mDisplaySurface(displaySurface),
mDisplay(EGL_NO_DISPLAY),
mSurface(EGL_NO_SURFACE),
- mContext(EGL_NO_CONTEXT),
mDisplayWidth(), mDisplayHeight(), mFormat(),
mFlags(),
mPageFlipCount(),
int format;
window->query(window, NATIVE_WINDOW_FORMAT, &format);
+ // Make sure that composition can never be stalled by a virtual display
+ // consumer that isn't processing buffers fast enough. We have to do this
+ // in two places:
+ // * Here, in case the display is composed entirely by HWC.
+ // * In makeCurrent(), using eglSwapInterval. Some EGL drivers set the
+ // window's swap interval in eglMakeCurrent, so they'll override the
+ // interval we set here.
+ if (mType >= DisplayDevice::DISPLAY_VIRTUAL)
+ window->setSwapInterval(window, 0);
+
/*
* Create our display's surface
*/
if (sur != mSurface) {
result = eglMakeCurrent(dpy, mSurface, mSurface, ctx);
if (result == EGL_TRUE) {
+ if (mType >= DisplayDevice::DISPLAY_VIRTUAL)
+ eglSwapInterval(dpy, 0);
setViewportAndProjection();
}
}