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あたり判定訂正に伴うmarginなおしてみた
authorisuke <namahage.toshi@gmail.com>
Sun, 25 Aug 2013 02:32:44 +0000 (11:32 +0900)
committerisuke <namahage.toshi@gmail.com>
Sun, 25 Aug 2013 02:32:44 +0000 (11:32 +0900)
www/stage/okubo.js

index 0b4e618..4a429dc 100644 (file)
@@ -116,7 +116,7 @@ stage.runStage = function(){
        var main = new MainCharacterClass(stage, [["nakedman.png","nakedman2.png",]]);
        main.size.x = 32;
        main.size.y=64;
-       main.origin.x =4000;
+       main.origin.x =0;
        main.origin.y =0;
        main.ownerUID = stage.manager.userID;
         main.movingVelocity = 210;
@@ -130,8 +130,8 @@ stage.runStage = function(){
        e1.origin.x =2800;
        e1.origin.y =0;
        e1.chasingRange = 700;
-       e1.collisionMarginTop = 90;
-       e1.collisionMarginBottom = 10;
+       e1.collisionMargin.top = 90;
+       e1.collisionMargin.bottom = 10;
        e1.ownerUID = stage.manager.userID;
         e1.movingVelocity = 115;
         e1.touchDamage = 30;
@@ -193,7 +193,7 @@ stage.runStage = function(){
        e5.origin.x =1440;
        e5.origin.y =220;
        e5.chasingRange = 270;
-       e5.collisionMarginTop = 4;
+       e5.collisionMargin.top = 4;
        e5.ownerUID = stage.manager.userID;
         e5.movingVelocity = 200;
         
@@ -278,9 +278,9 @@ stage.runStage = function(){
        c1.chasingRange = 200;
        c1.ownerUID = stage.manager.userID;
         c1.movingVelocity = 80;
-        c1.collisionMarginTop = 14;
-        c1.collisionMarginRight = 16;
-        c1.collisionMarginLeft = 16;
+        c1.collisionMargin.top = 14;
+        c1.collisionMargin.right = 16;
+        c1.collisionMargin.left = 16;
         c1.touchDamage = 0;
        
        //メインキャラクターから受けるダメージの設定
@@ -297,9 +297,9 @@ stage.runStage = function(){
        c2.chasingRange = 200;
        c2.ownerUID = stage.manager.userID;
         c2.movingVelocity = 150;
-        c2.collisionMarginTop = 14;
-        c2.collisionMarginRight = 16;
-        c2.collisionMarginLeft = 16;
+        c2.collisionMargin.top = 14;
+        c2.collisionMargin.right = 16;
+        c2.collisionMargin.left = 16;
          c2.touchDamage = 0;
        
        //メインキャラクターから受けるダメージの設定
@@ -318,8 +318,8 @@ barn.size.x = 200;
 barn.size.y = 150;
 barn.origin.x = 1332;
 barn.origin.y =236;
-barn.collisionMarginTop = 45;
-barn.collisionMarginRight = 30;
+barn.collisionMargin.top = 45;
+barn.collisionMargin.right = 30;
 stage.addStageObject(barn);
 
 var barn2 = new SlopeBlockClass(stage, ["barn.png", 49, 49]);