"Gives aura which damages all monsters which attacked you for a while.",
"Damages an adjacent monster, and blow it away.",
"Fires a large energy ball.",
- "Dispels all magics which is effecting a monster.",
+ "Dispels all magics which is affecting a monster.",
"Summons ghosts.",
"Generates a huge ball of frame which centered on you.",
"Fires a long, powerful energy beam.",
*/
static concptr desc_stat_pos[] =
{
- _("強く", "strong"),
- _("知的に", "smart"),
- _("賢く", "wise"),
- _("器用に", "dextrous"),
- _("健康に", "healthy"),
- _("美しく", "cute")
+ _("強く", "stronger"),
+ _("知的に", "smarter"),
+ _("賢く", "wiser"),
+ _("器用に", "more dextrous"),
+ _("健康に", "healthier"),
+ _("美しく", "cuter")
};
-
/*
* Array of stat "descriptions"
*/
static concptr desc_stat_neg[] =
{
- _("弱く", "weak"),
- _("無知に", "stupid"),
- _("愚かに", "naive"),
- _("不器用に", "clumsy"),
- _("不健康に", "sickly"),
- _("醜く", "ugly")
+ _("弱く", "weaker"),
+ _("無知に", "stupider"),
+ _("愚かに", "more naive"),
+ _("不器用に", "clumsier"),
+ _("不健康に", "more sickly"),
+ _("醜く", "uglier")
};
/* Attempt to reduce the stat */
if (dec_stat(creature_ptr, stat, 10, (ironman_nightmare && !randint0(13))))
{
- msg_format(_("ひどく%sなった気がする。", "You feel very %s."), desc_stat_neg[stat]);
+ msg_format(_("ひどく%sなった気がする。", "You feel %s."), desc_stat_neg[stat]);
/* Notice effect */
return TRUE;
/* Attempt to increase */
if (res_stat(creature_ptr, stat))
{
- msg_format(_("元通りに%sなった気がする。", "You feel more %s."), desc_stat_pos[stat]);
+ msg_format(_("元通りに%sなった気がする。", "You feel %s."), desc_stat_pos[stat]);
return TRUE;
}
else if (stat == A_CON)
chg_virtue(creature_ptr, V_VITALITY, 1);
- msg_format(_("ワーオ!とても%sなった!", "Wow! You feel very %s!"), desc_stat_pos[stat]);
+ msg_format(_("ワーオ!とても%sなった!", "Wow! You feel %s!"), desc_stat_pos[stat]);
return TRUE;
}
/* Restoration worked */
if (res)
{
- msg_format(_("元通りに%sなった気がする。", "You feel more %s."), desc_stat_pos[stat]);
+ msg_format(_("元通りに%sなった気がする。", "You feel %s."), desc_stat_pos[stat]);
return TRUE;
}