TERM_COLOR a = default_color;
char c;
- TERM_COLOR ta;
- char tc;
+ TERM_COLOR ta = default_color;
+ char tc = '*';
if (c_ptr->m_idx && m_list[c_ptr->m_idx].ml)
{
(flag == TRC_FAST_DIGEST) ||
(flag == TRC_SLOW_REGEN) )
{
- u32b cf;
+ u32b cf = 0L;
BIT_FLAGS flgs[TR_FLAG_SIZE];
object_flags(o_ptr, flgs);
switch (flag)
else if (p_ptr->pclass == CLASS_MAGIC_EATER)
{
char s[EATER_EXT][MAX_NLEN];
- OBJECT_TYPE_VALUE tval;
+ OBJECT_TYPE_VALUE tval = 0;
int ext;
KIND_OBJECT_IDX k_idx;
OBJECT_SUBTYPE_VALUE i;
*/
static bool cast_ninja_spell(int spell)
{
- POSITION x, y;
+ POSITION x = 0, y = 0;
DIRECTION dir;
PLAYER_LEVEL plev = p_ptr->lev;
ty = target_row, tx = target_col;
for (i = 1; i < path_n; i++)
{
- int ny = GRID_Y(path_g[i]);
- int nx = GRID_X(path_g[i]);
+ POSITION ny = GRID_Y(path_g[i]);
+ POSITION nx = GRID_X(path_g[i]);
cave_type *c_ptr = &cave[ny][nx];
if (in_bounds(ny, nx) && cave_empty_bold(ny, nx) &&
coord center[BUBBLENUM];\r
\r
int i, j;\r
- POSITION x, y;\r
+ POSITION x = 0, y = 0;\r
u16b min1, min2, temp;\r
bool done;\r
\r
for (i = 1; i < m_max; i++)
{
monster_type *m_ptr = &m_list[i];
- monster_race *r_ptr = &r_info[m_ptr->r_idx];
/* Skip dead monsters */
if (!m_ptr->r_idx) continue;