_to_attr[128];
*/
concptr *quark__str;
-/*
- * The array of window pointers
- */
-term *angband_term[8];
-
/*** Player information ***/
/*
* Dungeon size info
*/
-
POSITION panel_row_min, panel_row_max;
POSITION panel_col_min, panel_col_max;
POSITION panel_col_prt, panel_row_prt;
-
/*
* Some screen locations for various display routines
* Currently, row 8 and 15 are the only "blank" rows.