return maxMaxMp;
}
-AC Creature::GetAC(void)
+AC Creature::GetArmorSaving(void)
{
- return 10;
+ return savings.armor;
}
-EV Creature::GetEV(void)
+EV Creature::GetEvasionSaving(void)
{
- return 10;
+ return savings.evasion;
}
-VO Creature::GetVO(void)
+VO Creature::GetVolitionSaving(void)
{
- return 10;
+ return savings.volition;
}
SOUL Creature::GetCurrentSoul(void)
*/
Creature::Creature(ID id, Tag tag, GameWorld *gameWorld);
-
Creature::Creature(void);
Creature::~Creature(void);
MP Creature::GetNorMaxMP(void);
/*!
- * @brief \83N\83\8a\81[\83`\83\83\81[\82Ì\8c»AC\82ð\95Ô\82·
- * @return \83N\83\8a\81[\83`\83\83\81[\82Ì\8c»AC
+ * @brief \83N\83\8a\81[\83`\83\83\81[\82Ì\8c»\91\95\8db\83Z\81[\83r\83\93\83O\92l\82ð\95Ô\82·
+ * @return \83N\83\8a\81[\83`\83\83\81[\82Ì\8c»\91\95\8db\83Z\81[\83r\83\93\83O\92l
*/
- AC Creature::GetAC(void);
+ AC Creature::GetArmorSaving(void);
/*!
- * @brief \83N\83\8a\81[\83`\83\83\81[\82Ì\8c»EV\82ð\95Ô\82·
- * @return \83N\83\8a\81[\83`\83\83\81[\82Ì\8c»EV
+ * @brief \83N\83\8a\81[\83`\83\83\81[\82Ì\8c»\89ñ\94ð\83Z\81[\83r\83\93\83O\92l\82ð\95Ô\82·
+ * @return \83N\83\8a\81[\83`\83\83\81[\82Ì\8c»\89ñ\94ð\83Z\81[\83r\83\93\83O\92l
*/
- EV Creature::GetEV(void);
+ EV Creature::GetEvasionSaving(void);
/*!
- * @brief \83N\83\8a\81[\83`\83\83\81[\82Ì\8c»VO\82ð\95Ô\82·
- * @return \83N\83\8a\81[\83`\83\83\81[\82Ì\8c»VO
+ * @brief \83N\83\8a\81[\83`\83\83\81[\82Ì\8c»\88Ó\8ev\83Z\81[\83r\83\93\83O\92l\82ð\95Ô\82·
+ * @return \83N\83\8a\81[\83`\83\83\81[\82Ì\8c»\88Ó\8ev\83Z\81[\83r\83\93\83O\92l
*/
- VO Creature::GetVO(void);
+ VO Creature::GetVolitionSaving(void);
/*!
* @brief \83N\83\8a\81[\83`\83\83\81[\82Ì\8c»\8dÝ\88Ê\92u\82ð\95Ô\82·
sprintf_s(statusBuf[POS_NAME], STATUS_BUFSIZE, "\96¼\91O:%s", creaturePtr->GetName().c_str());
sprintf_s(statusBuf[POS_HP], STATUS_BUFSIZE, "HP:%5d/%5d", creaturePtr->GetCurHP(), creaturePtr->GetMaxHP());
sprintf_s(statusBuf[POS_MP], STATUS_BUFSIZE, "MP:%5d/%5d", creaturePtr->GetCurMP(), creaturePtr->GetMaxMP());
- sprintf_s(statusBuf[POS_AC], STATUS_BUFSIZE, "AC:%4d", creaturePtr->GetAC());
- sprintf_s(statusBuf[POS_EV], STATUS_BUFSIZE, "EV:%4d", creaturePtr->GetEV());
- sprintf_s(statusBuf[POS_VO], STATUS_BUFSIZE, "VO:%4d", creaturePtr->GetVO());
+ sprintf_s(statusBuf[POS_AC], STATUS_BUFSIZE, "AC:%4d", creaturePtr->GetArmorSaving());
+ sprintf_s(statusBuf[POS_EV], STATUS_BUFSIZE, "EV:%4d", creaturePtr->GetEvasionSaving());
+ sprintf_s(statusBuf[POS_VO], STATUS_BUFSIZE, "VO:%4d", creaturePtr->GetVolitionSaving());
sprintf_s(statusBuf[POS_STR], STATUS_BUFSIZE, "\98r\97Í:%4d", creaturePtr->GetCurrentStatus(CS_STR));
sprintf_s(statusBuf[POS_INT], STATUS_BUFSIZE, "\92m\97Í:%4d", creaturePtr->GetCurrentStatus(CS_INT));
sprintf_s(statusBuf[POS_WIS], STATUS_BUFSIZE, "\8c«\82³:%4d", creaturePtr->GetCurrentStatus(CS_WIS));