{\r
if(!(context->getBooleanv(pname, params)))\r
{\r
- unsigned int numParams = context->getQueryParameterNum(pname);\r
+ int numParams = context->getQueryParameterNum(pname);\r
\r
if(numParams < 0)\r
{\r
\r
context->getFloatv(pname, floatParams);\r
\r
- for(unsigned int i = 0; i < numParams; ++i)\r
+ for(int i = 0; i < numParams; ++i)\r
{\r
if(floatParams[i] == 0.0f)\r
params[i] = GL_FALSE;\r
\r
context->getIntegerv(pname, intParams);\r
\r
- for(unsigned int i = 0; i < numParams; ++i)\r
+ for(int i = 0; i < numParams; ++i)\r
{\r
if(intParams[i] == 0)\r
params[i] = GL_FALSE;\r
{\r
if(!(context->getFloatv(pname, params)))\r
{\r
- unsigned int numParams = context->getQueryParameterNum(pname);\r
+ int numParams = context->getQueryParameterNum(pname);\r
\r
if(numParams < 0)\r
{\r
\r
context->getBooleanv(pname, boolParams);\r
\r
- for(unsigned int i = 0; i < numParams; ++i)\r
+ for(int i = 0; i < numParams; ++i)\r
{\r
if(boolParams[i] == GL_FALSE)\r
params[i] = 0.0f;\r
\r
context->getIntegerv(pname, intParams);\r
\r
- for(unsigned int i = 0; i < numParams; ++i)\r
+ for(int i = 0; i < numParams; ++i)\r
{\r
params[i] = (GLfloat)intParams[i];\r
}\r
{\r
if(!(context->getIntegerv(pname, params)))\r
{\r
- unsigned int numParams = context->getQueryParameterNum(pname);\r
+ int numParams = context->getQueryParameterNum(pname);\r
\r
if(numParams < 0)\r
{\r
\r
context->getBooleanv(pname, boolParams);\r
\r
- for(unsigned int i = 0; i < numParams; ++i)\r
+ for(int i = 0; i < numParams; ++i)\r
{\r
if(boolParams[i] == GL_FALSE)\r
params[i] = 0;\r
\r
context->getFloatv(pname, floatParams);\r
\r
- for(unsigned int i = 0; i < numParams; ++i)\r
+ for(int i = 0; i < numParams; ++i)\r
{\r
if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE)\r
{\r