var main = new MainCharacterClass(stage, [["nakedman.png","nakedman2.png",]]);
main.size.x = 32;
main.size.y=64;
- main.origin.x =4000;
+ main.origin.x =0;
main.origin.y =0;
main.ownerUID = stage.manager.userID;
main.movingVelocity = 210;
e1.origin.x =2800;
e1.origin.y =0;
e1.chasingRange = 700;
- e1.collisionMarginTop = 90;
- e1.collisionMarginBottom = 10;
+ e1.collisionMargin.top = 90;
+ e1.collisionMargin.bottom = 10;
e1.ownerUID = stage.manager.userID;
e1.movingVelocity = 115;
e1.touchDamage = 30;
e5.origin.x =1440;
e5.origin.y =220;
e5.chasingRange = 270;
- e5.collisionMarginTop = 4;
+ e5.collisionMargin.top = 4;
e5.ownerUID = stage.manager.userID;
e5.movingVelocity = 200;
c1.chasingRange = 200;
c1.ownerUID = stage.manager.userID;
c1.movingVelocity = 80;
- c1.collisionMarginTop = 14;
- c1.collisionMarginRight = 16;
- c1.collisionMarginLeft = 16;
+ c1.collisionMargin.top = 14;
+ c1.collisionMargin.right = 16;
+ c1.collisionMargin.left = 16;
c1.touchDamage = 0;
//メインキャラクターから受けるダメージの設定
c2.chasingRange = 200;
c2.ownerUID = stage.manager.userID;
c2.movingVelocity = 150;
- c2.collisionMarginTop = 14;
- c2.collisionMarginRight = 16;
- c2.collisionMarginLeft = 16;
+ c2.collisionMargin.top = 14;
+ c2.collisionMargin.right = 16;
+ c2.collisionMargin.left = 16;
c2.touchDamage = 0;
//メインキャラクターから受けるダメージの設定
barn.size.y = 150;
barn.origin.x = 1332;
barn.origin.y =236;
-barn.collisionMarginTop = 45;
-barn.collisionMarginRight = 30;
+barn.collisionMargin.top = 45;
+barn.collisionMargin.right = 30;
stage.addStageObject(barn);
var barn2 = new SlopeBlockClass(stage, ["barn.png", 49, 49]);