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[Refactor] #38997 today_target() にplayer_type * 引数を追加 / Added player_type * argument...
authorHourier <hourier@users.sourceforge.jp>
Sat, 11 Jan 2020 10:22:09 +0000 (19:22 +0900)
committerHourier <hourier@users.sourceforge.jp>
Sat, 11 Jan 2020 10:22:09 +0000 (19:22 +0900)
src/bldg.c

index 1b81b07..60cefea 100644 (file)
@@ -1724,7 +1724,7 @@ static bool kakutoujou(player_type *player_ptr)
  * @param player_ptr プレーヤーへの参照ポインタ
  * @return なし
  */
-static void today_target(void)
+static void today_target(player_type *player_ptr)
 {
        char buf[160];
        monster_race *r_ptr = &r_info[today_mon];
@@ -1737,7 +1737,7 @@ static void today_target(void)
        prt(buf, 8, 10);
        sprintf(buf, _("骨   ---- $%d", "skeleton ---- $%d"), (int)r_ptr->level * 30 + 60);
        prt(buf, 9, 10);
-       p_ptr->today_mon = today_mon;
+       player_ptr->today_mon = today_mon;
 }
 
 
@@ -4060,7 +4060,7 @@ static void bldg_process_command(player_type *player_ptr, building_type *bldg, i
                break;
 
        case BACT_TARGET:
-               today_target();
+               today_target(player_ptr);
                break;
 
        case BACT_KANKIN: