}
+void effect_player_confusion(player_type *target_ptr, effect_player_type *ep_ptr)
+{
+ if (target_ptr->blind) msg_print(_("\89½\82©\8d¬\97\90\82·\82é\82à\82Ì\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something puzzling!"));
+ if (target_ptr->resist_conf)
+ {
+ ep_ptr->dam *= 5; ep_ptr->dam /= (randint1(4) + 7);
+ }
+ else if (!CHECK_MULTISHADOW(target_ptr))
+ {
+ (void)set_confused(target_ptr, target_ptr->confused + randint1(20) + 10);
+ }
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+}
+
+
+void effect_player_disenchant(player_type *target_ptr, effect_player_type *ep_ptr)
+{
+ if (target_ptr->blind) msg_print(_("\89½\82©\82³\82¦\82È\82¢\82à\82Ì\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something static!"));
+ if (target_ptr->resist_disen)
+ {
+ ep_ptr->dam *= 6; ep_ptr->dam /= (randint1(4) + 7);
+ }
+ else if (!CHECK_MULTISHADOW(target_ptr))
+ {
+ (void)apply_disenchant(target_ptr, 0);
+ }
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+}
+
+
+void effect_player_nexus(player_type *target_ptr, effect_player_type *ep_ptr)
+{
+ if (target_ptr->blind) msg_print(_("\89½\82©\8aï\96\82È\82à\82Ì\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something strange!"));
+ if (target_ptr->resist_nexus)
+ {
+ ep_ptr->dam *= 6; ep_ptr->dam /= (randint1(4) + 7);
+ }
+ else if (!CHECK_MULTISHADOW(target_ptr))
+ {
+ apply_nexus(ep_ptr->m_ptr, target_ptr);
+ }
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+}
+
+void effect_player_force(player_type *target_ptr, effect_player_type *ep_ptr)
+{
+ if (target_ptr->blind) msg_print(_("\89^\93®\83G\83l\83\8b\83M\81[\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by kinetic force!"));
+ if (!target_ptr->resist_sound && !CHECK_MULTISHADOW(target_ptr))
+ {
+ (void)set_stun(target_ptr, target_ptr->stun + randint1(20));
+ }
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+}
+
+
+void effect_player_rocket(player_type *target_ptr, effect_player_type *ep_ptr)
+{
+ if (target_ptr->blind) msg_print(_("\94\9a\94\82ª\82 \82Á\82½\81I", "There is an explosion!"));
+ if (!target_ptr->resist_sound && !CHECK_MULTISHADOW(target_ptr))
+ {
+ (void)set_stun(target_ptr, target_ptr->stun + randint1(20));
+ }
+
+ if (target_ptr->resist_shard)
+ {
+ ep_ptr->dam /= 2;
+ }
+ else if (!CHECK_MULTISHADOW(target_ptr))
+ {
+ (void)set_cut(target_ptr, target_ptr->cut + (ep_ptr->dam / 2));
+ }
+
+ if (!target_ptr->resist_shard || one_in_(12))
+ {
+ inventory_damage(target_ptr, set_cold_destroy, 3);
+ }
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+}
+
+
/*!
* @brief \96\82\96@\82Ì\8cø\89Ê\82É\82æ\82Á\82Ä\97l\81X\82È\83\81\83b\83Z\81[\82ð\8fo\97Í\82µ\82½\82è\97^\82¦\82é\83_\83\81\81[\83W\82Ì\91\9d\8c¸\82ð\8ds\82Á\82½\82è\82·\82é
* @param target_ptr \83v\83\8c\81[\83\84\81[\82Ö\82Ì\8eQ\8fÆ\83|\83C\83\93\83^
effect_player_sound(target_ptr, ep_ptr);
return;
case GF_CONFUSION:
- {
- if (target_ptr->blind) msg_print(_("\89½\82©\8d¬\97\90\82·\82é\82à\82Ì\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something puzzling!"));
- if (target_ptr->resist_conf)
- {
- ep_ptr->dam *= 5; ep_ptr->dam /= (randint1(4) + 7);
- }
- else if (!CHECK_MULTISHADOW(target_ptr))
- {
- (void)set_confused(target_ptr, target_ptr->confused + randint1(20) + 10);
- }
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
+ effect_player_confusion(target_ptr, ep_ptr);
+ return;
case GF_DISENCHANT:
- {
- if (target_ptr->blind) msg_print(_("\89½\82©\82³\82¦\82È\82¢\82à\82Ì\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something static!"));
- if (target_ptr->resist_disen)
- {
- ep_ptr->dam *= 6; ep_ptr->dam /= (randint1(4) + 7);
- }
- else if (!CHECK_MULTISHADOW(target_ptr))
- {
- (void)apply_disenchant(target_ptr, 0);
- }
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
+ effect_player_disenchant(target_ptr, ep_ptr);
+ return;
case GF_NEXUS:
- {
- if (target_ptr->blind) msg_print(_("\89½\82©\8aï\96\82È\82à\82Ì\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something strange!"));
- if (target_ptr->resist_nexus)
- {
- ep_ptr->dam *= 6; ep_ptr->dam /= (randint1(4) + 7);
- }
- else if (!CHECK_MULTISHADOW(target_ptr))
- {
- apply_nexus(ep_ptr->m_ptr, target_ptr);
- }
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
+ effect_player_nexus(target_ptr, ep_ptr);
+ return;
case GF_FORCE:
- {
- if (target_ptr->blind) msg_print(_("\89^\93®\83G\83l\83\8b\83M\81[\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by kinetic force!"));
- if (!target_ptr->resist_sound && !CHECK_MULTISHADOW(target_ptr))
- {
- (void)set_stun(target_ptr, target_ptr->stun + randint1(20));
- }
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
+ effect_player_force(target_ptr, ep_ptr);
+ return;
case GF_ROCKET:
- {
- if (target_ptr->blind) msg_print(_("\94\9a\94\82ª\82 \82Á\82½\81I", "There is an explosion!"));
- if (!target_ptr->resist_sound && !CHECK_MULTISHADOW(target_ptr))
- {
- (void)set_stun(target_ptr, target_ptr->stun + randint1(20));
- }
-
- if (target_ptr->resist_shard)
- {
- ep_ptr->dam /= 2;
- }
- else if (!CHECK_MULTISHADOW(target_ptr))
- {
- (void)set_cut(target_ptr, target_ptr->cut + (ep_ptr->dam / 2));
- }
-
- if (!target_ptr->resist_shard || one_in_(12))
- {
- inventory_damage(target_ptr, set_cold_destroy, 3);
- }
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- break;
- }
+ effect_player_rocket(target_ptr, ep_ptr);
case GF_INERTIAL:
{
if (target_ptr->blind) msg_print(_("\89½\82©\92x\82¢\82à\82Ì\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something slow!"));