target datalayout = "e-p:32:32:32-i1:8:32-i8:8:32-i16:16:32-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:32:64-v128:32:128-a0:0:32-n32-S32"
target triple = "thumbv7-apple-ios6.0.0"
+define void @broadcast() {
+; CHECK-LABEL: 'broadcast'
+; CHECK-NEXT: Cost Model: Found an estimated cost of 1 for instruction: %v7 = shufflevector <2 x i8> undef, <2 x i8> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: Cost Model: Found an estimated cost of 1 for instruction: %v8 = shufflevector <4 x i8> undef, <4 x i8> undef, <4 x i32> zeroinitializer
+; CHECK-NEXT: Cost Model: Found an estimated cost of 1 for instruction: %v9 = shufflevector <8 x i8> undef, <8 x i8> undef, <8 x i32> zeroinitializer
+; CHECK-NEXT: Cost Model: Found an estimated cost of 1 for instruction: %v10 = shufflevector <16 x i8> undef, <16 x i8> undef, <16 x i32> zeroinitializer
+; CHECK-NEXT: Cost Model: Found an estimated cost of 1 for instruction: %v11 = shufflevector <2 x i16> undef, <2 x i16> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: Cost Model: Found an estimated cost of 1 for instruction: %v12 = shufflevector <4 x i16> undef, <4 x i16> undef, <4 x i32> zeroinitializer
+; CHECK-NEXT: Cost Model: Found an estimated cost of 1 for instruction: %v13 = shufflevector <8 x i16> undef, <8 x i16> undef, <8 x i32> zeroinitializer
+; CHECK-NEXT: Cost Model: Found an estimated cost of 1 for instruction: %v14 = shufflevector <2 x i32> undef, <2 x i32> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: Cost Model: Found an estimated cost of 1 for instruction: %v15 = shufflevector <4 x i32> undef, <4 x i32> undef, <4 x i32> zeroinitializer
+; CHECK-NEXT: Cost Model: Found an estimated cost of 1 for instruction: %v16 = shufflevector <2 x float> undef, <2 x float> undef, <2 x i32> zeroinitializer
+; CHECK-NEXT: Cost Model: Found an estimated cost of 1 for instruction: %v17 = shufflevector <4 x float> undef, <4 x float> undef, <4 x i32> zeroinitializer
+; CHECK-NEXT: Cost Model: Found an estimated cost of 0 for instruction: ret void
+;
+ %v7 = shufflevector <2 x i8> undef, <2 x i8>undef, <2 x i32> zeroinitializer
+ %v8 = shufflevector <4 x i8> undef, <4 x i8>undef, <4 x i32> zeroinitializer
+ %v9 = shufflevector <8 x i8> undef, <8 x i8>undef, <8 x i32> zeroinitializer
+ %v10 = shufflevector <16 x i8> undef, <16 x i8>undef, <16 x i32> zeroinitializer
+
+ %v11 = shufflevector <2 x i16> undef, <2 x i16>undef, <2 x i32> zeroinitializer
+ %v12 = shufflevector <4 x i16> undef, <4 x i16>undef, <4 x i32> zeroinitializer
+ %v13 = shufflevector <8 x i16> undef, <8 x i16>undef, <8 x i32> zeroinitializer
+
+ %v14 = shufflevector <2 x i32> undef, <2 x i32>undef, <2 x i32> zeroinitializer
+ %v15 = shufflevector <4 x i32> undef, <4 x i32>undef, <4 x i32> zeroinitializer
+
+ %v16 = shufflevector <2 x float> undef, <2 x float>undef, <2 x i32> zeroinitializer
+ %v17 = shufflevector <4 x float> undef, <4 x float>undef, <4 x i32> zeroinitializer
+
+ ret void
+}
+
;; Reverse shuffles should be lowered to vrev and possibly a vext (for quadwords)
define void @reverse() {
; CHECK-LABEL: 'reverse'