Fixed AttachToContextSucceeds test SurfaceTexture test by
not deleting the current texture when cleaning up memory.
Bug:
6363186
Change-Id: Ib886bfe6bb86e25ea4825d18b5008afba6b33eae
// new EGLDisplay).
for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
EGLImageKHR img = mEGLSlots[i].mEglImage;
- if (img != EGL_NO_IMAGE_KHR) {
+ if (img != EGL_NO_IMAGE_KHR && i != mCurrentTexture) {
eglDestroyImageKHR(mEglDisplay, img);
mEGLSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
}