#include "lore/lore-calculator.h"
#include "monster-race/race-flags-ability1.h"
#include "monster-race/race-flags-ability2.h"
+#include "monster-race/race-flags3.h"
#include "monster-race/race-flags4.h"
+#include "monster-race/race-flags7.h"
#include "mspell/mspell-type.h"
#include "term/term-color-types.h"
lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
}
}
+
+void set_floor_types(player_type *player_ptr, lore_type *lore_ptr)
+{
+ if (lore_ptr->a_ability_flags2 & (RF6_DARKNESS)) {
+ if ((player_ptr->pclass != CLASS_NINJA) || (lore_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) || (lore_ptr->r_ptr->flags7 & RF7_DARK_MASK)) {
+ lore_ptr->vp[lore_ptr->vn] = _("暗闇", "create darkness");
+ lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
+ } else {
+ lore_ptr->vp[lore_ptr->vn] = _("閃光", "create light");
+ lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
+ }
+ }
+
+ if (lore_ptr->a_ability_flags2 & (RF6_TRAPS)) {
+ lore_ptr->vp[lore_ptr->vn] = _("トラップ", "create traps");
+ lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
+ }
+
+ if (lore_ptr->a_ability_flags2 & (RF6_FORGET)) {
+ lore_ptr->vp[lore_ptr->vn] = _("記憶消去", "cause amnesia");
+ lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
+ }
+
+ if (lore_ptr->a_ability_flags2 & (RF6_RAISE_DEAD)) {
+ lore_ptr->vp[lore_ptr->vn] = _("死者復活", "raise dead");
+ lore_ptr->color[lore_ptr->vn++] = TERM_RED;
+ }
+}
set_bolt_types(player_ptr, lore_ptr);
set_status_types(lore_ptr);
set_teleport_types(lore_ptr);
- if (lore_ptr->a_ability_flags2 & (RF6_DARKNESS)) {
- if ((player_ptr->pclass != CLASS_NINJA) || (lore_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) || (lore_ptr->r_ptr->flags7 & RF7_DARK_MASK)) {
- lore_ptr->vp[lore_ptr->vn] = _("暗闇", "create darkness");
- lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
- } else {
- lore_ptr->vp[lore_ptr->vn] = _("閃光", "create light");
- lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
- }
- }
-
- if (lore_ptr->a_ability_flags2 & (RF6_TRAPS)) {
- lore_ptr->vp[lore_ptr->vn] = _("トラップ", "create traps");
- lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
- }
- if (lore_ptr->a_ability_flags2 & (RF6_FORGET)) {
- lore_ptr->vp[lore_ptr->vn] = _("記憶消去", "cause amnesia");
- lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
- }
- if (lore_ptr->a_ability_flags2 & (RF6_RAISE_DEAD)) {
- lore_ptr->vp[lore_ptr->vn] = _("死者復活", "raise dead");
- lore_ptr->color[lore_ptr->vn++] = TERM_RED;
- }
+ set_floor_types(player_ptr, lore_ptr);
if (lore_ptr->a_ability_flags2 & (RF6_S_MONSTER)) {
lore_ptr->vp[lore_ptr->vn] = _("モンスター一体召喚", "summon a monster");
lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
}
+
if (lore_ptr->a_ability_flags2 & (RF6_S_MONSTERS)) {
lore_ptr->vp[lore_ptr->vn] = _("モンスター複数召喚", "summon monsters");
lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
}
+
if (lore_ptr->a_ability_flags2 & (RF6_S_KIN)) {
lore_ptr->vp[lore_ptr->vn] = _("救援召喚", "summon aid");
lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
}
+
if (lore_ptr->a_ability_flags2 & (RF6_S_ANT)) {
lore_ptr->vp[lore_ptr->vn] = _("アリ召喚", "summon ants");
lore_ptr->color[lore_ptr->vn++] = TERM_RED;
}
+
if (lore_ptr->a_ability_flags2 & (RF6_S_SPIDER)) {
lore_ptr->vp[lore_ptr->vn] = _("クモ召喚", "summon spiders");
lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
}
+
if (lore_ptr->a_ability_flags2 & (RF6_S_HOUND)) {
lore_ptr->vp[lore_ptr->vn] = _("ハウンド召喚", "summon hounds");
lore_ptr->color[lore_ptr->vn++] = TERM_L_UMBER;
}
+
if (lore_ptr->a_ability_flags2 & (RF6_S_HYDRA)) {
lore_ptr->vp[lore_ptr->vn] = _("ヒドラ召喚", "summon hydras");
lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN;
}
+
if (lore_ptr->a_ability_flags2 & (RF6_S_ANGEL)) {
lore_ptr->vp[lore_ptr->vn] = _("天使一体召喚", "summon an angel");
lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
}
+
if (lore_ptr->a_ability_flags2 & (RF6_S_DEMON)) {
lore_ptr->vp[lore_ptr->vn] = _("デーモン一体召喚", "summon a demon");
lore_ptr->color[lore_ptr->vn++] = TERM_L_RED;
}
+
if (lore_ptr->a_ability_flags2 & (RF6_S_UNDEAD)) {
lore_ptr->vp[lore_ptr->vn] = _("アンデッド一体召喚", "summon an undead");
lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
}
+
if (lore_ptr->a_ability_flags2 & (RF6_S_DRAGON)) {
lore_ptr->vp[lore_ptr->vn] = _("ドラゴン一体召喚", "summon a dragon");
lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
}
+
if (lore_ptr->a_ability_flags2 & (RF6_S_HI_UNDEAD)) {
lore_ptr->vp[lore_ptr->vn] = _("強力なアンデッド召喚", "summon Greater Undead");
lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
}
+
if (lore_ptr->a_ability_flags2 & (RF6_S_HI_DRAGON)) {
lore_ptr->vp[lore_ptr->vn] = _("古代ドラゴン召喚", "summon Ancient Dragons");
lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
}
+
if (lore_ptr->a_ability_flags2 & (RF6_S_CYBER)) {
lore_ptr->vp[lore_ptr->vn] = _("サイバーデーモン召喚", "summon Cyberdemons");
lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
}
+
if (lore_ptr->a_ability_flags2 & (RF6_S_AMBERITES)) {
lore_ptr->vp[lore_ptr->vn] = _("アンバーの王族召喚", "summon Lords of Amber");
lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
}
+
if (lore_ptr->a_ability_flags2 & (RF6_S_UNIQUE)) {
lore_ptr->vp[lore_ptr->vn] = _("ユニーク・モンスター召喚", "summon Unique Monsters");
lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;