extern s16b signal_count;
extern bool get_com_no_macros;
-extern OBJECT_SUBTYPE_VALUE coin_type;
extern bool repair_monsters;
extern bool repair_objects;
#define AM_FORBID_CHEST 0x00000020 /*!< \94 \82©\82ç\82³\82ç\82É\94 \82ª\8fo\8c»\82·\82é\82±\82Æ\82ð\97}\8e~\82·\82é */
extern void apply_magic(object_type *o_ptr, DEPTH lev, BIT_FLAGS mode);
+extern OBJECT_SUBTYPE_VALUE coin_type;
+
extern bool make_object(object_type *j_ptr, BIT_FLAGS mode);
extern void place_object(POSITION y, POSITION x, BIT_FLAGS mode);
extern bool make_gold(object_type *j_ptr);
}
+OBJECT_SUBTYPE_VALUE coin_type; /* Hack -- force coin type */
+
/*!
* @brief 生成階に応じた財宝オブジェクトの生成を行う。
* Make a treasure object
bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
-OBJECT_SUBTYPE_VALUE coin_type; /* Hack -- force coin type */
-
bool repair_monsters; /* Hack -- optimize detect monsters */
bool repair_objects; /* Hack -- optimize detect objects */